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sdk将转为独立仓库,同时将github仓库作为模组的在线源,目前参考的思路是BetterNCM的插件源处理思路。大致描述为:
mod-type/mod-resolver/core
以上具体实现方案仍在探索中...
core在最近的开发中基本维持稳定,且具有完整的公共API组织以及一定的扩展性,个人认为是时候发布v1.0.0版本,标志其功能已经达到稳定。在正式发布之前,还有如下的事项需要处理:
SocketBuilderRegistry
SocketDeserializerRegistry
Battle
SEAPet
seac
Strategy
spet
GameConfigRegistry.getQuery
query
extendEngine
engine.extend
Engine
engine
SEABattle
battle
@sea/mod-presets
@sea/core
The text was updated successfully, but these errors were encountered:
为了尽快开始在线模组源的环境搭建,近期将发布:
@sea/mod-types
@sea/mod-reolver
的v1.0.0版本
v1.0.0
Sorry, something went wrong.
由于个人时间安排的原因,项目将再次进入缓更阶段
median-dxz
No branches or pull requests
sdk
sdk将转为独立仓库,同时将github仓库作为模组的在线源,目前参考的思路是BetterNCM的插件源处理思路。大致描述为:
mod-type/mod-resolver/core
进行开发以上具体实现方案仍在探索中...
core v1.0.0
core在最近的开发中基本维持稳定,且具有完整的公共API组织以及一定的扩展性,个人认为是时候发布v1.0.0版本,标志其功能已经达到稳定。在正式发布之前,还有如下的事项需要处理:
SocketBuilderRegistry
为SocketDeserializerRegistry
Battle
下导出全部重新组织SEAPet
更换更优雅的链式调用 apiseac
作为核心实例用于控制全局副作用Strategy
模块重写, 提供更加方便优雅的 api, 且统一大部分操作SEAPet
->spet
GameConfigRegistry.getQuery
->query
extendEngine
->engine.extend
Engine
->engine
SEABattle
->battle
engine
中, 部分由@sea/mod-presets
实现@sea/core
battle
中进行配置core / mod-type release 待定
website
launcher / server v0.9.2
launcher / server v0.9.3
launcher / server release 待定
mod-resolver / mod-type v1.0.0
toolchain
The text was updated successfully, but these errors were encountered: