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todo
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todo
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ACTIVE:
-Particles when firing gun
-Reposition bullets when gun fires
-Explosion for beefeye
-Worm attack
-Player death
-Menu
-Item pickup screen thing?
-Item description
-Item API Timers
-Rewrite pathfinding lerp to be smoother between nodes
-Pathfinding bug with the top wall
-Phases x and y are flipped?
-Make gibs in a global gibs list, same with blood
--When gibs are done being emitted, delete gibhandler and blood emitter
--?Maybe delete gibhandler in general?
-Lower the gib/blood footprint
-Get rid of big tiles?
--They're kinda useless and just make certain things more difficult
-Make as little information become initalized on enemy creation as possible (lower the enemy footprint)
--Spritesheets are a good example
-Number of times played in animations [to play an animation X times before Y]
-?Gun heats up after a few shots and will damage you if it gets too hot (fire?) ???
WORKING ON:
-Beefeye attack
-Temporary attack animations for enemies and design attacks
-Knockback on enemies!
-Fix bug with pathfinding where path processes lock when no path can be made (timer for completion?)
FINISHED:
X-Bullet range
X-Make worms follow player and spawn on some phases
X-Phase bug [in discord]