From b54d578526318c877d2949ca80a5c31edb3fca9a Mon Sep 17 00:00:00 2001 From: Glenn Fiedler Date: Tue, 17 Sep 2024 12:01:53 -0400 Subject: [PATCH] Update README.md Signed-off-by: Glenn Fiedler --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 2613f5a9..85201171 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ It's designed around the networking requirements of competitive multiplayer games like first person shooters. -Generally speaking, if you have a custom game engine written in C++ and you want to network your game, Yojimbo is a good choice. +Generally speaking, if you have a custom game engine written in C++ and you want to network your game, yojimbo is a good choice. ![image](https://github.com/mas-bandwidth/yojimbo/assets/696656/098935f2-ba2b-4540-8d7f-474acc7f2cd8)