diff --git a/include/yojimbo_constants.h b/include/yojimbo_constants.h index 147c910f..1ff45a1e 100644 --- a/include/yojimbo_constants.h +++ b/include/yojimbo_constants.h @@ -31,7 +31,7 @@ namespace yojimbo { const int MaxClients = 64; ///< The maximum number of clients supported by this library. You can increase this if you want, but this library is designed around patterns that work best for [2,64] player games. If your game has less than 64 clients, reducing this will save memory. - const int MaxChannels = 2; ///< The maximum number of message channels supported by this library. If you need less than 64 channels per-packet, reducing this will save memory. + const int MaxChannels = 2; ///< The maximum number of message channels supported by this library. If you need less than 64 channels per-packet, reducing this will save memory. Minimum is 2. const int KeyBytes = 32; ///< Size of encryption key for dedicated client/server in bytes. Must be equal to key size for libsodium encryption primitive. Do not change.