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godot-sandbox.code-workspace
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godot-sandbox.code-workspace
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{
"folders": [
{
"name": "godot-sandbox",
"path": "."
},
{
"name": "godot",
"path": "../godot"
}
],
"settings": {
"lldb.launch.sourceMap": {
"src/": "${workspaceFolder:godot-sandbox}/src"
},
"files.associations": {
"vector": "cpp",
"chrono": "cpp",
"*.inc": "cpp",
"__bit_reference": "cpp",
"bitset": "cpp",
"map": "cpp",
"set": "cpp",
"unordered_map": "cpp",
"unordered_set": "cpp",
"algorithm": "cpp",
"__locale": "cpp",
"string": "cpp",
"string_view": "cpp",
"__config": "cpp",
"deque": "cpp",
"list": "cpp",
"__hash_table": "cpp",
"__split_buffer": "cpp",
"__tree": "cpp",
"array": "cpp",
"initializer_list": "cpp",
"queue": "cpp",
"span": "cpp",
"stack": "cpp",
"__node_handle": "cpp"
},
},
"launch": {
"version": "0.2.0",
"configurations": [
{
"name": "Launch",
"program": "${workspaceFolder:godot}/bin/godot.macos.editor.dev.arm64",
"type": "cppdbg",
"request": "launch",
"cwd": "${workspaceFolder:godot-sandbox}",
"osx": {
"MIMode": "lldb"
},
"args": [
"--path",
"${workspaceFolder:godot-sandbox}/Godot-Physics-Tests",
"--debug-collisions",
"test.tscn"
]
},
]
},
"tasks": {
"version": "2.0.0",
"tasks": [
{
"type": "shell",
"label": "godot build dev",
"command": "scons",
"args": [
"arch=arm64",
"tools=yes",
"target=editor",
"dev_build=true",
"debug_symbols=true",
"precision=single",
"--jobs=8"
],
"options": {
"cwd": "${workspaceFolder:godot}"
},
"problemMatcher": ["$gcc"],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "godot build dev"
},
{
"type": "shell",
"label": "godot build",
"command": "scons",
"args": [
"arch=arm64",
"tools=yes",
"target=editor",
"debug_symbols=false",
"precision=single",
"--jobs=8"
],
"options": {
"cwd": "${workspaceFolder:godot}"
},
"problemMatcher": ["$gcc"],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "build godot"
}
]
}
}