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README_CN.md

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ba2wall

还原学生大厅互动 的 互动壁纸

0Data

  • 0Data 素材存放文件夹(用框架需在根目录新建此文件夹
    • Voice 语音位置
    • Setting.json 设置文件
    • Theme.ogg 背景音乐(如有必要需重命名为 Theme.ogg
    • 其余素材

Setting.json

  • student 学生文件名
  • debug 调试,查看触发位置
  • rotation 摆正人物,可以给类似心奈的学生使用
  • scale 缩放
  • lookRange 注释范围,形状为边与两眼平行的正方形
  • pat
    • range 摸头范围,形状为与两眼平行的线
    • somethingWrong 如果摸头没有跟随鼠标移动,则设置此为true
  • imageList 图片列表,有多少写多少
  • bgm
    • enable 若想静音 bgm 可直接关闭,节约一点内存
    • volume 音量 0.0~1.0
  • se 音效,少数壁纸有环境音,如佳代子
    • enable 启用音效
    • name 音效文件名
    • volume 音量 0.0~1.0
  • talk
    • volume 音量 0.0~1.0
    • onlyTalk 有些学生声音事件没有具体指明,都为 Talk 事件时开启。false 没声音改成 true 就行
    • maxIndex 语音动画数
  • bone
    • eyeL 左眼根骨骼名
    • eyeR 右眼根骨骼名
    • halo 光环根骨骼名
    • neck 脖子根骨骼名
  • bg 背景如果也是动画的设置,如星野,柚子
    • isSpine 背景是否也为动画
    • name 背景图片名
    • state
      • more 除默认状态外,是否还有其它状态。如星野背景还有鲸鱼运动的动画
      • name 其它状态名
    • imageList 背景图片列表,有多少写多少
设置类型
[Serializable]
public class Setting
{
    public string student;
    public bool debug;
    public bool rotation;
    public float scale;
    public float lookRange;
    public Pat pat;
    public Bgm bgm;
    public Se se;
    public Talk talk;
    public Bone bone;
    public Bg bg;
public List<string> imageList = new List<string>();

[Serializable]
public class Bgm
{
    public bool enable;
    public float volume;
}

[Serializable]
public class Pat
{
    public float range;
    public bool somethingWrong;
}

[Serializable]
public class Se
{
    public bool enable;
    public string name;
    public float volume;
}

[Serializable]
public class Talk
{
    public float volume;
    public bool onlyTalk;
    public int maxIndex;
    public List<string> voiceList = new List<string>();
}

[Serializable]
public class Bone
{
    public string eyeL;
    public string eyeR;
    public string halo;
    public string neck;
}

[Serializable]
public class Bg
{
    public bool isSpine;
    public string name;
    public State state;
    public List<string> imageList = new List<string>();
}

[Serializable]
public class State
{
    public bool more;
    public string name;
}

}


  1. 骨骼名以 debug 打开程序看左侧显示

  2. 打开程序互动范围覆盖正确即可

  3. 因为这些文件并不遵守一定的命名规范。

    以光环为例,一般根骨骼命名为 Halo,Halo_Root,Halo_01

  4. 有左右眼命名相反情况,如白子

几个学生设置示例

小春(人物摆正
{
    "student": "Koharu_home",
    "debug": false,
    "rotation":true,
    "scale":1,
    "imageList": [
        "Koharu_home",
        "Koharu_home2"
    ],
    "bgm": {
        "enable": true,
        "volume": 0.2
    },
    "talk": {
        "volume": 1,
        "onlyTalk": true,
        "maxIndex": 5
    },
    "bone": {
        "eyeL": "L_Eye_1_01",
        "eyeR": "R_Eye_1_01",
        "halo": "Halo_Root",
        "neck": "Neck_01"
    }
}
佳代子(背景有雨声
{
    "student": "Kayoko_home",
    "debug": false,
    "rotation": false,
    "scale": 1,
    "imageList": [
        "Kayoko_home",
        "Kayoko_home2"
    ],
    "bgm": {
        "enable": true,
        "volume": 0.2
    },
    "se": {
        "enable": true,
        "name": "Rain.wav",
        "volume": 0.4
    },
    "talk": {
        "volume": 1,
        "onlyTalk": true,
        "maxIndex": 5
    },
    "bone": {
        "eyeL": "L_Eye_01",
        "eyeR": "R_Eye_01",
        "halo": "Halo_Root",
        "neck": "Neck"
    }
}
星野(背景也是动画
{
    "student": "Hoshino_home",
    "debug": true,
    "rotation": false,
    "scale": 1,
    "imageList": [
        "Hoshino_home"
    ],
    "bgm": {
        "enable": true,
        "volume": 0.2
    },
    "talk": {
        "volume": 1,
        "onlyTalk": false,
        "maxIndex": 3
    },
    "bone": {
        "eyeL": "L_Eye",
        "eyeR": "R_Eye",
        "halo": "Halo_01",
        "neck": "Neck"
    },
    "bg": {
        "isSpine": true,
        "name": "Hoshino_home_background",
        "state": {
            "more": true,
            "name": "WhaleMove_01_R"
        },
        "imageList": [
            "Hoshino_home_background",
            "Hoshino_home_background2"
        ]
    }
}
日步美(解决摸头不随鼠标移动
{
    "student": "Hihumi_home",
    "debug": true,
    "rotation": false,
    "scale": 1,
    "lookRange": 0.5,
    "pat": {
        "range": 0.3,
        "somethingWrong": true
    },
    "imageList": [
        "Hihumi_home",
        "Hihumi_home2"
    ],
    "bgm": {
        "enable": true,
        "volume": 0.3
    },
    "talk": {
        "volume": 1,
        "onlyTalk": false,
        "maxIndex": 6
    },
    "bone": {
        "eyeL": "L_Eye_01",
        "eyeR": "R_Eye_01",
        "halo": "Halo_01",
        "neck": "Neck"
    }
}

Credits

Licence

GPL-3.0 © Tualin14