diff --git a/src/mame/dataeast/dec8.cpp b/src/mame/dataeast/dec8.cpp index d92eb54bb4e05..7b7a02806f12a 100644 --- a/src/mame/dataeast/dec8.cpp +++ b/src/mame/dataeast/dec8.cpp @@ -28,15 +28,16 @@ Cobra Command (Japan) (c) 1988 Data East Corporation (6809) All games use a 6502 for sound (some are encrypted), all games except Cobracom and Oscar use an Intel 8751 for protection & coinage. -Meikyuu Hunter G was formerly known as Mazehunter. +Meikyuu Hunter G was formerly known as Mazehunter. It's a Japan-only modified +version of Ghostbusters, due to licensing restrictions. Emulation by Bryan McPhail, mish@tendril.co.uk Thanks to Jose Miguel Morales Farreras for Super Real Darwin information! TODO: - shackled continue after game over does not work, see MT0418. It's not that - big of an issue for user-wise, since credits add more health. For breywood, - it appears to work ok after the 1st level. + big of an issue user-wise, since credits add more health. For breywood, it + appears to work ok after the 1st level. - srdarwin 'double' sprites appearing from the top of the screen are clipped - strangely coloured butterfly on Garyo Retsuden water levels! - gondo 2nd coin doesn't work, probably due to hacked MCU ROM @@ -4036,8 +4037,8 @@ GAME( 1987, ghostb, 0, ghostb, ghostb, ghostb_state, empty_in GAME( 1987, ghostb2a, ghostb, ghostb, ghostb2a, ghostb_state, empty_init, ROT0, "Data East USA", "The Real Ghostbusters (US 2 Players)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, ghostb3, ghostb, ghostb, ghostb3, ghostb_state, empty_init, ROT0, "Data East USA", "The Real Ghostbusters (US 3 Players, revision 3B?)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, ghostb3a, ghostb, ghostb, ghostb3, ghostb_state, empty_init, ROT0, "Data East USA", "The Real Ghostbusters (US 3 Players, revision 2)", MACHINE_SUPPORTS_SAVE ) -GAME( 1987, meikyuh, ghostb, meikyuh, meikyuh, ghostb_state, empty_init, ROT0, "Data East Corporation", "Meikyuu Hunter G (Japan)", MACHINE_SUPPORTS_SAVE ) -GAME( 1987, meikyuhbl, ghostb, meikyuh, meikyuh, ghostb_state, init_meikyuhbl, ROT0, "bootleg", "Meikyuu Hunter G (Japan, bootleg)", MACHINE_SUPPORTS_SAVE ) +GAME( 1987, meikyuh, 0, meikyuh, meikyuh, ghostb_state, empty_init, ROT0, "Data East Corporation", "Meikyuu Hunter G (Japan)", MACHINE_SUPPORTS_SAVE ) // modified Ghostbusters +GAME( 1987, meikyuhbl, meikyuh, meikyuh, meikyuh, ghostb_state, init_meikyuhbl, ROT0, "bootleg", "Meikyuu Hunter G (Japan, bootleg)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, csilver, 0, csilver, csilver, csilver_state, empty_init, ROT0, "Data East Corporation", "Captain Silver (World)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, csilverj, csilver, csilver, csilverj, csilver_state, empty_init, ROT0, "Data East Corporation", "Captain Silver (Japan, revision 2)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, csilverja, csilver, csilver, csilver, csilver_state, empty_init, ROT0, "Data East Corporation", "Captain Silver (Japan, revision 1)", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/tecfri/sauro.cpp b/src/mame/tecfri/sauro.cpp index f1b0dbef055a3..4f5574e414abe 100644 --- a/src/mame/tecfri/sauro.cpp +++ b/src/mame/tecfri/sauro.cpp @@ -372,7 +372,7 @@ void sauro_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect) if (flipy) { flipx = !flipx; - sx = (235 - sx) & 0xff; // The & 0xff is not 100% percent correct + sx = (235 - sx) & 0xff; // The & 0xff is not 100% correct sy = 240 - sy; } @@ -433,7 +433,7 @@ void trckydoc_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprec { flipx = !flipx; flipy = !flipy; - sx = (235 - sx) & 0xff; // The & 0xff is not 100% percent correct + sx = (235 - sx) & 0xff; // The & 0xff is not 100% correct sy = 240 - sy; }