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CREO2URDF – How we deploy the plugin #15
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Something that it is important to know is that if you want to do this probably we need to compile the library as static but still with the |
To help on #13 (comment), let me write down how to proceed to do:
To do so, we need to:
After doing so, the |
Right now the only way to use it is linking everything statically, as also is reported in the readme, I think we can close it |
I think eventually we should think of producing/hosting the compiled version of the .dll in the release (I guess asking people that use Creo do use CMake/Visual Studio/vcpkg would be a great source of possible problems), but probably we can track this in another issue. |
This discussion started via chat between @traversaro and me, but I think it is better to track it in a dedicated issue.
As reported here @mfussi66 and I faced some issues trying to load the
creo2urdf.dll
when it links libraries that are not the system or creo ones.As proposed by @traversaro, in order to make easier the fruition of the plugin in the future, we might think to compile everything static in order to deliver something selfcontained.
This is something more in line with the philosophy of Windows, but we have to see if we can do without unlocking the plugin
cc @pattacini
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