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ImGeDebugger - important things to fix #19741

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8 of 11 tasks
hrydgard opened this issue Dec 16, 2024 · 0 comments
Open
8 of 11 tasks

ImGeDebugger - important things to fix #19741

hrydgard opened this issue Dec 16, 2024 · 0 comments
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@hrydgard
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hrydgard commented Dec 16, 2024

Things to do before moving on to the next major task. Need to get the debugger to state such that it can mostly replace the old Ge debugger, as fixing tricky basics will be slower later when it's not fresh in my head.

A meta-issue with a TODO-list. Checked-off things are already done.

  • Basic stepping and breakpoints
  • Vertex and framebuffer preview
  • Texture cache viewer
  • Ability to inspect the current texture in detail
  • CLUT viewer
  • State inspector with vertex coordinate view
    • Inspect matrices
  • Fix bugs where the new debugger doesn't work properly
    • God of War
    • Syphon Filter - Dark Mirror (something about signals messes it up when trying to step)
      • NOTE: This works with hleSplitSyscallOverGe() instead of gpu->ProcessDLQueue() in handleResult(PendingInterrupt& pend). However, this breaks the suspend test.
  • Correct the draw counter, add break-on-count
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