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Light effects from lamps are cut-off incorrectly #5

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larspensjo opened this issue Sep 30, 2012 · 0 comments
Open

Light effects from lamps are cut-off incorrectly #5

larspensjo opened this issue Sep 30, 2012 · 0 comments
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@larspensjo
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The AddPointLight shader draws the effects from lamps. But when the player is inside the effect of a lamp, it will be disabled for some cases. To the player, it looks like the lamp suddenly is turned off.

The lamps shall only be disabled when the player can't see any effects from it.

larspensjo added a commit that referenced this issue Feb 14, 2013
Use the improved tiles for local fog and point shadows.
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