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Utility.cs
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Utility.cs
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// Utility.cs
// Copyright © 2019-2020 Kenneth Gober
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// Future Improvements / To Do
// support more types of CRCs
using System;
using System.Text;
namespace FSX
{
// BitReaderB / BitReaderL - utility classes to read bit streams from byte arrays
//
// BitReaderB reads the most significant bit of each byte first (i.e. it assumes
// that bits were packed into bytes left-to-right.). BitReaderL reads the least
// significant bit of each byte first (i.e. right-to-left).
class BitReaderB
{
Byte[] mData; // byte array to read from
Int32 mPtr; // index of next byte to read
Int32 mBuf; // bit buffer
Int32 mBits; // number of bits currently held in buffer
public BitReaderB(Byte[] data)
{
mData = data;
}
public BitReaderB(Byte[] data, Int32 startOffset) : this(data)
{
mPtr = startOffset;
}
public Int32 Offset
{
get { return mPtr; }
}
public Int32 Next(Int32 bits)
{
while (mBits < bits)
{
if (mPtr >= mData.Length) return -1;
mBuf <<= 8;
mBuf |= mData[mPtr++]; // add bits at the right
mBits += 8;
}
mBits -= bits;
return (mBuf >> mBits) & ((1 << bits) - 1); // remove bits from the left
}
}
class BitReaderL
{
Byte[] mData; // byte array to read from
Int32 mPtr; // index of next byte to read
Int32 mBuf; // bit buffer
Int32 mBits; // number of bits currently held in buffer
public BitReaderL(Byte[] data)
{
mData = data;
}
public BitReaderL(Byte[] data, Int32 startOffset) : this(data)
{
mPtr = startOffset;
}
public Int32 Offset
{
get { return mPtr; }
}
public Int32 Next(Int32 bits)
{
while (mBits < bits)
{
if (mPtr >= mData.Length) return -1;
mBuf |= mData[mPtr++] << mBits; // add bits at the left
mBits += 8;
}
Int32 n = mBuf & ((1 << bits) - 1); // remove bits from the right
mBuf >>= bits;
mBits -= bits;
return n;
}
}
// Buffer class - utility functions to access data from byte arrays
//
// Functions that end with 'B' assume the byte arrays are big-endian (more
// significant bytes precede less significant bytes). Functions that end
// with 'L' assume the byte arrays are little-endian (less significant bytes
// precede more significant bytes). The 'P' suffix denotes PDP-11 byte
// order, in which a 32-bit value is written high word first, but each
// word is stored little-endian.
class Buffer
{
static public Int32 Copy(Byte[] sourceBuffer, Int32 sourceOffset, Byte[] targetBuffer, Int32 targetOffset, Int32 count)
{
Int32 n = sourceBuffer.Length - sourceOffset;
if (count > n) count = n;
n = targetBuffer.Length - targetOffset;
if (count > n) count = n;
for (Int32 i = 0; i < count; i++) targetBuffer[targetOffset++] = sourceBuffer[sourceOffset++];
return count;
}
static public Byte GetByte(Byte[] buffer, Int32 offset)
{
return buffer[offset];
}
static public Byte GetByte(Byte[] buffer, ref Int32 offset)
{
return buffer[offset++];
}
static public Int16 GetInt16B(Byte[] buffer, Int32 offset)
{
if (BitConverter.IsLittleEndian)
{
buffer = Reverse(buffer, offset, 2);
offset = 0;
}
return BitConverter.ToInt16(buffer, offset);
}
static public Int16 GetInt16B(Byte[] buffer, ref Int32 offset)
{
Int32 p = offset;
if (BitConverter.IsLittleEndian)
{
buffer = Reverse(buffer, p, 2);
p = 0;
}
offset += 2;
return BitConverter.ToInt16(buffer, p);
}
static public Int16 GetInt16L(Byte[] buffer, Int32 offset)
{
if (!BitConverter.IsLittleEndian)
{
buffer = Reverse(buffer, offset, 2);
offset = 0;
}
return BitConverter.ToInt16(buffer, offset);
}
static public Int16 GetInt16L(Byte[] buffer, ref Int32 offset)
{
