Input Map settings "Filter by Event" input prevents navigating the UI with the keyboard #11217
harrison-munitz
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Editor
Replies: 1 comment
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What I'd do is the following:
Additionally, I noticed you can't tab to the Close button of the project settings dialog (nor the Accept/Cancel buttons of the input editing dialog). We should fix this so that dialogs are fully usable on a keyboard again. (It works in Godot 3.5.3 but not 4.3.) |
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Problem
In
Project Settings
, under theInput Map
tab, the second input is a box labeledFilter by Event
which when focused, records any button presses to be used to filter the input list.If you try to navigate through the screen using a keyboard, as soon as you pass that input, it starts capturing all keyboard inputs, recording and listing the
Tab
or Arrow key button presses and preventing you from navigating through the screen with the keyboard anymore.This is both an accessibility and QOL problem, as it makes it effectively impossible to edit this part of the settings by keyboard only.
Suggestion
Ideally, you would need to press
Enter
or something to initiate using the box, at least if focused by keyboard and not the mouse, and ideally there would also be some way to escape the keyboard capture using only the keyboard, like holdingEscape
for a second, or something like that.Beta Was this translation helpful? Give feedback.
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