The purpose of this repository is to collect Postman samples that show how to interact with Adobe Experience Platform. Each of the samples will use a common Postman Environment file in order to make it easier to switch between separate collections.
-
Launch Postman
-
Login to Adobe I/O Console, select Integrations, and select the Adobe Experience Platform API Integration you wish to interact with using Postman.
-
Click the Export Details to Postman button to have a Postman Environment file with the Integration's details pre-populated.
-
Select the downloaded Platform API.postman_environment.json file to import the environment.
-
Now click on the newly imported
Platform API
. -
All of the values with the exception of
PRIVATE_KEY
should be pre-populated. -
Copy the contents of your
private.key
and use it as the value forPRIVATE_KEY
in BOTH the Initial and Current values fields.For MacOS & Linux platform
From the same terminal you ran
openssl
, execute the following command:pbcopy < private.key
For Windows Platform
From the same terminal you ran
openssl
, execute the following command:notepad private.key
Copy the entire key to the keyboard, including the
-----BEGIN PRIVATE KEY-----
and-----END PRIVATE KEY-----
lines. -
Click
Update
and close theManage Environments
dialog. -
Now make sure you select the
Platform API
from the environments drop down at the top right of Postman.
To import the full Adobe Experience Platform Postman Collection do the following:
- Download the
Adobe Experience Platform.postman_colletion.json
file from this Github repository - In Postman, select
Import
in the upper left of the interface - Select
Import File
and reference theAdobe Experience Platform.postman.collection.json
you downloaded in step 1 - You should then see a collection appear in the
Postman Collections
namedAdobe Experience Platform
See also the Medium post on the Adobe Techblog around the usage of Postman with Adobe I/O.
Contributions are welcomed! Read the Contributing Guide for more information.
This project is licensed under the MIT. See LICENSE for more information.