From 03f09aebd7262bc1c60d00136745445c5dda8ef0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sun, 22 Dec 2024 10:29:58 +0100 Subject: [PATCH] Enable software depth raster for Wipeout, Midnight Club LA, Resistance. Adds a setting to control it under speedhacks, named "Lens flare occlusion". The setting includes a low quality mode which is not yet implemented. --- Core/Config.cpp | 1 + Core/Config.h | 1 + Core/ConfigValues.h | 7 +++++++ GPU/Common/DrawEngineCommon.cpp | 18 ++++++++++++++---- Tools/langtool/Cargo.lock | 16 ++++++++-------- UI/GameSettingsScreen.cpp | 5 +++++ assets/compat.ini | 33 +++++++++++++++++++++++---------- assets/lang/ar_AE.ini | 3 +++ assets/lang/az_AZ.ini | 3 +++ assets/lang/bg_BG.ini | 3 +++ assets/lang/ca_ES.ini | 3 +++ assets/lang/cz_CZ.ini | 3 +++ assets/lang/da_DK.ini | 3 +++ assets/lang/de_DE.ini | 3 +++ assets/lang/dr_ID.ini | 3 +++ assets/lang/en_US.ini | 3 +++ assets/lang/es_ES.ini | 3 +++ assets/lang/es_LA.ini | 3 +++ assets/lang/fa_IR.ini | 3 +++ assets/lang/fi_FI.ini | 3 +++ assets/lang/fr_FR.ini | 3 +++ assets/lang/gl_ES.ini | 3 +++ assets/lang/gr_EL.ini | 3 +++ assets/lang/he_IL.ini | 3 +++ assets/lang/he_IL_invert.ini | 3 +++ assets/lang/hr_HR.ini | 3 +++ assets/lang/hu_HU.ini | 3 +++ assets/lang/id_ID.ini | 3 +++ assets/lang/it_IT.ini | 3 +++ assets/lang/ja_JP.ini | 3 +++ assets/lang/jv_ID.ini | 3 +++ assets/lang/ko_KR.ini | 3 +++ assets/lang/ku_SO.ini | 3 +++ assets/lang/lo_LA.ini | 3 +++ assets/lang/lt-LT.ini | 3 +++ assets/lang/ms_MY.ini | 3 +++ assets/lang/nl_NL.ini | 3 +++ assets/lang/no_NO.ini | 3 +++ assets/lang/pl_PL.ini | 3 +++ assets/lang/pt_BR.ini | 13 ++++++++----- assets/lang/pt_PT.ini | 3 +++ assets/lang/ro_RO.ini | 3 +++ assets/lang/ru_RU.ini | 3 +++ assets/lang/sv_SE.ini | 9 ++++++--- assets/lang/tg_PH.ini | 3 +++ assets/lang/th_TH.ini | 3 +++ assets/lang/tr_TR.ini | 3 +++ assets/lang/uk_UA.ini | 15 +++++++++------ assets/lang/vi_VN.ini | 3 +++ assets/lang/zh_CN.ini | 3 +++ assets/lang/zh_TW.ini | 3 +++ 51 files changed, 205 insertions(+), 36 deletions(-) diff --git a/Core/Config.cpp b/Core/Config.cpp index 9adf001496da..cd2fe3e0bb20 100644 --- a/Core/Config.cpp +++ b/Core/Config.cpp @@ -616,6 +616,7 @@ static const ConfigSetting graphicsSettings[] = { ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, CfgFlag::PER_GAME), ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("DisableRangeCulling", &g_Config.bDisableRangeCulling, false, CfgFlag::PER_GAME | CfgFlag::REPORT), + ConfigSetting("DepthRasterMode", &g_Config.iDepthRasterMode, 0, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, CfgFlag::PER_GAME), ConfigSetting("SoftwareRendererJit", &g_Config.bSoftwareRenderingJit, true, CfgFlag::PER_GAME), ConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, CfgFlag::PER_GAME | CfgFlag::REPORT), diff --git a/Core/Config.h b/Core/Config.h index bf8f5b8634f4..6fa7fd23b6b4 100644 --- a/Core/Config.h +++ b/Core/Config.h @@ -174,6 +174,7 @@ struct Config { // Speedhacks (more will be moved here): bool bSkipBufferEffects; bool bDisableRangeCulling; + int iDepthRasterMode; int iTexFiltering; // 1 = auto , 2 = nearest , 3 = linear , 4 = auto max quality bool bSmart2DTexFiltering; diff --git a/Core/ConfigValues.h b/Core/ConfigValues.h index 38b111ca2e01..f05542bfcdf2 100644 --- a/Core/ConfigValues.h +++ b/Core/ConfigValues.h @@ -83,6 +83,13 @@ enum class GPUBackend { VULKAN = 3, }; +enum class DepthRasterMode { + DEFAULT = 0, + LOW_QUALITY = 1, + OFF = 2, + FORCE_ON = 3, +}; + enum class RestoreSettingsBits : int { SETTINGS = 1, CONTROLS = 2, diff --git a/GPU/Common/DrawEngineCommon.cpp b/GPU/Common/DrawEngineCommon.cpp index 5f9694952c3d..d01cecb525bf 100644 --- a/GPU/Common/DrawEngineCommon.cpp +++ b/GPU/Common/DrawEngineCommon.cpp @@ -54,10 +54,16 @@ DrawEngineCommon::DrawEngineCommon() : decoderMap_(32) { decIndex_ = (u16 *)AllocateMemoryPages(DECODED_INDEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE); indexGen.Setup(decIndex_); - useDepthRaster_ = PSP_CoreParameter().compat.flags().SoftwareRasterDepth; - if (useDepthRaster_) { - depthTransformed_ = (float *)AllocateMemoryPages(DEPTH_TRANSFORMED_SIZE, MEM_PROT_READ | MEM_PROT_WRITE); - depthScreenVerts_ = (int *)AllocateMemoryPages(DEPTH_SCREENVERTS_SIZE, MEM_PROT_READ | MEM_PROT_WRITE); + switch ((DepthRasterMode)g_Config.iDepthRasterMode) { + case DepthRasterMode::DEFAULT: + case DepthRasterMode::LOW_QUALITY: + useDepthRaster_ = PSP_CoreParameter().compat.flags().SoftwareRasterDepth; + break; + case DepthRasterMode::FORCE_ON: + useDepthRaster_ = true; + break; + case DepthRasterMode::OFF: + useDepthRaster_ = false; } } @@ -779,6 +785,10 @@ bool DrawEngineCommon::SubmitPrim(const void *verts, const void *inds, GEPrimiti void DrawEngineCommon::BeginFrame() { applySkinInDecode_ = g_Config.bSoftwareSkinning; + if (!depthTransformed_ && useDepthRaster_) { + depthTransformed_ = (float *)AllocateMemoryPages(DEPTH_TRANSFORMED_SIZE, MEM_PROT_READ | MEM_PROT_WRITE); + depthScreenVerts_ = (int *)AllocateMemoryPages(DEPTH_SCREENVERTS_SIZE, MEM_PROT_READ | MEM_PROT_WRITE); + } } void DrawEngineCommon::DecodeVerts(VertexDecoder *dec, u8 *dest) { diff --git a/Tools/langtool/Cargo.lock b/Tools/langtool/Cargo.lock index 93dc29b98f7b..97fb1d6c5cf9 100644 --- a/Tools/langtool/Cargo.lock +++ b/Tools/langtool/Cargo.lock @@ -53,9 +53,9 @@ dependencies = [ [[package]] name = "clap" -version = "4.5.21" +version = "4.5.23" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "fb3b4b9e5a7c7514dfa52869339ee98b3156b0bfb4e8a77c4ff4babb64b1604f" +checksum = "3135e7ec2ef7b10c6ed8950f0f792ed96ee093fa088608f1c76e569722700c84" dependencies = [ "clap_builder", "clap_derive", @@ -63,9 +63,9 @@ dependencies = [ [[package]] name = "clap_builder" -version = "4.5.21" +version = "4.5.23" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "b17a95aa67cc7b5ebd32aa5370189aa0d79069ef1c64ce893bd30fb24bff20ec" +checksum = "30582fc632330df2bd26877bde0c1f4470d57c582bbc070376afcd04d8cb4838" dependencies = [ "anstream", "anstyle", @@ -87,9 +87,9 @@ dependencies = [ [[package]] name = "clap_lex" -version = "0.7.3" +version = "0.7.4" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "afb84c814227b90d6895e01398aee0d8033c00e7466aca416fb6a8e0eb19d8a7" +checksum = "f46ad14479a25103f283c0f10005961cf086d8dc42205bb44c46ac563475dca6" [[package]] name = "colorchoice" @@ -142,9 +142,9 @@ checksum = "7da8b5736845d9f2fcb837ea5d9e2628564b3b043a70948a3f0b778838c5fb4f" [[package]] name = "syn" -version = "2.0.90" +version = "2.0.91" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "919d3b74a5dd0ccd15aeb8f93e7006bd9e14c295087c9896a110f490752bcf31" +checksum = "d53cbcb5a243bd33b7858b1d7f4aca2153490815872d86d955d6ea29f743c035" dependencies = [ "proc-macro2", "quote", diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 68772aeb3807..8a4348345b08 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -459,6 +459,11 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings) PopupMultiChoice *skipGPUReadbacks = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSkipGPUReadbackMode, gr->T("Skip GPU Readbacks"), skipGpuReadbackModes, 0, ARRAY_SIZE(skipGpuReadbackModes), I18NCat::GRAPHICS, screenManager())); skipGPUReadbacks->SetDisabledPtr(&g_Config.bSoftwareRendering); + static const char *depthRasterModes[] = { "Auto (default)", "Low", "Off", "Always on" }; + + PopupMultiChoice *depthRasterMode = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iDepthRasterMode, gr->T("Lens flare occlusion"), depthRasterModes, 0, ARRAY_SIZE(depthRasterModes), I18NCat::GRAPHICS, screenManager())); + depthRasterMode->SetDisabledPtr(&g_Config.bSoftwareRendering); + CheckBox *texBackoff = graphicsSettings->Add(new CheckBox(&g_Config.bTextureBackoffCache, gr->T("Lazy texture caching", "Lazy texture caching (speedup)"))); texBackoff->SetDisabledPtr(&g_Config.bSoftwareRendering); texBackoff->OnClick.Add([=](EventParams& e) { diff --git a/assets/compat.ini b/assets/compat.ini index 0452c5b85484..7a92401f4b55 100644 --- a/assets/compat.ini +++ b/assets/compat.ini @@ -1228,16 +1228,7 @@ ULJS19067 = true ULAS42247 = true ULAS42318 = true -[SoftwareRasterDepth] - [DisableFirstFrameReadback] -# Wipeout Pure -UCUS98612 = true -UCJS10007 = true -UCES00001 = true -UCKS45008 = true -NPJG00059 = true - # SOCOM: Fireteam Bravo 3 (see issue #18958, hopefully fixes crash in Stockpile mission, #10461) UCES-01242 = true NPJG-00035 = true @@ -1644,7 +1635,15 @@ ULJM05037 = true ULJM05216 = true NPJH50181 = true -[ReadbackDepth] +[SoftwareRasterDepth] +# Midnight Club: LA Remix +ULUS10383 = true +ULES01144 = true +ULJS00180 = true +ULJS00267 = true +ULJM05904 = true +NPJH50440 = true + # Syphon Filter - Dark Mirror UCES00310 = true UCUS98641 = true @@ -1664,6 +1663,20 @@ SYPH04036 = true # Prototype? NPUG80114 = true NPEG00004 = true +# Wipeout Pure +UCUS98612 = true +UCJS10007 = true +UCES00001 = true +UCKS45008 = true +NPJG00059 = true + +# Resistance Retribution (needs testing) +UCES01184 = true +UCUS98668 = true +UCJP00174 = true + +[ReadbackDepth] + [BlockTransferDepth] # Iron Man - see issue #16530 # Note that this option also requires IntraVRAMBlockTransferAllowCreateFB. diff --git a/assets/lang/ar_AE.ini b/assets/lang/ar_AE.ini index 85cf22093837..a0684984502b 100644 --- a/assets/lang/ar_AE.ini +++ b/assets/lang/ar_AE.ini @@ -589,9 +589,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = ‎عنيف Alternative Speed = سرعة ثانوية (في %, 0 = ‎غير محدود) Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = ‎فلتر الحواف Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = ‎تلقائي Auto = ‎تلقائي Auto (1:1) = ‎تلقائي (1:1) Auto FrameSkip = ‎تخطي الإطار التلقائي @@ -648,6 +650,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Internal resolution Lazy texture caching = Lazy texture caching (speedup) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = ‎خطي Low = ‎منخفض LowCurves = Spline/Bezier curves quality diff --git a/assets/lang/az_AZ.ini b/assets/lang/az_AZ.ini index 750a83cd5c47..1f5e1551218b 100644 --- a/assets/lang/az_AZ.ini +++ b/assets/lang/az_AZ.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Aggressive Alternative Speed = Alternative speed (in %, 0 = unlimited) Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Anisotropic filtering Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Auto (default) Auto = Auto Auto (1:1) = Auto (1:1) Auto FrameSkip = Auto frameskip @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Internal resolution Lazy texture caching = Lazy texture caching (speedup) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Linear Low = Low LowCurves = Spline/Bezier curves quality diff --git a/assets/lang/bg_BG.ini b/assets/lang/bg_BG.ini index f775693c1bc4..014d1288f01a 100644 --- a/assets/lang/bg_BG.ini +++ b/assets/lang/bg_BG.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Aggressive Alternative Speed = Алтернативна скорост Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Anisotropic филтриране Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Автоматично Auto = Автоматично Auto (1:1) = Автоматично (1:1) Auto FrameSkip = Автоматично пропускане на кадри @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Вътрешна резолюция Lazy texture caching = Мързеливо текстурно кеширане (ускорява) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Линеарно Low = Low LowCurves = Ниско качествени splines и bezier извивки (ускорява) diff --git a/assets/lang/ca_ES.ini b/assets/lang/ca_ES.ini index da4318cb6563..dc4011c9b04d 100644 --- a/assets/lang/ca_ES.ini +++ b/assets/lang/ca_ES.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Agressiu Alternative Speed = Velocitat alternativa (%, 0 = il·limitada) Alternative Speed 2 = Velocitat alternativa 2 (%, 0 = il·limitada) +Always on = Always on Anisotropic Filtering = Filtrat anisotròpic Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Automàtic Auto = Automàtic Auto (1:1) = Automàtic (1:1) Auto FrameSkip = Salt de quadres automàtic @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Resolució interna Lazy texture caching = Memòria cau de textures diferit (ràpid) Lazy texture caching Tip = Ràpid, però puc provocar problemes als textos d'alguns jocs +Lens flare occlusion = Lens flare occlusion Linear = Lineal Low = Baixa LowCurves = Qualitat de corbes Bézier diff --git a/assets/lang/cz_CZ.ini b/assets/lang/cz_CZ.ini index 4d41866114bb..5ab61a3aefaa 100644 --- a/assets/lang/cz_CZ.ini +++ b/assets/lang/cz_CZ.