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guardian.lua
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guardian.lua
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-- v1.4
--###################
--################### GUARDIAN
--###################
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:guardian", {
type = "monster",
hp_min = 30,
hp_max = 30,
passive = false,
attack_type = "dogfight",
pathfinding = 1,
view_range = 16,
walk_velocity = 2,
run_velocity = 4,
damage = 6,
reach = 3,
collisionbox = {-0.425, 0.25, -0.425, 0.425, 1.1, 0.425},
visual = "mesh",
mesh = "mobs_mc_guardian.b3d",
textures = {
{"mobs_mc_guardian.png"},
},
visual_size = {x=3, y=3},
sounds = {
damage = "mobs_mc_squid_hurt",
distance = 16,
},
animation = {
stand_speed = 25, walk_speed = 25, run_speed = 50,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
drops = {
{name = mobs_mc.items.prismarine_shard,
chance = 1,
min = 0,
max = 2,},
-- The following drops are approximations
-- Fish / prismarine crystal
{name = mobs_mc.items.fish_raw,
chance = 4,
min = 1,
max = 1,},
{name = mobs_mc.items.prismarine_crystals,
chance = 4,
min = 1,
max = 1,},
-- Rare drop: fish
{name = mobs_mc.items.fish_raw,
chance = 160, -- 2.5% / 4
min = 1,
max = 1,},
{name = mobs_mc.items.salmon_raw,
chance = 160,
min = 1,
max = 1,},
{name = mobs_mc.items.clownfish_raw,
chance = 160,
min = 1,
max = 1,},
{name = mobs_mc.items.pufferfish_raw,
chance = 160,
min = 1,
max = 1,},
},
fly = true,
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
stepheight = 0.1,
jump = false,
view_range = 16,
water_damage = 0,
lava_damage = 4,
light_damage = 0,
blood_amount = 0,
})
mobs:spawn_specific("mobs_mc:guardian", mobs_mc.spawn.water, mobs_mc.spawn_water, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water - 10)
-- spawn eggs
mobs:register_egg("mobs_mc:guardian", S("Guardian"), "mobs_mc_spawn_icon_guardian.png", 0)