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Resisistance Retribution - Light sources seen through walls (another lens flare...) #18703

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jimkage opened this issue Jan 15, 2024 · 3 comments
Open
5 tasks done
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GE emulation Backend-independent GPU issues
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@jimkage
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jimkage commented Jan 15, 2024

Game or games this happens in

UCES01184 - Resistance Retribution

What area of the game

At all areas with light sources

What happens

Light sources for different areas can be seen through walls and objects.
https://files.catbox.moe/mk9su6.png

What should happen

https://files.catbox.moe/n3z4xi.jpg

GE frame capture

No response

Platform

Windows

Mobile device model or graphics card (GPU)

nvidia geforce gtx 1070

PPSSPP version affected

v1.16.6-849-g8b282a5d7 and every other one.

Last working version

No

Graphics backend (3D API)

Vulkan

Checklist

  • Test in the latest git build in case it's already fixed.
  • Search for other reports of the same issue.
  • Try resetting settings or older versions and include if the issue is related.
  • Try changing graphics settings to determine if one causes the glitch (especially speed hacks or enhancements/replacements.)
  • Include logs or screenshots of issue.
@hrydgard
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Looks like another one of these:

Typically games read the Z buffer with the CPU and hide/show the light flare accordingly. This is expensive to emulate unfortunately. Some games use other tricks though, and we have made a bunch of those work, see that issue.

@hrydgard hrydgard added this to the v1.18.0 milestone Jan 15, 2024
@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Jan 15, 2024
@hrydgard hrydgard changed the title Light sources transparency ?? Resisistance Retribution - Light sources seen through walls (another lens flare...) Jan 15, 2024
@jimkage
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jimkage commented Jan 15, 2024

Okie, ty.

@hrydgard hrydgard modified the milestones: v1.18.0, v1.19.0 Sep 24, 2024
@hrydgard
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This might be solved now since #19759 , needs testing!

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