Prism.languages.unrealscript = { 'comment': /\/\/.*|\/\*[\s\S]*?\*\//, 'string': { pattern: /(["'])(?:\\(?:\r\n|[\s\S])|(?!\1)[^\\\r\n])*\1/, greedy: true }, 'category': { pattern: /(\b(?:(?:autoexpand|hide|show)categories|var)\s*\()[^()]+(?=\))/, lookbehind: true, greedy: true, alias: 'property' }, 'metadata': { pattern: /(\w\s*)<\s*\w+\s*=[^<>|=\r\n]+(?:\|\s*\w+\s*=[^<>|=\r\n]+)*>/, lookbehind: true, greedy: true, inside: { 'property': /\b\w+(?=\s*=)/, 'operator': /=/, 'punctuation': /[<>|]/ } }, 'macro': { pattern: /`\w+/, alias: 'property' }, 'class-name': { pattern: /(\b(?:class|enum|extends|interface|state(?:\(\))?|struct|within)\s+)\w+/, lookbehind: true }, 'keyword': /\b(?:abstract|actor|array|auto|autoexpandcategories|bool|break|byte|case|class|classgroup|client|coerce|collapsecategories|config|const|continue|default|defaultproperties|delegate|dependson|deprecated|do|dontcollapsecategories|editconst|editinlinenew|else|enum|event|exec|export|extends|final|float|for|forcescriptorder|foreach|function|goto|guid|hidecategories|hidedropdown|if|ignores|implements|inherits|input|int|interface|iterator|latent|local|material|name|native|nativereplication|noexport|nontransient|noteditinlinenew|notplaceable|operator|optional|out|pawn|perobjectconfig|perobjectlocalized|placeable|postoperator|preoperator|private|protected|reliable|replication|return|server|showcategories|simulated|singular|state|static|string|struct|structdefault|structdefaultproperties|switch|texture|transient|travel|unreliable|until|var|vector|while|within)\b/, 'function': /\b[a-z_]\w*(?=\s*\()/i, 'boolean': /\b(?:false|true)\b/, 'number': /\b0x[\da-f]+\b|(?:\b\d+(?:\.\d*)?|\B\.\d+)(?:e[+-]?\d+)?/i, // https://docs.unrealengine.com/udk/Three/UnrealScriptExpressions.html 'operator': />>|<<|--|\+\+|\*\*|[-+*/~!=<>$@]=?|&&?|\|\|?|\^\^?|[?:%]|\b(?:ClockwiseFrom|Cross|Dot)\b/, 'punctuation': /[()[\]{};,.]/ }; Prism.languages.uc = Prism.languages.uscript = Prism.languages.unrealscript;