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MacOS ARM wheels in the development version? #6345

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sharon-br opened this issue Sep 4, 2023 · 4 comments
Open
3 tasks done

MacOS ARM wheels in the development version? #6345

sharon-br opened this issue Sep 4, 2023 · 4 comments
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@sharon-br
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My Question

The wheels for MacOS provided in http://www.open3d.org/docs/latest/getting_started.html are only for Intel, while the pip package in PyPI also contains the ARM versions.
Is there an option to release them nighly and link them there too?

@sharon-br sharon-br changed the title Summarize the question. (e.g., "How to run reconstruction system with RealSense D435i? ") MacOS ARM wheels in the development version? Sep 4, 2023
@ssheorey
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ssheorey commented Sep 5, 2023

Hi @sharon-br github does not provide macOS ARM machines for running CI / building development packages. We have to build release packages on personal machines, but it's not possible to do that for every commit / nightly. Here's github's roadmap related to this for us to track:

github/roadmap#528

@sharon-br
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Thanks @ssheorey for the answer, I didn't know GitHub does not provide that yet.
Are there any plans to release a 0.18 with the recent bug fixes?
In my company, we work on both mac ARM and Windows machines and I can't introduce the development option since it doesn't have the mac ARM wheel.

@johnthagen
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@ssheorey Are there any blockers for 0.18 the community could help with? If not, perhaps a 0.18 could be released and 0.18.1 followed up afterward with smaller fixes the team wants to do?

@ssheorey
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Hi @johnthagen no blockers at this point as far as I know - we are planning to wrap up the release for the new year. We do need everyone to help with testing (running all the visualization examples) on as many platforms as possible. Especially the GUI does not have CI tests and we are planning a significant (internal) refactoring (PR #6511) to improve cross-platform support and reduce maintenance issues.

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