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warping.cpp
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warping.cpp
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#include "warping.h"
void CudaResize(GpuMat src, GpuMat dst, Size dsize, double fx, double fy, int interp, Stream s) {
cv::Size sz(dsize.width, dsize.height);
if (s == NULL) {
cv::cuda::resize(*src, *dst, sz, fx, fy, interp);
return;
}
cv::cuda::resize(*src, *dst, sz, fx, fy, interp, *s);
}
void CudaPyrDown(GpuMat src, GpuMat dst, Stream s) {
if (s == NULL) {
cv::cuda::pyrDown(*src, *dst);
return;
}
cv::cuda::pyrDown(*src, *dst, *s);
}
void CudaPyrUp(GpuMat src, GpuMat dst, Stream s) {
if (s == NULL) {
cv::cuda::pyrUp(*src, *dst);
return;
}
cv::cuda::pyrUp(*src, *dst, *s);
}
void CudaBuildWarpAffineMaps(GpuMat M, bool inverse, Size dsize, GpuMat xmap, GpuMat ymap, Stream s) {
cv::Size sz(dsize.width, dsize.height);
if (s == NULL) {
cv::cuda::buildWarpAffineMaps(*M, inverse, sz, *xmap, *ymap);
return;
}
cv::cuda::buildWarpAffineMaps(*M, inverse, sz, *xmap, *ymap, *s);
}
void CudaBuildWarpPerspectiveMaps(GpuMat M, bool inverse, Size dsize, GpuMat xmap, GpuMat ymap, Stream s) {
cv::Size sz(dsize.width, dsize.height);
if (s == NULL) {
cv::cuda::buildWarpPerspectiveMaps(*M, inverse, sz, *xmap, *ymap);
return;
}
cv::cuda::buildWarpPerspectiveMaps(*M, inverse, sz, *xmap, *ymap, *s);
}
void CudaRemap(GpuMat src, GpuMat dst, GpuMat xmap, GpuMat ymap, int interp, int borderMode, Scalar borderValue, Stream s) {
cv::Scalar c = cv::Scalar(borderValue.val1, borderValue.val2, borderValue.val3, borderValue.val4);
if (s == NULL) {
cv::cuda::remap(*src, *dst, *xmap, *ymap, interp, borderMode, c);
return;
}
cv::cuda::remap(*src, *dst, *xmap, *ymap, interp, borderMode, c, *s);
}
void CudaRotate(GpuMat src, GpuMat dst, Size dsize, double angle, double xShift, double yShift, int interp, Stream s) {
cv::Size sz(dsize.width, dsize.height);
if (s == NULL) {
cv::cuda::rotate(*src, *dst, sz, angle, xShift, yShift, interp);
return;
}
cv::cuda::rotate(*src, *dst, sz, angle, xShift, yShift, interp, *s);
}
void CudaWarpAffine(GpuMat src, GpuMat dst, GpuMat M, Size dsize, int flags, int borderMode, Scalar borderValue, Stream s) {
cv::Scalar c = cv::Scalar(borderValue.val1, borderValue.val2, borderValue.val3, borderValue.val4);
cv::Size sz(dsize.width, dsize.height);
if (s == NULL) {
cv::cuda::warpAffine(*src, *dst, *M, sz, flags, borderMode, c);
return;
}
cv::cuda::warpAffine(*src, *dst, *M, sz, flags, borderMode, c, *s);
}
void CudaWarpPerspective(GpuMat src, GpuMat dst, GpuMat M, Size dsize, int flags, int borderMode, Scalar borderValue, Stream s) {
cv::Scalar c = cv::Scalar(borderValue.val1, borderValue.val2, borderValue.val3, borderValue.val4);
cv::Size sz(dsize.width, dsize.height);
if (s == NULL) {
cv::cuda::warpPerspective(*src, *dst, *M, sz, flags, borderMode, c);
return;
}
cv::cuda::warpPerspective(*src, *dst, *M, sz, flags, borderMode, c, *s);
}