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Should have .xml file that stores all combat information that's loaded up into a data list for reference during gameplay (currently just pulls static data from a switch statement at runtime, this isn't good). This handler is for both monsters and the PC.
The data that should be in the .xml file is:
Damage formula based on attack type, character stats, and weapon
Subset string list of combat options based on weapon type being wielded
Label for whether the attack type is a monster-only attack, player-only attack, or either
This .xml file should be called CombatData.xml and will be loaded and handled by the CombatHandler.cs file (which today has the hard-coded info).
The text was updated successfully, but these errors were encountered:
Should have .xml file that stores all combat information that's loaded up into a data list for reference during gameplay (currently just pulls static data from a switch statement at runtime, this isn't good). This handler is for both monsters and the PC.
The data that should be in the .xml file is:
This .xml file should be called CombatData.xml and will be loaded and handled by the CombatHandler.cs file (which today has the hard-coded info).
The text was updated successfully, but these errors were encountered: