Add "Extend Script" button to Scene Tree Dock #11289
Replies: 3 comments 5 replies
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I don't think that it's very clear that Assuming there is some support for
I think we should see how much demand there is for this, and how common it is to prefer one or the other in typical workflows. |
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It appears that as of dev7 the issue with custom nodes not having the extend script button has been fixed. However, I would love to see this feature also extended to instanced scenes that have scripts attached! |
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When working with instanced scenes and custom classes that have scripts attached, I often want to extend the attached script to add functionality to a specific instance or create a subclass that extends it. Personally, I want to do this more often than detaching the script, but only the detach script button is displayed at the top of the dock when these nodes are selected, requiring users to right click the node to reveal the extend script button.
I propose an option to show the extend and detach script buttons side by side at the top of the scene tree dock when an instanced scene or custom node with an attached script is selected. It's a small change but it would likely be simple to implement and could improve the user experience as I imagine many users encounter fewer scenarios where they need to detach a script from an instanced scene or custom class instead of extend it, and it could improve workflows that involve extending scripts often.
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