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Agresivní Alternative Speed = Alternativní rychlost (v %, 0 = neomezeno) Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Anizotropní filtrování Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Automaticky Auto = Automaticky Auto (1:1) = Automatické (1:1) Auto FrameSkip = Automatické přeskakování snímků @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Vnitřní rozlišení Lazy texture caching = Líné ukládání textur do mezipaměti (zrychlení) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Lineární Low = Nízké LowCurves = Kvalita křivek/Beziérových křivek diff --git a/assets/lang/da_DK.ini b/assets/lang/da_DK.ini index 35f0add41ef8..51df998f9b1e 100644 --- a/assets/lang/da_DK.ini +++ b/assets/lang/da_DK.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Aggressiv Alternative Speed = Alternativ hastighed (i %, 0 = ubegrænset) Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Anisotropisk filtrering Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Automatisk Auto = Automatisk Auto (1:1) = Automatisk (1:1) Auto FrameSkip = Automatisk frameskip @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Intern opløsning Lazy texture caching = Træg textur caching (hurtigere) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Lineær Low = Lav LowCurves = Simple spline og bezier-kurver (hurtigere) diff --git a/assets/lang/de_DE.ini b/assets/lang/de_DE.ini index 2b7ee9af64c4..4338d461bf44 100644 --- a/assets/lang/de_DE.ini +++ b/assets/lang/de_DE.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Aggressiv Alternative Speed = Alternative Geschwindigkeit Alternative Speed 2 = Alternative Geschwindigkeit 2 (in %, 0 = unlimitiert) +Always on = Always on Anisotropic Filtering = Anisotropischer Filter Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Automatisch Auto = Automatisch Auto (1:1) = Automatisch (1:1) Auto FrameSkip = Autom. Bilder überspringen @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Interne Auflösung Lazy texture caching = Träges Textur-Caching (schneller) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Linear Low = Niedrig LowCurves = Bezierkurven Qualität diff --git a/assets/lang/dr_ID.ini b/assets/lang/dr_ID.ini index 16ec96a36199..47c726fb6d6a 100644 --- a/assets/lang/dr_ID.ini +++ b/assets/lang/dr_ID.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Aggressive Alternative Speed = Lassi to leko'napa Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Panyaring Anisotropic Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Ia mesa Auto = Ia mesa Auto (1:1) = Auto (1:1) Auto FrameSkip = Auto frameskip @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Internal resolution Lazy texture caching = Lazy texture caching (speedup) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Maruruh Low = Low LowCurves = Spline/Bezier curves quality diff --git a/assets/lang/en_US.ini b/assets/lang/en_US.ini index 163da2dfefb0..47136a2d8073 100644 --- a/assets/lang/en_US.ini +++ b/assets/lang/en_US.ini @@ -605,9 +605,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Aggressive Alternative Speed = Alternative speed (in %, 0 = unlimited) Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Anisotropic filtering Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Auto (default) Auto = Auto Auto (1:1) = Auto (1:1) Auto FrameSkip = Auto frameskip @@ -664,6 +666,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Internal resolution Lazy texture caching = Lazy texture caching (speedup) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Linear Low = Low LowCurves = Spline/Bezier curves quality diff --git a/assets/lang/es_ES.ini b/assets/lang/es_ES.ini index e1f2960f87f8..e325817438d4 100644 --- a/assets/lang/es_ES.ini +++ b/assets/lang/es_ES.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Agresivo Alternative Speed = Velocidad alternativa (%, 0 = ilimitada) Alternative Speed 2 = Velocidad alternativa 2 (%, 0 = ilimitada) +Always on = Always on Anisotropic Filtering = Filtrado anisotrópico Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Relación de aspecto +Auto (default) = Automático Auto = Automático Auto (1:1) = Automático (1:1) Auto FrameSkip = Salto de cuadros automático @@ -640,6 +642,7 @@ Integer scale factor = Factor de escala entero Internal Resolution = Resolución interna Lazy texture caching = Caché de texturas diferido (rápido) Lazy texture caching Tip = Rápido, pero puedo provocar problemas en los textos de algunos juegos +Lens flare occlusion = Lens flare occlusion Linear = Lineal Low = Baja LowCurves = Calidad de curvas Bézier diff --git a/assets/lang/es_LA.ini b/assets/lang/es_LA.ini index 57be2f4adf11..ecf943429676 100644 --- a/assets/lang/es_LA.ini +++ b/assets/lang/es_LA.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = Administrador de controladores AdrenoTools(masculin Aggressive = Agresivo Alternative Speed = Velocidad alternativa (en %, 0 = ilimitada) Alternative Speed 2 = Velocidad alternativa 2 (en %, 0 = ilimitada) +Always on = Always on Anisotropic Filtering = Filtrado Anisotrópico Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Automático Auto = Automático Auto (1:1) = Automático (1:1) Auto FrameSkip = Salto de cuadros automático @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Resolución interna Lazy texture caching = Caché de texturas diferido (rápido) Lazy texture caching Tip = Más rápido, pero puede causar problemas de texto en algunos juegos. +Lens flare occlusion = Lens flare occlusion Linear = Lineal Low = Baja LowCurves = Calidad de curvas bézier/Spline diff --git a/assets/lang/fa_IR.ini b/assets/lang/fa_IR.ini index 1356c1b6b86b..767f7ac6edea 100644 --- a/assets/lang/fa_IR.ini +++ b/assets/lang/fa_IR.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = ‎شدید Alternative Speed = ‎سرعت ثانویه Alternative Speed 2 = ‎سرعت ثانویه ۲ (in %, 0 = نامحدود) +Always on = Always on Anisotropic Filtering = ‎Anisotropic فیلتر Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = نسبت ابعاد +Auto (default) = خودکار Auto = خودکار Auto (1:1) = خودکار (1:1) Auto FrameSkip = ‎پرش فریم خودکار @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = ‎رزولوشن داخلی Lazy texture caching = ‎کش کردن بافت‌های ماندگار (افزایش سرعت) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = ‎خطی Low = ‎کم LowCurves = ‎Spline/Bezier کیفیت منحنی‌های diff --git a/assets/lang/fi_FI.ini b/assets/lang/fi_FI.ini index 3bd194b0f39c..2a22741b58a5 100644 --- a/assets/lang/fi_FI.ini +++ b/assets/lang/fi_FI.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Aggressiivinen Alternative Speed = Vaihtoehtoinen nopeus Alternative Speed 2 = Vaihtoehtoinen nopeus 2 +Always on = Always on Anisotropic Filtering = Anisotrooppisen suodatus Antialiasing (MSAA) = Pehmentäminen (MSAA) Aspect Ratio = Kuvasuhde +Auto (default) = Automaattinen (oletus) Auto = Automaattinen Auto (1:1) = Automaattinen (1:1) Auto FrameSkip = Automaattinen kuvanohitus @@ -640,6 +642,7 @@ Integer scale factor = Kokonaislukuskaalauksen kerroin Internal Resolution = Sisäinen resoluutio Lazy texture caching = Laiska tekstuurivarastointi (nopeutus) Lazy texture caching Tip = Nopeampi, mutta voi aiheuttaa tekstiongelmia joissakin peleissä +Lens flare occlusion = Lens flare occlusion Linear = Lineaarinen Low = Matala LowCurves = Spline/Bezier-käyrien laatu diff --git a/assets/lang/fr_FR.ini b/assets/lang/fr_FR.ini index 8ede81b025b1..aede884604fb 100644 --- a/assets/lang/fr_FR.ini +++ b/assets/lang/fr_FR.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Agressif Alternative Speed = Vitesse alternative 1 (en %, 0 = illimitée) Alternative Speed 2 = Vitesse alternative 2 (en %, 0 = illimitée) +Always on = Always on Anisotropic Filtering = Filtrage anisotrope Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Automatique Auto = Automatique Auto (1:1) = Automatique (1:1) Auto FrameSkip = Saut d'images automatique @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Définition interne Lazy texture caching = Mise en cache paresseuse des textures (gain de vitesse) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Linéaire Low = Basse LowCurves = Qualité des courbes de Bézier et splines diff --git a/assets/lang/gl_ES.ini b/assets/lang/gl_ES.ini index 9d99465040a7..c9afd1ed8a0a 100644 --- a/assets/lang/gl_ES.ini +++ b/assets/lang/gl_ES.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Agresivo Alternative Speed = Velocidade alternativa (%, 0 = ilimitada) Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Filtrado anisotrópico Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Automático Auto = Automático Auto (1:1) = Automático (1:1) Auto FrameSkip = Salto de cadros automático @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Resolución interna Lazy texture caching = Caché de texturas diferido (rápido) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Lineal Low = Baixa LowCurves = Calidade de curvas bézier diff --git a/assets/lang/gr_EL.ini b/assets/lang/gr_EL.ini index 076c4a3dae45..b9c11d23be4e 100644 --- a/assets/lang/gr_EL.ini +++ b/assets/lang/gr_EL.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Εξαναγκαστική Alternative Speed = Εναλακτική προβολή ταχύτητας (στα %, 0 = απεριόριστη) Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Ανισοτροπικό Φιλτράρισμα Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Αυτόματο Auto = Αυτόματο Auto (1:1) = Αυτόματο (1:1) Auto FrameSkip = Αυτόματη Παράκαμψη Καρέ @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Εσωτερική Ανάλυση Lazy texture caching = Τεμπέλικη προσωρινή μνήμη υφών (ταχύτερο) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Γραμμικό Low = Χαμηλή LowCurves = Ποιότητα καμπυλών spline/bezier diff --git a/assets/lang/he_IL.ini b/assets/lang/he_IL.ini index 604bf7fc9ea4..a1fe33dc198e 100644 --- a/assets/lang/he_IL.ini +++ b/assets/lang/he_IL.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Aggressive Alternative Speed = הגבלת מהירות Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Anisotropic filtering Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = אוטומטי Auto = אוטומטי Auto (1:1) = Auto (1:1) Auto FrameSkip = Auto frameskip @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Internal resolution Lazy texture caching = Lazy texture caching (speedup) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = קווי Low = Low LowCurves = Spline/Bezier curves quality diff --git a/assets/lang/he_IL_invert.ini b/assets/lang/he_IL_invert.ini index 6945c4f453ef..0dec985192f0 100644 --- a/assets/lang/he_IL_invert.ini +++ b/assets/lang/he_IL_invert.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Aggressive Alternative Speed = תוריהמ תלבגה Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Anisotropic filtering Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = יטמוטוא Auto = יטמוטוא Auto (1:1) = Auto (1:1) Auto FrameSkip = Auto frameskip @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Internal resolution Lazy texture caching = Lazy texture caching (speedup) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = יווק Low = Low LowCurves = Spline/Bezier curves quality diff --git a/assets/lang/hr_HR.ini b/assets/lang/hr_HR.ini index c624c152d057..d36d7cdfef53 100644 --- a/assets/lang/hr_HR.ini +++ b/assets/lang/hr_HR.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Agresivno Alternative Speed = Alternativna brzina (u %, 0 = unlimited) Alternative Speed 2 = Alternativna brzina 2 (u %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Anizotropno filtriranje Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Auto (default) Auto = Auto Auto (1:1) = Auto (1:1) Auto FrameSkip = Auto preskakanje frame-ova @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Unutarnja rezolucija Lazy texture caching = Lijeno teksturno predmemoriranje (ubrzanje) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Linearno Low = Nisko LowCurves = Dugačke/Bezijerove kvalitete zavoja diff --git a/assets/lang/hu_HU.ini b/assets/lang/hu_HU.ini index d0f32c87fa85..98f82c361cc3 100644 --- a/assets/lang/hu_HU.ini +++ b/assets/lang/hu_HU.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver kezelő Aggressive = Agresszív Alternative Speed = Alternatív sebesség Alternative Speed 2 = Alternatív sebesség 2 (%-ban, 0 = korlátlan) +Always on = Always on Anisotropic Filtering = Anizotróp szűrés Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Képarány +Auto (default) = Auto (alapértelmezett) Auto = Auto Auto (1:1) = Auto (1:1) Auto FrameSkip = Automatikus képkocka átugrás @@ -640,6 +642,7 @@ Integer scale factor = Egész skálaszorzó Internal Resolution = Belső felbontás Lazy texture caching = Lusta textúra gyorsítótárazás (gyorsítás) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Lineáris Low = Alacsony LowCurves = Spline/Bezier görbék minősége diff --git a/assets/lang/id_ID.ini b/assets/lang/id_ID.ini index 3d3476550053..c9478403b2ea 100644 --- a/assets/lang/id_ID.ini +++ b/assets/lang/id_ID.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = Manajer driver AdrenoTools Aggressive = Agresif Alternative Speed = Kecepatan alternatif (dalam %, 0 = tak terbatas) Alternative Speed 2 = Kecepatan alternatif 2 (dalam %, 0 = tak terbatas) +Always on = Always on Anisotropic Filtering = Pemfilteran anisotropik Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Otomatis (bawaan) Auto = Otomatis Auto (1:1) = Otomatis (1:1) Auto FrameSkip = Lewati laju bingkai secara otomatis @@ -640,6 +642,7 @@ Integer scale factor = Faktor skala integer Internal Resolution = Resolusi internal Lazy texture caching = Perlambatan penembolokan tekstur (mempercepat) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Linier Low = Rendah LowCurves = Kualitas kurva spline/bezier diff --git a/assets/lang/it_IT.ini b/assets/lang/it_IT.ini index fc2fa08d23b4..fbdcf9b14bac 100644 --- a/assets/lang/it_IT.ini +++ b/assets/lang/it_IT.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Aggressivo Alternative Speed = Velocità alternativa (in %, 0 = illimitata) Alternative Speed 2 = Velocità alternativa 2 (in %, 0 = illimitata) +Always on = Always on Anisotropic Filtering = Filtro anisotropico Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Rapporti aspetto +Auto (default) = Automatico Auto = Automatico Auto (1:1) = Automatico (1:1) Auto FrameSkip = Salto frame automatico @@ -641,6 +643,7 @@ Integer scale factor = Fattore di scala intero Internal Resolution = Risoluzione Interna Lazy texture caching = Caching lenta delle texture (velocizza) Lazy texture caching Tip = Veloce, ma può causare problemi di testo in alcuni giochi +Lens flare occlusion = Lens flare occlusion Linear = Lineare Low = Bassa LowCurves = Riduci qualità splines e curve di bezier (maggior velocità) diff --git a/assets/lang/ja_JP.ini b/assets/lang/ja_JP.ini index 9b4e545a58a0..654f1b949588 100644 --- a/assets/lang/ja_JP.ini +++ b/assets/lang/ja_JP.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoToolsドライバーマネージャー Aggressive = 最大限 Alternative Speed = カスタム速度1 (%で指定、0 = 無制限) Alternative Speed 2 = カスタム速度2 (%で指定、0 = 無制限) +Always on = Always on Anisotropic Filtering = 異方性フィルタリング Antialiasing (MSAA) = アンチエイリアス (MSAA) Aspect Ratio = アスペクト比 +Auto (default) = 自動 (既定) Auto = 自動 Auto (1:1) = 自動 (1:1) Auto FrameSkip = オートフレームスキップ @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = 内部解像度 Lazy texture caching = テクスチャキャッシュを遅延させる (高速化) Lazy texture caching Tip = 高速化するがいくつかのゲームでテキスト表示が崩れる場合があります +Lens flare occlusion = Lens flare occlusion Linear = Linear Low = 低 LowCurves = スプライン/ベジェ曲線の品質 diff --git a/assets/lang/jv_ID.ini b/assets/lang/jv_ID.ini index 73ab68c44d76..ee7d21fd089d 100644 --- a/assets/lang/jv_ID.ini +++ b/assets/lang/jv_ID.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Agresif Alternative Speed = Kacepetan Alternatif Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Penyaring Anisotropis Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Otomatis Auto = Otomatis Auto (1:1) = Otomatis (1:1) Auto FrameSkip = Frameskip Otomatis @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Resolusi internal Lazy texture caching = Caching tektur puguh (Luwih cepet) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Linear Low = Kurang LowCurves = Kualitas kurva Spline/Bezier diff --git a/assets/lang/ko_KR.ini b/assets/lang/ko_KR.ini index 26afdaaa4ac1..0f3e929d4f45 100644 --- a/assets/lang/ko_KR.ini +++ b/assets/lang/ko_KR.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools 드라이버 관리자 Aggressive = 과격 Alternative Speed = 대체 속도 (%, 0 = 무제한) Alternative Speed 2 = 대체 속도 2 (%, 0 = 무제한) +Always on = Always on Anisotropic Filtering = 비등방성 필터링 Antialiasing (MSAA) = 안티앨리어싱 (MSAA) Aspect Ratio = 화면비 +Auto (default) = 자동 (기본값) Auto = 자동 Auto (1:1) = 자동 (1:1) Auto FrameSkip = 자동 프레임생략 @@ -640,6 +642,7 @@ Integer scale factor = 정수 배율 Internal Resolution = 내부 해상도 Lazy texture caching = 레이지 텍스처 캐싱 (속도 상승) Lazy texture caching Tip = 더 빠르지만 몇몇 게임에서 텍스트 문제를 일으킬 수 있음 +Lens flare occlusion = Lens flare occlusion Linear = 선형 필터링 Low = 낮음 LowCurves = 스플라인/베지어 곡선 품질 diff --git a/assets/lang/ku_SO.ini b/assets/lang/ku_SO.ini index ccbaf9e52ced..91190082bfe6 100644 --- a/assets/lang/ku_SO.ini +++ b/assets/lang/ku_SO.ini @@ -595,9 +595,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Aggressive Alternative Speed = خێرایی جێگرەوە(بە ٪ دیاری بکە، 0 = بێسنوور) Alternative Speed 2 = خێرایی جێگرەوەی دووهەم(بە ٪ دیاری بکە، 0 = بێسنوور) +Always on = Always on Anisotropic Filtering = Anisotropic filtering Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Auto (default) Auto = Auto Auto (1:1) = Auto (1:1) Auto FrameSkip = Auto frameskip @@ -654,6 +656,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Internal resolution Lazy texture caching = Lazy texture caching (speedup) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Linear Low = Low LowCurves = Spline/Bezier curves quality diff --git a/assets/lang/lo_LA.ini b/assets/lang/lo_LA.ini index 437d71652b19..3b6d2f53ccc0 100644 --- a/assets/lang/lo_LA.ini +++ b/assets/lang/lo_LA.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = ຮຸນແຮງ Alternative Speed = ຄວາມໄວເສີມ (ໃນ %, 0 = ບໍ່ຈຳກັດ) Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = ກຳຈັດຄວາມບໍ່ຄົມຊັດ Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = ອັດຕະໂນມັດ Auto = ອັດຕະໂນມັດ Auto (1:1) = ອັດຕະໂນມັດ (1:1) Auto FrameSkip = ຂ້າມເຟຣມອັດຕະໂນມັດ @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = ຄວາມລະອຽດພາຍໃນ Lazy texture caching = ແຄດພື້ນຜິວແບບຫຍາບ (ໄວຂຶ້ນ) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Linear Low = ຕ່ຳ LowCurves = ລະດັບເສັ້ນສອງມິຕິ ຫຼື ເສັ້ນໂຄ້ງ diff --git a/assets/lang/lt-LT.ini b/assets/lang/lt-LT.ini index c5a8a9dc4663..0b6e92cd2dae 100644 --- a/assets/lang/lt-LT.ini +++ b/assets/lang/lt-LT.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Aggressive Alternative Speed = Alternatyvus greitis (procentais, 0 procentų = neribotas) Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = "Anisotropic" filtravimas Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Automatinis Auto = Automatinis Auto (1:1) = Automatinė (1:1) Auto FrameSkip = Automatinis kadrų praleidimas @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Vidinė rezoliucija Lazy texture caching = "Tingus" tekstūrų spartinimas (greičio didintojas) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Linijinis Low = Žema LowCurves = "Spline/Bezier" lankstumų kokybė diff --git a/assets/lang/ms_MY.ini b/assets/lang/ms_MY.ini index 63def4a651f5..488d384b4f37 100644 --- a/assets/lang/ms_MY.ini +++ b/assets/lang/ms_MY.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Aggressive Alternative Speed = Kelajuan alternatif Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Anisotropic filtering Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Auto (default) Auto = Auto Auto (1:1) = Auto (1:1) Auto FrameSkip = Auto frameskip @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Resolusi dalaman Lazy texture caching = Pengkuki tekstur ringkas (tingkatkan kelajuan) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Garis dekat Low = Low LowCurves = Kualiti rendah splin dan keluk bezier (tingkatkan kelajuan) diff --git a/assets/lang/nl_NL.ini b/assets/lang/nl_NL.ini index 8585c951af2a..2e2d0e2e0725 100644 --- a/assets/lang/nl_NL.ini +++ b/assets/lang/nl_NL.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Agressief Alternative Speed = Alternatieve snelheid (in %, 0 = onbeperkt) Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Anisotropische filter Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Automatisch Auto = Automatisch Auto (1:1) = Automatisch (1:1) Auto FrameSkip = Frames automatisch overslaan @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Interne resolutie Lazy texture caching = Texturecaching reduceren (sneller) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Lineair Low = Laag LowCurves = Kwaliteit spline- en béziercurves diff --git a/assets/lang/no_NO.ini b/assets/lang/no_NO.ini index 818535fd90f8..a118239bfdc0 100644 --- a/assets/lang/no_NO.ini +++ b/assets/lang/no_NO.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Aggressive Alternative Speed = Alternativ hastighet Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Anisotropisk filtrering Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Auto (default) Auto = Auto Auto (1:1) = Auto (1:1) Auto FrameSkip = Auto frameskip @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Internal resolution Lazy texture caching = Lazy texture caching (speedup) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Lineær Low = Low LowCurves = Spline/Bezier curves quality diff --git a/assets/lang/pl_PL.ini b/assets/lang/pl_PL.ini index 19ab5439fe3a..b6d4fa2984bc 100644 --- a/assets/lang/pl_PL.ini +++ b/assets/lang/pl_PL.ini @@ -585,9 +585,11 @@ AdrenoTools driver manager = Menedżer sterowników AdrenoTools Aggressive = Agresywne Alternative Speed = Alternatywna prędkość (w %, 0 = bez limitu) Alternative Speed 2 = Alternatywna prędkość 2 (w %, 0 = bez limitu) +Always on = Always on Anisotropic Filtering = Filtrowanie anizotropowe Antialiasing (MSAA) = Wygładzanie krawędzi (MSAA) Aspect Ratio = Proporcje ekranu +Auto (default) = Automatyczne (domyślne) Auto = Automatyczne Auto (1:1) = Automatyczna (1:1) Auto FrameSkip = Automatyczne pomijanie klatek @@ -644,6 +646,7 @@ Integer scale factor = Całkowity współczynnik skali Internal Resolution = Rozdzielczość wewnętrzna Lazy texture caching = Leniwa pamięć tekstur (przyśpieszenie) Lazy texture caching Tip = Szybsze, ale może powodować problemy z tekstem/napisami w niektórych grach +Lens flare occlusion = Lens flare occlusion Linear = Liniowe Low = Niskie LowCurves = Detale krzywych sklejanych/Beziera (przyśpieszenie) diff --git a/assets/lang/pt_BR.ini b/assets/lang/pt_BR.ini index c22452860f7b..65d2b15836f1 100644 --- a/assets/lang/pt_BR.ini +++ b/assets/lang/pt_BR.ini @@ -328,7 +328,7 @@ Dev Tools = Ferramentas de desenvolvimento DevMenu = Menu do DEV Disabled JIT functionality = Funcionalidade do JIT desativada Display refresh rate = Exibir a taxa de atualização -Draw Frametimes Graph = Desenhar o gráfico dos tempos dos frames +Draw Frametimes Graph = Desenhar o gráfico dos tempos dos frames Dump Decrypted Eboot = Dumpar o EBOOT.BIN decriptado na inicialização do jogo Dump next frame to log = Dumpar o frame seguinte no registro Enable driver bug workarounds = Ativar soluções alternativas pros bugs dos drivers @@ -605,9 +605,11 @@ AdrenoTools driver manager = Gerenciador do driver do AdrenoTools Aggressive = Agressivo Alternative Speed = Velocidade alternativa (em %, 0 = ilimitada) Alternative Speed 2 = Velocidade alternativa 2 (em %, 0 = ilimitada) +Always on = Always on Anisotropic Filtering = Filtragem anisotrópica Antialiasing (MSAA) = Anti-aliasing (MSAA) Aspect Ratio = Proporção do Aspecto +Auto (default) = Auto (padrão) Auto = Auto Auto (1:1) = Auto (1:1) Auto FrameSkip = Auto frameskip @@ -664,6 +666,7 @@ Integer scale factor = Fator de escala do inteiro Internal Resolution = Resolução interna Lazy texture caching = Cache preguiçoso da textura (mais rápido) Lazy texture caching Tip = Mais rápido mas pode causar problemas no texto em alguns jogos +Lens flare occlusion = Lens flare occlusion Linear = Linear Low = Baixa LowCurves = Qualidade das curvas spline/bezier @@ -1038,10 +1041,10 @@ tools = Ferramentas grátis usadas: # Leave extra lines blank. 4 contributors per line seems to look best. translators1 = Papel, gabrielmop, Efraim Lopes, AkiraJkr translators2 = Felipe -translators3 = -translators4 = -translators5 = -translators6 = +translators3 = +translators4 = +translators5 = +translators6 = website = Verifique o site da web: written = Escrito em C++ pela velocidade e portabilidade X @PPSSPP_emu = X @PPSSPP_emu diff --git a/assets/lang/pt_PT.ini b/assets/lang/pt_PT.ini index 5908af3274ac..f45d52a44cf4 100644 --- a/assets/lang/pt_PT.ini +++ b/assets/lang/pt_PT.ini @@ -605,9 +605,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Agressivo Alternative Speed = Velocidade alternativa (em %, 0 = ilimitada) Alternative Speed 2 = Segunda Velocidade alternativa (em %, 0 = ilimitada) +Always on = Always on Anisotropic Filtering = Filtragem anisotrópica Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Proporção do ecrã +Auto (default) = Automático Auto = Automático Auto (1:1) = Automático (1:1) Auto FrameSkip = Salto automático de frames @@ -664,6 +666,7 @@ Integer scale factor = Fator de escala inteiro Internal Resolution = Resolução interna Lazy texture caching = Caching preguiçoso da textura (mais rápido) Lazy texture caching Tip = Mais rápido, mas pode causar problemas no texto em alguns jogos +Lens flare occlusion = Lens flare occlusion Linear = Linear Low = Baixa LowCurves = Qualidade das curvas spline/bezier diff --git a/assets/lang/ro_RO.ini b/assets/lang/ro_RO.ini index def46f8c3ee5..7da38312d9de 100644 --- a/assets/lang/ro_RO.ini +++ b/assets/lang/ro_RO.ini @@ -582,9 +582,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Agresiv Alternative Speed = Viteză alternativă (în %, 0 = nelimitat) Alternative Speed 2 = Alternative speed 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Filtru Anisotropic Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Automat Auto = Automat Auto (1:1) = Automat (1:1) Auto FrameSkip = Sărire cadre automat @@ -641,6 +643,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Rezoluție internă Lazy texture caching = Stocare de texturi leneșă (mărire viteză) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Linear Low = Jos LowCurves = Calitate curbe Spline/Bezier diff --git a/assets/lang/ru_RU.ini b/assets/lang/ru_RU.ini index 237b8371f68f..ae457ac62094 100644 --- a/assets/lang/ru_RU.ini +++ b/assets/lang/ru_RU.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = Менеджер драйверов AdrenoTools Aggressive = Принудительно Alternative Speed = Другая скорость (в %, 0 = без ограничений) Alternative Speed 2 = Другая скорость 2 (в %, 0 = без ограничений) +Always on = Always on Anisotropic Filtering = Анизотропная фильтрация Antialiasing (MSAA) = Сглаживание (MSAA) Aspect Ratio = Соотношение сторон +Auto (default) = Авто (по умолчанию) Auto = Авто Auto (1:1) = Авто (1:1) Auto FrameSkip = Автопропуск кадров @@ -640,6 +642,7 @@ Integer scale factor = Коэффициент целочисленного ма Internal Resolution = Внутренние разрешение Lazy texture caching = Ленивое кэширование текстур (быстрее) Lazy texture caching Tip = Быстрее, но может вызвать проблемы с текстом в некоторых играх +Lens flare occlusion = Lens flare occlusion Linear = Линейный Low = Низкое LowCurves = Качество сплайнов и кривых Безье diff --git a/assets/lang/sv_SE.ini b/assets/lang/sv_SE.ini index 565586275889..8e418c7a2b34 100644 --- a/assets/lang/sv_SE.ini +++ b/assets/lang/sv_SE.ini @@ -582,9 +582,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Aggressiv Alternative Speed = Alternativ hastighet Alternative Speed 2 = Alternativ hastighet 2 (%, 0 = obegränsad) +Always on = Alltid på Anisotropic Filtering = Anisotropisk filtrering Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Sidförhållande +Auto (default) = Auto (standard) Auto = Auto Auto (1:1) = Auto (1:1) Auto FrameSkip = Auto FrameSkip @@ -632,7 +634,7 @@ Hardware Tessellation = Hårdvarutessellering Hardware Transform = Hårdvarutransform hardware transform error - falling back to software = Hardware transform error, falling back to software HardwareTessellation Tip = Använder hårdvara (vertex shaders) för att rita kurvor -High = High +High = Hög Hybrid = Hybrid Hybrid + Bicubic = Hybrid + Bicubic Ignore camera notch when centering = Ignorera kamerahål vid centrering @@ -641,8 +643,9 @@ Integer scale factor = Integer scale factor Internal Resolution = Intern upplösning Lazy texture caching = Lat textur-caching (speedup) Lazy texture caching Tip = Snabbare, men kan orsaka problem med text i vissa spel +Lens flare occlusion = Linsljus-blockering Linear = Linjär -Low = Low +Low = Låg LowCurves = Spline/Bezier-kvalitet LowCurves Tip = Only used by some games, controls smoothness of curves Lower resolution for effects (reduces artifacts) = Lägre upplösning för effekter (bättre kvalitet) @@ -663,7 +666,7 @@ Skip = Skip Skip Buffer Effects = Skippa buffereffekter (snabbare, risk för fel) None = Inget Number of Frames = Antal frames -Off = Off +Off = Av OpenGL = OpenGL Overlay Information = Overlay-information Partial Stretch = Partial stretch diff --git a/assets/lang/tg_PH.ini b/assets/lang/tg_PH.ini index f5993c06ac30..de4ea3a5a127 100644 --- a/assets/lang/tg_PH.ini +++ b/assets/lang/tg_PH.ini @@ -582,9 +582,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Agresibo Alternative Speed = Alternatibong bilis Alternative Speed 2 = Alternatibong bilis 2 (in %, 0 = unlimited) +Always on = Always on Anisotropic Filtering = Anisotropikong Pagsala Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Awto Auto = Awto Auto (1:1) = Awto (1:1) Auto FrameSkip = Awto frameskip @@ -641,6 +643,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Resolusyong Internal Lazy texture caching = Lazy texture caching (pampa-bilis) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Linyar Low = Low LowCurves = Mababang kalidad ng splines at bezier curves (pampa-bilis) diff --git a/assets/lang/th_TH.ini b/assets/lang/th_TH.ini index c42e57acaf1c..5818b4682611 100644 --- a/assets/lang/th_TH.ini +++ b/assets/lang/th_TH.ini @@ -592,9 +592,11 @@ AdrenoTools driver manager = ตัวจัดการไดรเวอร์ Aggressive = รุนแรง Alternative Speed = เพิ่ม-ลดระดับความเร็ว (ใน %, 0 = ไม่จำกัด) Alternative Speed 2 = เพิ่ม-ลดระดับความเร็ว 2 (ใน %, 0 = ไม่จำกัด) +Always on = Always on Anisotropic Filtering = ตัวกรองขจัดความไม่คมชัดของพื้นผิว Antialiasing (MSAA) = ลดรอยหยักภาพ (แบบ MSAA) Aspect Ratio = สัดส่วนหน้าจอ +Auto (default) = อัตโนมัติ (ค่าตั้งต้น) Auto = อัตโนมัติ Auto (1:1) = อัตโนมัติ (1:1) Auto FrameSkip = ข้ามเฟรมอัตโนมัติ @@ -655,6 +657,7 @@ Integer scale factor = สเกลภาพจำนวนเต็ม Internal Resolution = ความละเอียดภายใน Lazy texture caching = แคชพื้นผิวแบบหยาบ (เร็วขึ้น) Lazy texture caching Tip = เร็วขึ้น แต่อาจจะทำให้ฟ้อนต์ตัวหนังสือไม่แสดงผลในบางเกม +Lens flare occlusion = Lens flare occlusion Linear = แบบเชิงเส้น Low = ต่ำ LowCurves = ระดับของเส้นโค้ง Spline/Bezier diff --git a/assets/lang/tr_TR.ini b/assets/lang/tr_TR.ini index ea7f1737e990..5686e657fd63 100644 --- a/assets/lang/tr_TR.ini +++ b/assets/lang/tr_TR.ini @@ -583,9 +583,11 @@ AdrenoTools driver manager = AdrenoTools sürücü yöneticisi Aggressive = Agresif Alternative Speed = Alternatif Hız (% 0 = sınırsız) Alternative Speed 2 = Alternatif Hız 2 (% 0 = sınırsız) +Always on = Always on Anisotropic Filtering = Anizotropik filtreleme Antialiasing (MSAA) = Kenar yumuşatma (MSAA) Aspect Ratio = En Boy Oranı +Auto (default) = Otomatik (varsayılan) Auto = Otomatik Auto (1:1) = Otomatik (1:1) Auto FrameSkip = Otomatik kare atlama @@ -642,6 +644,7 @@ Integer scale factor = Tamsayı ölçek faktörü Internal Resolution = İç çözünürlük Lazy texture caching = Yavaş doku önbellekleme (hızlandırır) Lazy texture caching Tip = Daha hızlıdır ancak bazı oyunlarda metin sorunlarına neden olabilir +Lens flare occlusion = Lens flare occlusion Linear = Doğrusal Low = Düşük LowCurves = Spline/Bezier eğri kalitesi diff --git a/assets/lang/uk_UA.ini b/assets/lang/uk_UA.ini index 0f5527bcaf26..f475b73728eb 100644 --- a/assets/lang/uk_UA.ini +++ b/assets/lang/uk_UA.ini @@ -5,10 +5,10 @@ %1 achievements, %2 points = %1 відзнак, %2 балів Account = Обліковка Achievement progress = Прогрес відзнак -Achievement sound volume = гучність звуку відзнаки +Achievement sound volume = гучність звуку відзнаки Achievement unlocked = Відзнаку розблоковано Achievements = Відзнаки -Achievements are disabled = Відзнаки вимкнуто +Achievements are disabled = Відзнаки вимкнуто Achievements enabled = Відзнаки увімкнуто Achievements with active challenges = Відзнаки з активними викликами Allow Save State in Hardcore Mode (but not Load State) = Дозволити збереження стану в жорсткому режимі (але не стан завантаження) @@ -581,9 +581,11 @@ AdrenoTools driver manager = Менеджер драйверів AdrenoTools Aggressive = Примусово Alternative Speed = Альтернативна шв. (к %, 0 = необмежено) Alternative Speed 2 = Альтернативна шв. 2 (к %, 0 = необмежено) +Always on = Always on Anisotropic Filtering = Анізотропна фільтрація Antialiasing (MSAA) = Згладжування (MSAA) Aspect Ratio = Співвідношення сторін +Auto (default) = Авто (звичайний) Auto = Авто Auto (1:1) = Авто (1:1) Auto FrameSkip = Автопропуск кадрів @@ -617,7 +619,7 @@ Disabled = Вимкнено Display layout & effects = Редактор розташування екрану Display Resolution (HW scaler) = Розширення екрану (HW масштабування) Driver requires Android API version %1, current is %2 = Драйвер вимагає Андроїд API версію %1, поточна %2 -Drivers = Драйвери +Drivers = Драйвери Enable Cardboard VR = Увімкнути Cardboard VR FPS = FPS Frame Rate Control = Управління частотою кадрів @@ -640,6 +642,7 @@ Integer scale factor = Цілочисельний масштабний коеф Internal Resolution = Внутрішнє розширення Lazy texture caching = Кешування текстур Lazy texture caching Tip = Швидше, але може спричинити проблеми з текстом у кількох іграх +Lens flare occlusion = Lens flare occlusion Linear = Лінійний Low = Низька LowCurves = Якість сплайну @@ -733,7 +736,7 @@ Combo mappings are not enabled = Комбіновані зіставлення Control modifiers = Контрольні модифікатори Default All = Скинути все Emulator controls = Елементи керування емулятором -Extended PSP controls = Розширені PSP управління +Extended PSP controls = Розширені PSP управління Map a new key for = Призначити кнопку для Map Key = Карта кнопки Map Mouse = Карта миші @@ -844,7 +847,7 @@ SpeedToggle = Швидкість Square = Квадрат Start = почати Swipe Down = свайп униз -Swipe Left = свайп ліворуч +Swipe Left = свайп ліворуч Swipe Right = свайп праворуч Swipe Up = сайп угору tap to customize = натисніть щоб кастомізувати @@ -906,7 +909,7 @@ ChangeMacSaveWarning = Деякі ігри перевіряють MAC-адрес Chat = Теревені Chat Button Position = Положення кнопки теревень Chat Here = Тут теревені -Chat message = Повідомлення в теревені +Chat message = Повідомлення в теревені Chat Screen Position = Положення екрана теревень Disconnected from AdhocServer = Відключено від ad hoc сервера DNS Error Resolving = Усунення помилок DNS diff --git a/assets/lang/vi_VN.ini b/assets/lang/vi_VN.ini index 376fed8a930d..6bc81445a34a 100644 --- a/assets/lang/vi_VN.ini +++ b/assets/lang/vi_VN.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools driver manager Aggressive = Xâm lược Alternative Speed = Tốc độ luân phiên Alternative Speed 2 = Tốc độ luân phiên 2 (trong %, 0 = không giới hạn) +Always on = Always on Anisotropic Filtering = Lọc không cùng hướng Antialiasing (MSAA) = Antialiasing (MSAA) Aspect Ratio = Aspect Ratio +Auto (default) = Tự động Auto = Tự động Auto (1:1) = Tự động (1:1) Auto FrameSkip = Tự động nhảy khung hình @@ -640,6 +642,7 @@ Integer scale factor = Integer scale factor Internal Resolution = Độ phân giải bên trong Lazy texture caching = Bộ nhớ đệm lazy texture (tăng tốc) Lazy texture caching Tip = Faster, but can cause text problems in a few games +Lens flare occlusion = Lens flare occlusion Linear = Tuyến tính Low = Thấp LowCurves = Đường cong Spline/bezier chất lượng thấp (tăng tốc) diff --git a/assets/lang/zh_CN.ini b/assets/lang/zh_CN.ini index 31a79045d54b..c882510e13eb 100644 --- a/assets/lang/zh_CN.ini +++ b/assets/lang/zh_CN.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = 骁龙GPU驱动管理 Aggressive = 激进 Alternative Speed = 备选速度1 Alternative Speed 2 = 备选速度2 +Always on = Always on Anisotropic Filtering = 各向异性过滤 Antialiasing (MSAA) = 多采样抗锯齿 Aspect Ratio = 宽高比例 +Auto (default) = 自动 (默认) Auto = 自动 Auto (1:1) = 自动适配 Auto FrameSkip = 自动跳帧 @@ -640,6 +642,7 @@ Integer scale factor = 整倍缩放 Internal Resolution = 内部分辨率 Lazy texture caching = 延迟纹理缓存 (提速) Lazy texture caching Tip = 速度更快,并使部分游戏文字渲染出错 +Lens flare occlusion = Lens flare occlusion Linear = 线性过滤 Low = 低质量 LowCurves = 贝塞尔曲线质量 (提速) diff --git a/assets/lang/zh_TW.ini b/assets/lang/zh_TW.ini index a36b4bf51227..abd920f30166 100644 --- a/assets/lang/zh_TW.ini +++ b/assets/lang/zh_TW.ini @@ -581,9 +581,11 @@ AdrenoTools driver manager = AdrenoTools 驅動程式管理員 Aggressive = 積極 Alternative Speed = 替代速度 (於 %,0 = 無限制) Alternative Speed 2 = 替代速度 2 (於 %,0 = 無限制) +Always on = Always on Anisotropic Filtering = 非等向性過濾 Antialiasing (MSAA) = 消除鋸齒 (MSAA) Aspect Ratio = 長寬比 +Auto (default) = 自動 (預設) Auto = 自動 Auto (1:1) = 自動 (1:1) Auto FrameSkip = 自動影格跳過 @@ -640,6 +642,7 @@ Integer scale factor = 整數縮放比例 Internal Resolution = 內部解析度 Lazy texture caching = 消極式紋理快取 (加速) Lazy texture caching Tip = 更快,但在某些遊戲中可能會造成文字問題 +Lens flare occlusion = Lens flare occlusion Linear = 線性 Low = 低 LowCurves = 曲線/貝茲曲線品質