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tilemap.g.ts
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tilemap.g.ts
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// Auto-generated code. Do not edit.
namespace myTiles {
//% fixedInstance jres blockIdentity=images._tile
export const transparency16 = image.ofBuffer(hex``);
helpers._registerFactory("tilemap", function(name: string) {
switch(helpers.stringTrim(name)) {
case "testTileset":
case "level5":return tiles.createTilemap(hex`1000100001030204000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000`, img`
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`, [myTiles.transparency16,sprites.castle.tileGrass2,sprites.dungeon.chestClosed,sprites.dungeon.floorDark0,sprites.builtin.brick], TileScale.Sixteen);
}
return null;
})
helpers._registerFactory("tile", function(name: string) {
switch(helpers.stringTrim(name)) {
case "transparency16":return transparency16;
}
return null;
})
}
// Auto-generated code. Do not edit.