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How did you relight the ball scene of shiny blender? #19
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Checkout the relighting dataset |
Can you share the script for relighting for the ball, or blend file? I want to do relighting with env maps used in NVDiffrecMC |
Is this blend script what you are looking for? Just change out the envmap in blender.
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But I couldn't find ball.blend file in the original ref-nerf repository. Where did you find it? |
@half-potato |
There is an arbitrary multiplier on the brightness, a global scaling that must be tuned when transferring a lighting condition. It is fundamental to the problem of relighting. Finding this global scaling isn't done on prediction phase, so it must be done when either testing PSNR or displaying the image. |
Is it done manually? |
No. It's just the ratio between the average brightness of the target images and the predicted images. |
This doesn't seem to be the same blender model used for rendering the ball scene. |
Just change the parameters for the shader. |
The original README file states like this. Is it possible to simulate the same Phong condition in Blender? |
Oh Dor has a script for that. Not sure where it is, email him. The relighting dataset uses blender GGX though. |
I can't find texture map or blender file of ball scene in RefNeRF repo, but I see relighted result of ball is reported on your paper. Is there any script file you guys used for relighting the ball?
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