From 6e78f1e8d958469af5874d53494d94a6437d0b2a Mon Sep 17 00:00:00 2001 From: Glenn Fiedler Date: Tue, 17 Sep 2024 12:01:41 -0400 Subject: [PATCH] Update README.md Signed-off-by: Glenn Fiedler --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index abc00bb5..2613f5a9 100644 --- a/README.md +++ b/README.md @@ -6,6 +6,8 @@ It's designed around the networking requirements of competitive multiplayer games like first person shooters. +Generally speaking, if you have a custom game engine written in C++ and you want to network your game, Yojimbo is a good choice. + ![image](https://github.com/mas-bandwidth/yojimbo/assets/696656/098935f2-ba2b-4540-8d7f-474acc7f2cd8) It has the following features: