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Creating ball joint between models #2216
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Currently, it is only possible to create "fixed" joints dynamically using detachable joints. |
Thank you for your reply. Is there a plan to have this kind of feature soon on ignition gazebo? Link towards the model armada: Link towards the model crazy2fly drone: The behaviour is that changing the type of joint in world from Thanks in advance |
That's currently not in the roadmap. We would accept PRs though :)
It's difficult to tell. One thing I noticed is you have a link with a mass of |
@rteklewold I am trying the similar thing on a different application of aerial cables. Did you solve your issue ? Can you let me know how did you solve your problem ? |
Hello
I would like to know if it is possible to create a ball joint between two models using ignition gazebo plugin. On gazebo classic , it is possible to connect two models by creating a joint during runtime by adding such a code in a plugin:
physics::JointPtr j2; j2 = world->Physics()->CreateJoint("ball", d1); j2->Attach(l2, lb); j2->Load(l2, lb, pose_joint); j2->SetModel(cable); j2->Init();
Is there an equivalent feature on ignition gazebo? I have tried detachable joint but using that makes my drone unstable for some reason. I am trying to make a simulation of aerial cable towed system and I need to connect drones with links of another model using a ball joint.
Thank you
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