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game.js
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game.js
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const hypercore = require('hypercore')
const ram = require('random-access-memory') // In-memory storage. Replace with actual storage in real use
// Create a new hypercore instance.
// In a real game, you would probably create a new hypercore for each game,
// with the game's unique ID as the key.
const feed = hypercore(ram, {valueEncoding: 'json'})
// Wait until the feed is ready before we do anything with it.
feed.ready(() => {
// Define the initial state of the game.
const initialState = {
board: [
// Fill this in with the initial positions of the pieces.
],
currentPlayer: 'white',
}
// Add the initial state to the hypercore.
feed.append(initialState, err => {
if (err) throw err
console.log('Initial state:', initialState)
})
// Listen for updates to the hypercore.
feed.createReadStream({live: true})
.on('data', state => {
console.log('New state:', state)
})
// Function to make a move. In a real game, you would also want to validate the move,
// check if the game is over, etc.
function makeMove(move) {
// Get the current state.
feed.get(feed.length - 1, (err, currentState) => {
if (err) throw err
// Apply the move to get the new state.
const newState = {
board: applyMove(currentState.board, move),
currentPlayer: currentState.currentPlayer === 'white' ? 'black' : 'white',
}
// Add the new state to the hypercore.
feed.append(newState, err => {
if (err) throw err
})
})
}
// Function to apply a move to the board.
// This is just a placeholder - in a real game, you would need to implement the actual rules of chess.
function applyMove(board, move) {
// Return a new board that reflects the move.
return board
}
})