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unitTestListing.lua
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unitTestListing.lua
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-- Abstract: Widget test listing
-- Code is MIT licensed; see https://www.coronalabs.com/links/code/license
---------------------------------------------------------------------------------------
local widget = require( "widget" )
local composer = require( "composer" )
local scene = composer.newScene()
local USE_IOS_THEME = false
local USE_IOS7_THEME = false
local USE_ANDROID_THEME = false
local USE_ANDROID_HOLO_LIGHT_THEME = false
local USE_ANDROID_HOLO_DARK_THEME = false
local isGraphicsV1 = ( 1 == display.getDefault( "graphicsCompatibility" ) )
local topGrayColor = { 0.92, 0.92, 0.92, 1 }
local separatorColor = { 0.77, 0.77, 0.77, 1 }
local headerTextColor = { 0, 0, 0, 1 }
if isGraphicsV1 then
widget._convertColorToV1( topGrayColor )
widget._convertColorToV1( separatorColor )
widget._convertColorToV1( headerTextColor )
end
function scene:create( event )
local group = self.view
-- Set theme
if USE_ANDROID_THEME then
widget.setTheme( "widget_theme_android" )
end
if USE_IOS_THEME then
widget.setTheme( "widget_theme_ios" )
end
if USE_IOS7_THEME then
widget.setTheme( "widget_theme_ios7" )
end
if USE_ANDROID_HOLO_LIGHT_THEME then
widget.setTheme( "widget_theme_android_holo_light" )
end
if USE_ANDROID_HOLO_DARK_THEME then
widget.setTheme( "widget_theme_android_holo_dark" )
end
local xAnchor, yAnchor
if not isGraphicsV1 then
xAnchor = display.contentCenterX
yAnchor = display.contentCenterY
else
xAnchor = 0
yAnchor = 0
end
local background = display.newRect( xAnchor, yAnchor, display.contentWidth, display.contentHeight )
if USE_IOS_THEME then
if isGraphicsV1 then background:setFillColor( 197, 204, 212, 255 )
else background:setFillColor( 197/255, 204/255, 212/255, 1 ) end
widget.USE_IOS_THEME = true
elseif USE_ANDROID_HOLO_LIGHT_THEME then
if isGraphicsV1 then background:setFillColor( 255, 255, 255, 255 )
else background:setFillColor( 1, 1, 1, 1 ) end
widget.USE_ANDROID_HOLO_LIGHT_THEME = true
elseif USE_ANDROID_HOLO_DARK_THEME then
if isGraphicsV1 then background:setFillColor( 34, 34, 34, 255 )
else background:setFillColor( 34/255, 34/255, 34/255, 1 ) end
widget.USE_ANDROID_HOLO_DARK_THEME = true
headerTextColor = { 0.5 }
else
if isGraphicsV1 then background:setFillColor( 255, 255, 255, 255 )
else background:setFillColor( 1, 1, 1, 1 ) end
end
group:insert( background )
-- create some skinning variables
local fontUsed = native.systemFont
local headerTextSize = 20
local separatorColor = { unpack( separatorColor ) }
local title = display.newText( group, "Select a unit test to view", 0, 0, fontUsed, headerTextSize )
title:setFillColor( unpack( headerTextColor ) )
title.x, title.y = display.contentCenterX, 20
group:insert( title )
if USE_IOS7_THEME then
local separator = display.newRect( group, display.contentCenterX, title.contentHeight + title.y, display.contentWidth, 0.5 )
separator:setFillColor( unpack ( separatorColor ) )
end
--Go to selected unit test
local function gotoSelection( event )
local phase = event.phase
if "ended" == phase then
local targetScene = event.target.id
composer.gotoScene( targetScene )
end
return true
end
local buttonX = 160
-- spinner unit test
local spinnerButton = widget.newButton
{
id = "spinner",
x = buttonX,
y = 75,
label = "Spinner",
width = 200, height = 34,
emboss = false,
onEvent = gotoSelection
}
group:insert( spinnerButton )
-- switch unit test
local switchButton = widget.newButton
{
id = "switch",
x = buttonX,
y = spinnerButton.y + 36,
label = "Switch",
width = 200, height = 34,
emboss = false,
onEvent = gotoSelection
}
group:insert( switchButton )
-- Stepper unit test
local stepperButton = widget.newButton
{
id = "stepper",
x = buttonX,
y = switchButton.y + 36,
label = "Stepper",
width = 200, height = 34,
emboss = false,
onEvent = gotoSelection
}
group:insert( stepperButton )
-- Search field unit test
--[[
local searchFieldButton = widget.newButton
{
id = "searchField",
x = buttonX,
y = stepperButton.y + 36,
label = "Search Field",
width = 200, height = 34,
emboss = false,
onEvent = gotoSelection
}
group:insert( searchFieldButton )
--]]
-- progressView unit test
local progressViewButton = widget.newButton
{
id = "progressView",
x = buttonX,
y = stepperButton.y + 36,
label = "ProgressView",
width = 200, height = 34,
emboss = false,
onEvent = gotoSelection
}
group:insert( progressViewButton )
-- segmentedControl unit test
local segmentedControlButton = widget.newButton
{
id = "segmentedControl",
x = buttonX,
y = progressViewButton.y + 36,
label = "SegmentedControl",
width = 200, height = 34,
emboss = false,
onEvent = gotoSelection
}
group:insert( segmentedControlButton )
-- button unit test
local buttonButton = widget.newButton
{
id = "button",
x = buttonX,
y = segmentedControlButton.y + 36,
label = "Button",
width = 200, height = 34,
emboss = false,
onEvent = gotoSelection
}
group:insert( buttonButton )
-- tabBar unit test
local tabBarButton = widget.newButton
{
id = "tabBar",
x = buttonX,
y = buttonButton.y + 36,
label = "TabBar",
width = 200, height = 34,
emboss = false,
onEvent = gotoSelection
}
group:insert( tabBarButton )
-- slider unit test
local sliderButton = widget.newButton
{
id = "slider",
x = buttonX,
y = tabBarButton.y + 36,
label = "Slider",
width = 200, height = 34,
emboss = false,
onEvent = gotoSelection
}
group:insert( sliderButton )
-- picker unit test
local pickerButton = widget.newButton
{
id = "picker",
x = buttonX,
y = sliderButton.y + 36,
label = "PickerWheel",
width = 200, height = 34,
emboss = false,
onEvent = gotoSelection
}
group:insert( pickerButton )
-- tableView unit test
local tableViewButton = widget.newButton
{
id = "tableView",
x = buttonX,
y = pickerButton.y + 36,
label = "TableView",
width = 200, height = 34,
emboss = false,
onEvent = gotoSelection
}
group:insert( tableViewButton )
-- scrollView unit test
local scrollViewButton = widget.newButton
{
id = "scrollView",
x = buttonX,
y = tableViewButton.y + 36,
label = "ScrollView",
width = 200, height = 34,
emboss = false,
onEvent = gotoSelection
}
group:insert( scrollViewButton )
end
function scene:hide( event )
if ( "did" == event.phase ) then
composer.removeHidden( false )
end
end
scene:addEventListener( "create", scene )
scene:addEventListener( "hide", scene )
return scene