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OpenGL.Net.Debug.nuspec
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OpenGL.Net.Debug.nuspec
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<?xml version="1.0"?>
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>OpenGL.Net.Debug</id>
<version>$version$</version>
<title>OpenGL for .Net (Debug)</title>
<authors>Luca Piccioni</authors>
<owners>Luca Piccioni</owners>
<licenseUrl>https://opensource.org/licenses/MIT</licenseUrl>
<projectUrl>https://github.com/luca-piccioni/OpenGL.Net</projectUrl>
<iconUrl>http://github.com/luca-piccioni/OpenGL.Net/blob/master/OpenGL.Net-Logo.gif?raw=true</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<summary>Modern OpenGL bindings for C#.</summary>
<description>
Modern OpenGL bindings for C#.
It supports OpenGL 4.6 with relative extensions, OpenGL for Windows (WGL) with relative extensions, OpenGL for X11 1.4 (XGL) with relative extensions, Native Platform Interface 1.5 (EGL) with relative extensions, Broadcom VideoCore IV (Raspberry PI 2). Specifications updated to Aug 5, 2017.
No graphical toolkit integration is included in this package. UI backends are supported in separated packages (Windows.Forms, Xamarin.Forms, Broadcom VideoCore IV (Raspberry PI 2)).
</description>
<releaseNotes>
</releaseNotes>
<copyright>Copyright 2015-2017</copyright>
<tags>OpenGL OpenGL-ES GLSL GLES EGL WGL GLX C# .Net Mono Android Xamarin GPU Graphics 3D</tags>
<frameworkAssemblies>
<frameworkAssembly assemblyName="System" />
<frameworkAssembly assemblyName="System.Core" targetFramework="monoandroid" />
<frameworkAssembly assemblyName="System.Drawing" targetFramework="net35" />
<frameworkAssembly assemblyName="System.Drawing" targetFramework="net461" />
<frameworkAssembly assemblyName="System.Xml" />
</frameworkAssemblies>
<dependencies>
<group targetFramework="net461">
<dependency id="System.Numerics.Vectors" version="4.3.0" />
<dependency id="System.Runtime.CompilerServices.Unsafe" version="4.3.0" />
</group>
</dependencies>
</metadata>
<files>
<file src="OpenGL.Net/bin/net35/Debug/OpenGL.Net.dll" target="lib\net35" />
<file src="OpenGL.Net/bin/net35/Debug/OpenGL.Net.xml" target="lib\net35" />
<file src="OpenGL.Net/bin/net35/Debug/OpenGL.Net.pdb" target="lib\net35" />
<file src="OpenGL.Net/bin/net461/Debug/OpenGL.Net.dll" target="lib\net461" />
<file src="OpenGL.Net/bin/net461/Debug/OpenGL.Net.xml" target="lib\net461" />
<file src="OpenGL.Net/bin/net461/Debug/OpenGL.Net.pdb" target="lib\net461" />
<file src="OpenGL.Net/bin/net35/Debug/OpenGL.Net.dll" target="lib\MonoAndroid" />
<file src="OpenGL.Net/bin/net35/Debug/OpenGL.Net.xml" target="lib\MonoAndroid" />
<file src="OpenGL.Net/bin/net35/Debug/OpenGL.Net.pdb" target="lib\MonoAndroid" />
</files>
</package>