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netctl.go
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netctl.go
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package proton
import (
"context"
"crypto/tls"
"errors"
"fmt"
"io"
"net"
"net/http"
"sync"
"time"
)
// Listener wraps a net.Listener.
// It can be configured to spawn connections that drop all reads or writes.
type Listener struct {
net.Listener
canRead bool
rlock sync.RWMutex
canWrite bool
wlock sync.RWMutex
conns []net.Conn
connLock sync.RWMutex
done chan struct{}
doneOnce sync.Once
newConn func(net.Conn, *Listener) net.Conn
}
// NewListener returns a new DropListener.
func NewListener(l net.Listener, newConn func(net.Conn, *Listener) net.Conn) *Listener {
return &Listener{
Listener: l,
canRead: true,
canWrite: true,
done: make(chan struct{}),
newConn: newConn,
}
}
func (l *Listener) Accept() (net.Conn, error) {
conn, err := l.Listener.Accept()
if err != nil {
return nil, err
}
l.connLock.Lock()
defer l.connLock.Unlock()
dropConn := l.newConn(conn, l)
l.conns = append(l.conns, dropConn)
return dropConn, nil
}
// SetCanRead sets whether the connections spawned by this listener can read.
func (l *Listener) SetCanRead(canRead bool) {
l.rlock.Lock()
defer l.rlock.Unlock()
l.canRead = canRead
}
// SetCanWrite sets whether the connections spawned by this listener can write.
func (l *Listener) SetCanWrite(canWrite bool) {
l.wlock.Lock()
defer l.wlock.Unlock()
l.canWrite = canWrite
}
// Close closes the listener.
func (l *Listener) Close() error {
defer l.doneOnce.Do(func() {
close(l.done)
})
return l.Listener.Close()
}
// Done returns a channel that is closed when the listener is closed.
func (l *Listener) Done() <-chan struct{} {
return l.done
}
// DropAll closes all connections spawned by this listener.
func (l *Listener) DropAll() {
l.connLock.RLock()
defer l.connLock.RUnlock()
for _, conn := range l.conns {
_ = conn.Close()
}
}
type hangConn struct {
net.Conn
l *Listener
}
func NewHangConn(c net.Conn, l *Listener) net.Conn {
return &hangConn{
Conn: c,
l: l,
}
}
func (c *hangConn) Read(b []byte) (int, error) {
c.l.rlock.RLock()
defer c.l.rlock.RUnlock()
if !c.l.canRead {
c.l.rlock.RUnlock()
<-c.l.Done()
c.l.rlock.RLock()
}
return c.Conn.Read(b)
}
func (c *hangConn) Write(b []byte) (int, error) {
c.l.wlock.RLock()
defer c.l.wlock.RUnlock()
if !c.l.canWrite {
c.l.wlock.RUnlock()
<-c.l.Done()
c.l.wlock.RLock()
}
return c.Conn.Write(b)
}
type dropConn struct {
net.Conn
l *Listener
}
func NewDropConn(c net.Conn, l *Listener) net.Conn {
return &dropConn{
Conn: c,
l: l,
}
}
func (c *dropConn) Read(b []byte) (int, error) {
c.l.rlock.RLock()
defer c.l.rlock.RUnlock()
if c.l.canRead {
return c.Conn.Read(b)
}
// Read half the length of the buffer.
n, err := c.Conn.Read(b[:len(b)/2])
if err != nil {
return n, fmt.Errorf("read: %w", err)
}
if err := c.Close(); err != nil {
return n, fmt.Errorf("close: %w", err)
}
return n, errors.New("read: connection closed")
}
func (c *dropConn) Write(b []byte) (int, error) {
c.l.wlock.RLock()
defer c.l.wlock.RUnlock()
if c.l.canWrite {
return c.Conn.Write(b)
}
// Write half the length of the buffer.
n, err := c.Conn.Write(b[:len(b)/2])
if err != nil {
return n, fmt.Errorf("write: %w", err)
}
if err := c.Close(); err != nil {
return n, fmt.Errorf("close: %w", err)
}
return n, errors.New("write: connection closed")
}
func (c *dropConn) Close() error {
if tcpConn, ok := c.Conn.(*net.TCPConn); ok {
if err := tcpConn.SetLinger(0); err != nil {
return err
}
}
return c.Conn.Close()
}
// InsecureTransport returns an http.Transport with InsecureSkipVerify set to true.
func InsecureTransport() *http.Transport {
return &http.Transport{
TLSClientConfig: &tls.Config{InsecureSkipVerify: true},
}
}
// ctl can be used to control whether a dialer can dial, and whether the resulting
// connection can read or write.
