diff --git a/README.md b/README.md index 1db05c8..6793597 100644 --- a/README.md +++ b/README.md @@ -86,9 +86,15 @@ code. their own sheet - see `toriiGate.png` from `TilesetHouse.png` or `treeBig.png` from `objects.png` - - - TODO: check if still applies + - still doesn't work in 0.8 - Rules based tiles don't use pivot - bevy_ecs_ldtk issue - workaround: some ground objects had to be remade as entities - + +- After loading a level (entering the hous or going back), the tiles are not + rendered anymore. Entities are. + - New after upgrade to 0.11 + - bevy_ecs_ldtk issue, possibly bevy_ecs_tilemap issue + https://github.com/StarArawn/bevy_ecs_tilemap/pull/451 diff --git a/src/components.rs b/src/components.rs index 2498071..567f46a 100644 --- a/src/components.rs +++ b/src/components.rs @@ -13,10 +13,6 @@ use crate::*; // Components - in this module, I keep only systems to spawn entities with their components. // Systems that run on every tick I keep in the systems module. -/// Entity String ref from LDtk -#[derive(Clone, Component, Debug, Default, Deref, DerefMut)] -pub struct EntityIid(pub String); - /// ←↑→↓ #[derive(Component, Debug, Default)] pub enum Direction {