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Issue description:
Godot can't find wine for the rcedit command (Windows export). I tried to leave the wine option in the editor settings blank, I tried "wine", "/usr/bin/wine", ... When I click on browse I can't find it either, but it works if I run it in the terminal. It works in the normal download version of Godot but not in the Flatpak version so I think this is a permission thing.
Steps to reproduce:
Install Godot via Flatpak
Install wine
Try to find and use it in an export
The text was updated successfully, but these errors were encountered:
That's a normal limitation of flatpaks, they're sandboxed so they don't give you access to other system binaries. That's not something that we can fix in Godot sadly.
Ok, I understand. Would be helpful if the whole command would be printed in the output console to run the command by hand in the terminal as a solution.
You shouldn't have to use host wine anymore, Godot should be able to use org.winehq.Wine.
Unfortunately the way it's currently distributed is as a base app, but Godot can choose to distribute its own Wine as an extension (similar to how I did in the Fightcade Flatpak: com.fightcade.Fightcade.Wine
Godot version:
3.3 (Flatpak version)
OS/device including version:
Ubuntu 21.04
Issue description:
Godot can't find wine for the rcedit command (Windows export). I tried to leave the wine option in the editor settings blank, I tried "wine", "/usr/bin/wine", ... When I click on browse I can't find it either, but it works if I run it in the terminal. It works in the normal download version of Godot but not in the Flatpak version so I think this is a permission thing.
Steps to reproduce:
The text was updated successfully, but these errors were encountered: