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[Feature]: Ice effects on the cake #367

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Toy203 opened this issue Aug 24, 2024 · 5 comments
Open
1 task done

[Feature]: Ice effects on the cake #367

Toy203 opened this issue Aug 24, 2024 · 5 comments
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enhancement New feature or request

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@Toy203
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Toy203 commented Aug 24, 2024

What would you like to add in terms of software changes?

This might be a stretch but figured to throw it in the ring. How about in the frozen state of FE (when Intensify is mashed too fast), instead of turning the cake ring light off, the light slows down and then it just could be going all led on with a light blue until it gets back on working mode to simulate the ice around it?
might look cool, might look wonky dunno.

Would this request involve any specific hardware?

Just the cake ring led.

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@Toy203 Toy203 added the enhancement New feature or request label Aug 24, 2024
@DustinGrau
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Interesting. So basically once the cake "spins down" it just goes blue? The movie effect was to cause the pack to power down entirely so there was no movement (sparking) or system lights at all.

@Toy203
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Toy203 commented Sep 11, 2024

Yes it was just a passing though, and it could not work at all to be honest for folks who has a transparent lid in the cake. But i thought at the look of the entire pack shut down and the cake just glowing ice blue for few sec could be cool (no pun intended). I should try with spectral mode to see how it looks actually.

@DustinGrau
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Implementation of a switch to have a "Ice Over" lighting option is easy, but the animation is harder. We can leave this request open, and consider it for a possible later release. We've been talking about refactoring the cyclotron code which is grown quite complex with the animations currently in use. It doesn't leave us much room to alter the sequence as it stands today.

@Toy203
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Toy203 commented Sep 11, 2024

Well I like it for sure! XD
Didn't play along with brightness but I'd lower it quite a bit.

20240911_130936

20240911_130856

You rarely get to see the cake with static light, it looks terrific.

@DustinGrau
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Yeah, I was thinking if we could do some kind of low flickering effect it would look good. Steady-on isn't likely to give the same effect, and there's lots of animations we could potentially do if we can just break free of the current set patterns.

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