Int32 p = offset;
if (!BitConverter.IsLittleEndian)
{
buffer = Reverse(buffer, p, 2);
p = 0;
}
offset += 2;
return BitConverter.ToInt16(buffer, p);
}
static public UInt16 GetUInt16B(Byte[] buffer, Int32 offset)
{
if (BitConverter.IsLittleEndian)
{
buffer = Reverse(buffer, offset, 2);
offset = 0;
}
return BitConverter.ToUInt16(buffer, offset);
}
static public UInt16 GetUInt16B(Byte[] buffer, ref Int32 offset)
{
Int32 p = offset;
if (BitConverter.IsLittleEndian)
{
buffer = Reverse(buffer, p, 2);
p = 0;
}
offset += 2;
return BitConverter.ToUInt16(buffer, p);
}
static public UInt16 GetUInt16L(Byte[] buffer, Int32 offset)
{
if (!BitConverter.IsLittleEndian)
{
buffer = Reverse(buffer, offset, 2);
offset = 0;
}
return BitConverter.ToUInt16(buffer, offset);
}
static public UInt16 GetUInt16L(Byte[] buffer, ref Int32 offset)
{
Int32 p = offset;
if (!BitConverter.IsLittleEndian)
{
buffer = Reverse(buffer, p, 2);
p = 0;
}
offset += 2;
return BitConverter.ToUInt16(buffer, p);
}
static public Int32 GetInt32B(Byte[] buffer, Int32 offset)
{
if (BitConverter.IsLittleEndian)
{
buffer = Reverse(buffer, offset, 4);
offset = 0;
}
return BitConverter.ToInt32(buffer, offset);
}
static public Int32 GetInt32B(Byte[] buffer, ref Int32 offset)
{
Int32 p = offset;
if (BitConverter.IsLittleEndian)
{
buffer = Reverse(buffer, p, 4);
p = 0;
}
offset += 4;
return BitConverter.ToInt32(buffer, p);
}
static public Int32 GetInt32L(Byte[] buffer, Int32 offset)
{
if (!BitConverter.IsLittleEndian)
{
buffer = Reverse(buffer, offset, 4);
offset = 0;
}
return BitConverter.ToInt32(buffer, offset);
}
static public Int32 GetInt32L(Byte[] buffer, ref Int32 offset)
{
Int32 p = offset;
if (!BitConverter.IsLittleEndian)
{
buffer = Reverse(buffer, p, 4);
p = 0;
}
offset += 4;
return BitConverter.ToInt32(buffer, p);
}
static public Int32 GetInt32P(Byte[] buffer, Int32 offset)
{
Byte[] buf = new Byte[4];
if (BitConverter.IsLittleEndian)
{
buf[2] = buffer[offset++];
buf[3] = buffer[offset++];
buf[0] = buffer[offset++];
buf[1] = buffer[offset++];
}
else
{
buf[1] = buffer[offset++];
buf[0] = buffer[offset++];
buf[3] = buffer[offset++];
buf[2] = buffer[offset++];
}
return BitConverter.ToInt32(buf, 0);
}
static public Int32 GetInt32P(Byte[] buffer, ref Int32 offset)
{
Byte[] buf = new Byte[4];
if (BitConverter.IsLittleEndian)
{
buf[2] = buffer[offset++];
buf[3] = buffer[offset++];
buf[0] = buffer[offset++];
buf[1] = buffer[offset++];
}
else
{
buf[1] = buffer[offset++];
buf[0] = buffer[offset++];
buf[3] = buffer[offset++];
buf[2] = buffer[offset++];
}
return BitConverter.ToInt32(buf, 0);
}
static public UInt32 GetUInt32B(Byte[] buffer, Int32 offset)
{
if (BitConverter.IsLittleEndian)
{
buffer = Reverse(buffer, offset, 4);
offset = 0;
}
return BitConverter.ToUInt32(buffer, offset);
}
static public UInt32 GetUInt32B(Byte[] buffer, ref Int32 offset)
{
Int32 p = offset;
if (BitConverter.IsLittleEndian)
{
buffer = Reverse(buffer, p, 4);
p = 0;
}
offset += 4;
return BitConverter.ToUInt32(buffer, p);
}
static public UInt32 GetUInt32L(Byte[] buffer, Int32 offset)
{
if (!BitConverter.IsLittleEndian)
{
buffer = Reverse(buffer, offset, 4);
offset = 0;
}
return BitConverter.ToUInt32(buffer, offset);
}
static public UInt32 GetUInt32L(Byte[] buffer, ref Int32 offset)
{
Int32 p = offset;
if (!BitConverter.IsLittleEndian)
{
buffer = Reverse(buffer, p, 4);
p = 0;
}
offset += 4;
return BitConverter.ToUInt32(buffer, p);
}
static public UInt32 GetUInt32P(Byte[] buffer, Int32 offset)
{
Byte[] buf = new Byte[4];
if (BitConverter.IsLittleEndian)
{
buf[2] = buffer[offset++];
buf[3] = buffer[offset++];
buf[0] = buffer[offset++];
buf[1] = buffer[offset++];
}
else
{
buf[1] = buffer[offset++];
