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tableView.lua
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tableView.lua
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-- Abstract: widget.newTableView() unit test
-- Code is MIT licensed; see https://www.coronalabs.com/links/code/license
---------------------------------------------------------------------------------------
local widget = require( "widget" )
local composer = require( "composer" )
local scene = composer.newScene()
--Forward reference for test function timer
local testTimer = nil
local USE_IOS7_THEME = false
local isGraphicsV1 = ( 1 == display.getDefault( "graphicsCompatibility" ) )
local tableSeparatorColor = { 0.86, 0.86, 0.86, 1 }
if isGraphicsV1 then
widget._convertColorToV1( tableSeparatorColor )
end
local tableView
function scene:create( event )
local group = self.view
local xAnchor, yAnchor
if not isGraphicsV1 then
xAnchor = display.contentCenterX
yAnchor = display.contentCenterY
else
xAnchor = 0
yAnchor = 0
end
local fontColor = 0
local backColor = { 1 }
local background = display.newRect( xAnchor, yAnchor, display.contentWidth, display.contentHeight )
if widget.USE_IOS_THEME then
if isGraphicsV1 then background:setFillColor( 197, 204, 212, 255 )
else background:setFillColor( 197/255, 204/255, 212/255, 1 ) end
elseif widget.USE_ANDROID_HOLO_LIGHT_THEME then
if isGraphicsV1 then background:setFillColor( 255, 255, 255, 255 )
else background:setFillColor( 1, 1, 1, 1 ) end
elseif widget.USE_ANDROID_HOLO_DARK_THEME then
if isGraphicsV1 then background:setFillColor( 34, 34, 34, 255 )
else background:setFillColor( 34/255, 34/255, 34/255, 1 ) end
fontColor = 0.5
backColor = { 34/255 }
tableSeparatorColor = { 34/255 }
else
if isGraphicsV1 then background:setFillColor( 255, 255, 255, 255 )
else background:setFillColor( 1, 1, 1, 1 ) end
end
group:insert( background )
local backButtonPosition = 5
local backButtonSize = 34
-- Button to return to unit test listing
local returnToListing = widget.newButton
{
id = "returnToListing",
left = 0,
top = backButtonPosition,
label = "Exit",
labelAlign = "center",
width = 200, height = backButtonSize,
cornerRadius = 8,
onRelease = function() composer.gotoScene( "unitTestListing" ) end;
}
returnToListing.x = display.contentCenterX
group:insert( returnToListing )
----------------------------------------------------------------------------------------------------------------
-- START OF UNIT TEST
----------------------------------------------------------------------------------------------------------------
--Toggle these defines to execute tests. NOTE: It is recommended to only enable one of these tests at a time
local TEST_SCROLL_TO_Y = false
local TEST_SCROLL_TO_INDEX = false
local TEST_DELETE_SINGLE_ROW = false
local TEST_DELETE_ALL_ROWS = false
local TEST_GET_CONTENT_POSITION = false
local TEST_REMOVE_AND_RECREATE = false
-- Listen for tableView events
local function tableViewListener( event )
local phase = event.phase
local direction = event.direction
if "began" == phase then
--print( "Began" )
elseif "moved" == phase then
--print( "Moved" )
elseif "ended" == phase then
--print( "Ended" )
elseif "stopped" == phase then
--print( "Stopped" )
end
if event.limitReached then
if "up" == direction then
print( "Reached Top Limit" )
elseif "down" == direction then
print( "Reached Bottom Limit" )
elseif "left" == direction then
print( "Reached Left Limit" )
elseif "right" == direction then
print( "Reached Right Limit" )
end
end
return true
end
local noCategories = 0
-- Handle row rendering
local function onRowRender( event )
local phase = event.phase
local row = event.row
--print( "Rendering row with id:", row.id )
--print( #tableView._view._rows )
local rowTitleText = "Row " .. row.index
if row.isCategory then
noCategories = noCategories + 1
rowTitleText = "Category"
end
local rowTitle
if USE_IOS7_THEME and not row.isCategory then
rowTitle = display.newText( row, rowTitleText, 0, 0, native.systemFont, 17 )
elseif USE_IOS7_THEME and row.isCategory then
rowTitle = display.newText( row, rowTitleText, 0, 0, native.systemFontBold, 14 )
else
rowTitle = display.newText( row, rowTitleText, 0, 0, nil, 14 )
end
rowTitle.x = ( rowTitle.contentWidth * 0.5 + 15 )
rowTitle.y = row.contentHeight * 0.5
rowTitle.anchorY = 0.8
rowTitle:setFillColor( 0, 0, 0 )
if not row.isCategory then
--print( row.index )
local spinner = widget.newSpinner{}
spinner.x = row.x + ( row.contentWidth * 0.5 ) - ( spinner.contentWidth * 0.5 )