type NetCtl struct {
canDial bool
dialLimit uint64
dialCount uint64
onDial []func(net.Conn)
dlock sync.RWMutex
canRead bool
readLimit uint64
readCount uint64
readSpeed int
onRead []func([]byte)
rlock sync.RWMutex
canWrite bool
writeLimit uint64
writeCount uint64
writeSpeed int
onWrite []func([]byte)
wlock sync.RWMutex
conns []net.Conn
}
// NewNetCtl returns a new ctl with all fields set to true.
func NewNetCtl() *NetCtl {
return &NetCtl{
canDial: true,
canRead: true,
canWrite: true,
}
}
// SetCanDial sets whether the dialer can dial.
func (c *NetCtl) SetCanDial(canDial bool) {
c.dlock.Lock()
defer c.dlock.Unlock()
c.canDial = canDial
}
// SetDialLimit sets the maximum number of times dialers using this controller can dial.
func (c *NetCtl) SetDialLimit(limit uint64) {
c.dlock.Lock()
defer c.dlock.Unlock()
c.dialLimit = limit
}
// SetCanRead sets whether the connection can read.
func (c *NetCtl) SetCanRead(canRead bool) {
c.dlock.Lock()
defer c.dlock.Unlock()
for _, conn := range c.conns {
conn.Close()
}
c.rlock.Lock()
defer c.rlock.Unlock()
c.canRead = canRead
}
// SetReadLimit sets the maximum number of bytes that can be read.
func (c *NetCtl) SetReadLimit(limit uint64) {
c.dlock.Lock()
defer c.dlock.Unlock()
for _, conn := range c.conns {
conn.Close()
}
c.rlock.Lock()
defer c.rlock.Unlock()
c.readLimit = limit
c.readCount = 0
}
// SetReadSpeed sets the maximum number of bytes that can be read per second.
func (c *NetCtl) SetReadSpeed(speed int) {
c.dlock.Lock()
defer c.dlock.Unlock()
for _, conn := range c.conns {
conn.Close()
}
c.rlock.Lock()
defer c.rlock.Unlock()
c.readSpeed = speed
}
// SetCanWrite sets whether the connection can write.
func (c *NetCtl) SetCanWrite(canWrite bool) {
c.dlock.Lock()
defer c.dlock.Unlock()
for _, conn := range c.conns {
conn.Close()
}
c.wlock.Lock()
defer c.wlock.Unlock()
c.canWrite = canWrite
}
// SetWriteLimit sets the maximum number of bytes that can be written.
func (c *NetCtl) SetWriteLimit(limit uint64) {
c.dlock.Lock()
defer c.dlock.Unlock()
for _, conn := range c.conns {
conn.Close()
}
c.wlock.Lock()
defer c.wlock.Unlock()
c.writeLimit = limit
c.writeCount = 0
}
// SetWriteSpeed sets the maximum number of bytes that can be written per second.
func (c *NetCtl) SetWriteSpeed(speed int) {
c.dlock.Lock()
defer c.dlock.Unlock()
for _, conn := range c.conns {
conn.Close()
}
c.wlock.Lock()
defer c.wlock.Unlock()
c.writeSpeed = speed
}
// OnDial adds a callback that is called with the created connection when a dial is successful.
func (c *NetCtl) OnDial(f func(net.Conn)) {
c.dlock.Lock()
defer c.dlock.Unlock()
c.onDial = append(c.onDial, f)
}
// OnRead adds a callback that is called with the read bytes when a read is successful.
func (c *NetCtl) OnRead(fn func([]byte)) {
c.rlock.Lock()
defer c.rlock.Unlock()
c.onRead = append(c.onRead, fn)
}
// OnWrite adds a callback that is called with the written bytes when a write is successful.
func (c *NetCtl) OnWrite(fn func([]byte)) {
c.wlock.Lock()
defer c.wlock.Unlock()
c.onWrite = append(c.onWrite, fn)
}
// Disable is equivalent to disallowing dial, read and write.
func (c *NetCtl) Disable() {
c.SetCanDial(false)
c.SetCanRead(false)
c.SetCanWrite(false)
}
// Enable is equivalent to allowing dial, read and write.
func (c *NetCtl) Enable() {
c.SetCanDial(true)
c.SetCanRead(true)
c.SetCanWrite(true)
}
// NewDialer returns a new dialer controlled by the ctl.
func (c *NetCtl) NewRoundTripper(tlsConfig *tls.Config) http.RoundTripper {
return &http.Transport{
DialContext: func(ctx context.Context, network, addr string) (net.Conn, error) {
return c.dial(ctx, &net.Dialer{}, network, addr)
},
DialTLSContext: func(ctx context.Context, network, addr string) (net.Conn, error) {
return c.dial(ctx, &tls.Dialer{Config: tlsConfig}, network, addr)
},
TLSClientConfig: tlsConfig,
ResponseHeaderTimeout: time.Second,
ExpectContinueTimeout: time.Second,
}
}
// ctxDialer implements DialContext.
