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Doom3 BFG (Ubuntu arm64) #203
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The last OpenGL support version is 1.4.0, only need OpenGL3.2. You can try this version, or using Vulkan. |
Unfortunately, Vulkan support has not yet been added to my board. OpenGLES 3.2 remains the best choice. |
Not support OpenGL3.2? OpenGLES3.2 is sub set of OpenGL4.X. I suggest using desktop OpenGL. |
I tried to compile along the path /com.n0n3m4.diii4a/Q3E/src/main/jniI but got the following errors: |
artem@artem-desktop:~/builds/com.n0n3m4.diii4a/Q3E/src/main/jni$ cmake -B build -- Configuring incomplete, errors occurred! |
Exclude DOOM3/Quake4/Prey, others only for Android NDK build |
Possible port to Linux in the future Doom3 BFG (with gles render)? |
No time to do it now. And I don't know why not use OpenGL desktop version(Support stereo renderer, DXT compression textures), has desktop device support OpenGLES3.2 and not support OpenGL3.2? |
And you must try build OpenGL version, because this GLES3.2 port's rendering has problems on Mali GPU. |
If using idTech4A++, please remove base/renderprogs/idtech4amm.version and restart. |
Only folder that named `renderprogs`
At 2024-07-06 15:46:17, "ArtemS2" ***@***.***> wrote:
For the linux version, do I need to explain the base folders from the repository and the original game folders with file replacement?
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New errors: |
I don't know.
在 2024-07-06 16:18:40,"ArtemS2" ***@***.***> 写道:
New errors have errors:
start2.log
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I'll try to build a debug version |
GNU gdb (Ubuntu 12.1-0ubuntu1~22.04.2) 12.1 For help, type "help". Temporary breakpoint 1, main (argc=1, argv=0xffffffffefd8) at /home/artem/builds/com.n0n3m4.diii4a-master/Q3E/src/main/jni/doom3bfg/neo/sys/posix/platform_linux.cpp:514 |
Please add the ability to build doom 3 bfg for Linux.
The original Doom 3 BFG has too high requirements for the OpenGL version. :(
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