spinner.y = row.contentHeight * 0.5
spinner:scale( 0.5, 0.5 )
row:insert( spinner )
--spinner:start()
end
end
-- Handle touches on the row
local function onRowTouch( event )
local phase = event.phase
local row = event.target
if "swipeRight" == phase then
print( "Swiped right on row with index: ", row.index )
elseif "swipeLeft" == phase then
print( "Swiped left on row with id: ", row.id )
elseif "tap" == phase then
print( "Tapped on row with id:", row.id )
elseif "press" == phase then
print( "Pressed row with id: ", row.id )
-- Set the row's default/over color's
--row:setRowColor( { default = { 255, 0, 0 }, over = { 0, 0, 255 } } )
print( row.params.rowIdentifier )
elseif "cancelled" == phase then
print( "Cancelled event on row with index: ", row.index )
elseif "release" == phase then
print( "Released row with index: ", row.index )
-- Test removing all rows and re-adding 20 more
if TEST_REMOVE_AND_RECREATE then
timer.performWithDelay( 500, function()
tableView:deleteAllRows()
-- Create 100 rows
for i = 1, 20 do
local isCategory = false
local rowHeight = 40
--local rowColor =
--{
-- default = { 255, 255, 255 }
--}
local lineColor = { 0.86, 0.86, 0.86, 1 }
-- Make some rows categories
if i == 8 or i == 25 or i == 50 or i == 75 then
isCategory = true
rowHeight = 24
--rowColor =
--{
-- default = { 150, 160, 180, 200 },
--}
end
-- Insert the row into the tableView
tableView:insertRow
{
id = "row:" .. i,
isCategory = isCategory,
rowHeight = rowHeight,
rowColor = rowColor,
lineColor = lineColor,
}
end
end)
end
end
end
-- Create a tableView
tableView = widget.newTableView
{
top = 40,
left = 0,
x = 160,
y = 260,
width = display.contentWidth,
height = display.contentHeight - 40,
backgroundColor = backColor,
onRowRender = onRowRender,
onRowTouch = onRowTouch,
listener = tableViewListener,
}
group:insert( tableView )
-- Create 200 rows
for i = 1, 200 do
local isCategory = false
local rowHeight = 40
local rowColor = nil
if not USE_IOS7_THEME then
--rowColor = {
-- default = { 255, 255, 255 },
-- over = { 217, 217, 217 },
--}
end
local lineColor = tableSeparatorColor;
-- Make some rows categories
---[[
if i == 1 or i == 4 or i == 8 or i == 22 or i == 28 or i == 35 or i == 45 then
isCategory = true
rowHeight = 24
--rowHeight = 47
if not USE_IOS7_THEME then
--rowColor =
--{
-- default = { 150, 160, 180, 200 },
--}
end
end
--]]
local rowParams = {
rowIdentifier = "testing"..i,
}
-- Insert the row into the tableView
tableView:insertRow
{
id = "row:" .. i,
isCategory = isCategory,
rowHeight = rowHeight,
rowColor = rowColor,
lineColor = lineColor,
params = rowParams
}
end
----------------------------------------------------------------------------------------------------------------
-- TESTS
----------------------------------------------------------------------------------------------------------------
-- Test to scroll list to Y position
if TEST_SCROLL_TO_Y then
testTimer = timer.performWithDelay( 1000, function()
tableView:scrollToY{ y = -300, time = 6000 }
end, 1 )
end
-- Test getting the content position
if TEST_GET_CONTENT_POSITION then
local function getPosition()
print( "tableView content position is: ", tableView:getContentPosition() )
end
tableView:scrollToY{ y = - 300, time = 600, onComplete = getPosition }
end
-- Test to scroll list to index
if TEST_SCROLL_TO_INDEX then
local currentIndex = 1
local testIndexes = { 31, 1, 7, 168, 4, 14, 2, 8 }
local function scrollToNextIndex()
print( "Scrolled to row index:", testIndexes[currentIndex] )
if currentIndex < #testIndexes then
currentIndex = currentIndex + 1
end
timer.performWithDelay( 1500, function()
tableView:scrollToIndex( testIndexes[currentIndex], 1000, scrollToNextIndex )
end)
end
testTimer = timer.performWithDelay( 1000, function()
tableView:scrollToIndex( testIndexes[currentIndex], 1000, scrollToNextIndex )
end)
end
-- Test deleting single row
if TEST_DELETE_SINGLE_ROW then
testTimer = timer.performWithDelay( 1000, function()
tableView:deleteRow( 5 ) --Delete Row 5
end, 1 )
end
-- Test delete all rows
if TEST_DELETE_ALL_ROWS then
testTimer = timer.performWithDelay( 1000, function()
tableView:deleteAllRows() --No rows after execution
end, 1 )
end
end
function scene:hide( event )
if ( "did" == event.phase ) then
--Cancel test timer if active
if testTimer ~= nil then
timer.cancel( testTimer )
testTimer = nil
end
composer.removeHidden( false )
end
end
scene:addEventListener( "create", scene )
scene:addEventListener( "hide", scene )
return scene