type ctxDialer interface {
DialContext(ctx context.Context, network, addr string) (net.Conn, error)
}
// dial dials using d, but only if the controller allows it.
func (c *NetCtl) dial(ctx context.Context, dialer ctxDialer, network, addr string) (net.Conn, error) {
c.dlock.Lock()
defer c.dlock.Unlock()
if !c.canDial {
return nil, errors.New("dial failed (not allowed)")
}
if c.dialLimit > 0 && c.dialCount >= c.dialLimit {
return nil, errors.New("dial failed (limit reached)")
}
conn, err := dialer.DialContext(ctx, network, addr)
if err != nil {
return nil, err
}
c.dialCount++
for _, fn := range c.onDial {
fn(conn)
}
c.conns = append(c.conns, conn)
return newConn(conn, c), nil
}
// read reads from r, but only if the controller allows it.
func (c *NetCtl) read(r io.Reader, b []byte) (int, error) {
c.rlock.Lock()
defer c.rlock.Unlock()
if !c.canRead {
return 0, errors.New("read failed (not allowed)")
}
if c.readLimit > 0 && c.readCount >= c.readLimit {
return 0, errors.New("read failed (limit reached)")
}
var rem uint64
if c.readLimit > 0 && c.readLimit-c.readCount < uint64(len(b)) {
rem = c.readLimit - c.readCount
} else {
rem = uint64(len(b))
}
c.rlock.Unlock()
n, err := newSlowReader(r, c.readSpeed).Read(b[:rem])
c.rlock.Lock()
c.readCount += uint64(n)
for _, fn := range c.onRead {
fn(b[:n])
}
return n, err
}
// write writes to w, but only if the controller allows it.
func (c *NetCtl) write(w io.Writer, b []byte) (int, error) {
c.wlock.Lock()
defer c.wlock.Unlock()
if !c.canWrite {
return 0, errors.New("write failed (not allowed)")
}
if c.writeLimit > 0 && c.writeCount >= c.writeLimit {
return 0, errors.New("write failed (limit exceeded)")
}
var rem uint64
if c.writeLimit > 0 && c.writeLimit-c.writeCount < uint64(len(b)) {
rem = c.writeLimit - c.writeCount
} else {
rem = uint64(len(b))
}
c.wlock.Unlock()
n, err := newSlowWriter(w, c.writeSpeed).Write(b[:rem])
c.wlock.Lock()
c.writeCount += uint64(n)
for _, fn := range c.onWrite {
fn(b[:n])
}
if uint64(n) < rem {
return n, fmt.Errorf("write incomplete (limit reached)")
}
return n, err
}
// conn is a wrapper around net.conn that can be used to control whether a connection can read or write.
type conn struct {
net.Conn
ctl *NetCtl
}
func newConn(c net.Conn, ctl *NetCtl) *conn {
return &conn{
Conn: c,
ctl: ctl,
}
}
// Read reads from the wrapped connection, but only if the controller allows it.
func (c *conn) Read(b []byte) (int, error) {
return c.ctl.read(c.Conn, b)
}
// Write writes to the wrapped connection, but only if the controller allows it.
func (c *conn) Write(b []byte) (int, error) {
return c.ctl.write(c.Conn, b)
}
// slowReader is an io.Reader that reads at a fixed rate.
type slowReader struct {
r io.Reader
// bytesPerSec is the number of bytes to read per second.
bytesPerSec int
}
func newSlowReader(r io.Reader, bytesPerSec int) *slowReader {
return &slowReader{
r: r,
bytesPerSec: bytesPerSec,
}
}
func (r *slowReader) Read(b []byte) (int, error) {
start := time.Now()
n, err := r.r.Read(b)
if r.bytesPerSec > 0 {
time.Sleep(time.Until(start.Add(time.Duration(n*r.bytesPerSec) * time.Second)))
}
return n, err
}
// slowWriter is an io.Writer that writes at a fixed rate.
type slowWriter struct {
w io.Writer
// bytesPerSec is the number of bytes to write per second.
bytesPerSec int
}
func newSlowWriter(w io.Writer, bytesPerSec int) *slowWriter {
return &slowWriter{
w: w,
bytesPerSec: bytesPerSec,
}
}
func (w *slowWriter) Write(b []byte) (int, error) {
start := time.Now()
n, err := w.w.Write(b)
if w.bytesPerSec > 0 {
time.Sleep(time.Until(start.Add(time.Duration(n*w.bytesPerSec) * time.Second)))
}
return n, err
}