buf[0] = buffer[offset++];
buf[3] = buffer[offset++];
buf[2] = buffer[offset++];
}
return BitConverter.ToUInt32(buf, 0);
}
static public UInt32 GetUInt32P(Byte[] buffer, ref Int32 offset)
{
Byte[] buf = new Byte[4];
if (BitConverter.IsLittleEndian)
{
buf[2] = buffer[offset++];
buf[3] = buffer[offset++];
buf[0] = buffer[offset++];
buf[1] = buffer[offset++];
}
else
{
buf[1] = buffer[offset++];
buf[0] = buffer[offset++];
buf[3] = buffer[offset++];
buf[2] = buffer[offset++];
}
return BitConverter.ToUInt32(buf, 0);
}
static public String GetString(Byte[] buffer, Int32 offset, Int32 count, Encoding encoding)
{
return encoding.GetString(buffer, offset, count);
}
static public String GetCString(Byte[] buffer, Int32 offset, Int32 maxCount, Encoding encoding)
{
Int32 n = 0;
for (Int32 i = offset; i < buffer.Length; i++)
{
if (buffer[i] == 0)
{
n = i - offset;
break;
}
}
if (n > maxCount) n = maxCount;
return encoding.GetString(buffer, offset, n);
}
static public Int32 IndexOf(Byte[] buffer, Int32 offset, String pattern, Encoding encoding)
{
Byte[] pat = encoding.GetBytes(pattern);
Int32 n = buffer.Length - pat.Length;
for (Int32 i = offset; i < n; i++)
{
if (buffer[i] != pat[0]) continue;
Boolean f = false;
for (Int32 j = 1; j < pat.Length; j++)
{
if (buffer[i + j] != pat[j])
{
f = true;
break;
}
}
if (f) continue;
return i;
}
return -1;
}
static private Byte[] Reverse(Byte[] buffer, Int32 offset, Int32 count)
{
Byte[] buf = new Byte[count];
for (Int32 i = count; i > 0; ) buf[--i] = buffer[offset++];
return buf;
}
}
// CRC class - calculate cyclic redundancy check codes
// https://en.wikipedia.org/wiki/Computation_of_cyclic_redundancy_checks
class CRC
{
static public UInt16 CRC16(UInt16 poly, Byte[] buffer)
{
return CRC16(poly, 0, 0, buffer, 0, buffer.Length);
}
static public UInt16 CRC16(UInt16 poly, Byte[] buffer, Int32 offset, Int32 count)
{
return CRC16(poly, 0, 0, buffer, offset, count);
}
static public UInt16 CRC16(UInt16 poly, UInt16 init, UInt16 xor, Byte[] buffer, Int32 offset, Int32 count)
{
UInt16 r = init;
for (Int32 i = 0; i < count; i++)
{
Byte b = buffer[offset++];
Byte m = 0x80;
for (Int32 j = 0; j < 8; j++)
{
if ((b & m) != 0) r ^= 0x8000;
m >>= 1;
Boolean f = ((r & 0x8000) != 0);
r <<= 1;
if (f) r ^= poly;
}
}
r ^= xor;
return r;
}
}
// Debug class - utility functions to handle debug output
//
// Write... functions whose first argument is not 'messageLevel' or 'format'
// are intended as helpers allowing code such as "if (test) return value;"
// to be converted directly into "if (test) return Write...(value, ...);"
// without needing to add curly braces to form a compound statement.
class Debug
{
public enum Level
{
None = 0,
Error = 1,
Warning = 2,
Notice = 3,
Info = 4,
Diag = 5,
Trace = 6,
Dump = 7
}
static public Int32 DebugLevel = 0;
static public void WriteLine(Level messageLevel, String format, params Object[] args)
{
if ((Level)DebugLevel < messageLevel) return;
Console.Error.WriteLine(format, args);
}
static public void WriteLine(Int32 messageLevel, String format, params Object[] args)
{
WriteLine((Level)messageLevel, format, args);
}
static public void WriteInfo(String format, params Object[] args)
{
WriteLine(Level.Info, format, args);
}
static public void WriteDiag(String format, params Object[] args)
{
WriteLine(Level.Diag, format, args);
}
static public Boolean WriteLine(Boolean returnValue, Int32 messageLevel, String format, params Object[] args)
{
WriteLine(messageLevel, format, args);
return returnValue;
}
static public Boolean WriteInfo(Boolean returnValue, String format, params Object[] args)
{
WriteLine(Level.Info, format, args);
return returnValue;
}
}
}