Simulation in Unity (Windows) #3831
Y-Grigoriy
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Hello,
I'm interesting to test AirSim for drone simulation in Unity (Windows 10). Sorry, but I did not understand, how should I use it as whole and especially taking into account physical properties? I found, that position control is not realised at this moment (manual) in the scripts and API information. But how and where should I write code for custom trajectory? At the same time, project folders contain python scripts, how can it be used? Also I have more important question, are the physical properties of the quadcopter connected to the model in Unity (Windows 10)? Is it connected to PX4 firmware? Settings.json is mentioned on website, however I don't understand, which version of this file I should change for multirotor and connect to Unity? Sorry, if it is simple questions, but I did not find information to it on AirSim website in related pages to Unity.
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