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SexyMap_Wrath.lua
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SexyMap_Wrath.lua
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local name, sm = ...
sm.core = {}
local mod = sm.core
local L = sm.L
sm.backdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
insets = {left = 4, top = 4, right = 4, bottom = 4}, -- Change the Clock/Coords/ZoneText clamp if this is changed
edgeSize = 16,
tile = true,
}
mod.frame = CreateFrame("Frame")
mod.button = CreateFrame("Button")
mod.font = mod.button:CreateFontString()
mod.frame:Hide()
mod.button:Hide()
mod.deepCopyHash = function(t)
local nt = {}
for k, v in pairs(t) do
if type(v) == "table" then
nt[k] = mod.deepCopyHash(v)
else
nt[k] = v
end
end
return nt
end
mod.frame:SetScript("OnEvent", function(_, event, ...)
mod[event](sm, ...)
end)
mod.options = {
type = "group",
name = name,
args = {
lock = {
order = 1,
name = L["Lock Minimap"],
type = "toggle",
get = function()
return mod.db.lock
end,
set = function(info, v)
mod.db.lock = v
Minimap:SetMovable(not mod.db.lock)
end,
},
clamp = {
order = 2,
type = "toggle",
name = L["Clamp to screen"],
desc = L["Prevent the minimap from being moved off the screen"],
get = function()
return mod.db.clamp
end,
set = function(info, v)
mod.db.clamp = v
Minimap:SetClampedToScreen(v)
end,
},
rotate = {
order = 3,
type = "toggle",
name = ROTATE_MINIMAP,
desc = OPTION_TOOLTIP_ROTATE_MINIMAP,
get = function()
return mod.db.rotate
end,
set = function(_, value)
if value then
mod.db.rotate = true
C_CVar.SetCVar("rotateMinimap", 1)
else
mod.db.rotate = nil
C_CVar.SetCVar("rotateMinimap", 0)
end
end,
},
rightClickToConfig = {
order = 4,
type = "toggle",
name = L["Right Click Configure"],
desc = L["Right clicking the map will open the SexyMap options"],
get = function()
return mod.db.rightClickToConfig
end,
set = function(info, v)
mod.db.rightClickToConfig = v
end,
},
scale = {
order = 5,
type = "range",
name = L["Scale"],
min = 0.2,
max = 3.0,
step = 0.01,
bigStep = 0.01,
width = 2,
get = function(info)
return mod.db.scale or 1
end,
set = function(info, v)
mod.db.scale = v
Minimap:SetScale(v)
end,
},
northTag = {
order = 6,
type = "toggle",
name = L["Show North Tag"],
get = function()
return mod.db.northTag
end,
set = function(info, v)
if not MinimapNorthTag then return end
if v then
MinimapNorthTag.Show = MinimapNorthTag.oldShow
MinimapNorthTag.oldShow = nil
MinimapCompassTexture.Show = MinimapCompassTexture.oldShow
MinimapCompassTexture.oldShow = nil
if C_CVar.GetCVarBool("rotateMinimap") then
MinimapCompassTexture:Show()
else
MinimapNorthTag:Show()
end
else
MinimapNorthTag:Hide()
MinimapNorthTag.oldShow = MinimapNorthTag.Show
MinimapNorthTag.Show = MinimapNorthTag.Hide
MinimapCompassTexture:Hide()
MinimapCompassTexture.oldShow = MinimapCompassTexture.Show
MinimapCompassTexture.Show = MinimapCompassTexture.Hide
end
mod.db.northTag = v
end,
hidden = not MinimapNorthTag,
},
zoom = {
order = 7,
type = "range",
name = L["Auto Zoom-Out Delay"],
desc = L["If you zoom into the map, this feature will automatically zoom out after the selected period of time (seconds). Using a value of 0 will disable Auto Zoom-Out."],
width = 2,
min = 0,
max = 30,
step = 1,
bigStep = 1,
get = function()
return mod.db.autoZoom
end,
set = function(info, v)
mod.db.autoZoom = v
end,
},
spacer1 = {
order = 8,
type = "description",
width = "full",
name = "\n\n",
},
presetHeader = {
order = 9,
type = "header",
name = L["Preset"],
},
spacer2 = {
order = 10,
type = "description",
width = "full",
name = L["Quickly change the look of your minimap by using a minimap preset."].."\n",
},
spacer3 = {
order = 12,
type = "description",
width = 0.5,
name = "",
},
spacer4 = {
order = 14,
type = "description",
width = "full",
name = "\n",
},
profilesHeader = {
order = 15,
type = "header",
name = L["Profiles"],
},
spacer5 = {
order = 16,
type = "description",
width = "full",
name = L["Use the global profile if you want the same look on every character, or use a character-specific profile for a unique look on each character."].."\n",
},
globalProf = {
order = 17,
type = "toggle",
name = L["Use Global Profile"],
width = "full",
confirm = function(info, v)
if v and SexyMap2DB.global then
return L["A global profile already exists. You will be switched over to it and your UI will be reloaded, are you sure?"]
elseif v and not SexyMap2DB.global then
return L["No global profile exists. Your current profile will be copied over and used as the global profile, are you sure? This will also reload your UI."]
elseif not v then
return L["Are you sure you want to switch back to using a character specific profile? This will reload your UI."]
end
end,
get = function()
local char = (UnitName("player").."-"..GetRealmName())
return type(SexyMap2DB[char]) == "string"
end,
set = function(info, v)
local char = (UnitName("player").."-"..GetRealmName())
if v then
if not SexyMap2DB.global then
SexyMap2DB.global = mod.deepCopyHash(SexyMap2DB[char])
end
SexyMap2DB[char] = "global"
ReloadUI()
else
SexyMap2DB[char] = nil
ReloadUI()
end
end,
},
copy = {
type = "select",
name = L["Copy a Profile"],
order = 18,
confirm = true,
confirmText = L["Copying this profile will reload your UI, are you sure?"],
values = function()
local tbl = {}
for k,v in pairs(SexyMap2DB) do
if k ~= "presets" and k ~= "global" and k ~= (UnitName("player").."-"..GetRealmName()) and type(v) == "table" then
tbl[k]=k
end
end
return tbl
end,
set = function(info, v)
local char = (UnitName("player").."-"..GetRealmName())
SexyMap2DB[char] = mod.deepCopyHash(SexyMap2DB[v])
ReloadUI()
end,
disabled = function()
local char = (UnitName("player").."-"..GetRealmName())
if type(SexyMap2DB[char]) == "string" then
return true
end
for k,v in pairs(SexyMap2DB) do
if k ~= "presets" and k ~= "global" and k ~= char and type(v) == "table" then
return false
end
end
return true
end,
},
delete = {
type = "select",
name = L["Delete a Profile"],
order = 19,
confirm = true,
confirmText = L["Really delete this profile?"],
values = function()
local tbl = {}
for k,v in pairs(SexyMap2DB) do
if k ~= "presets" and k ~= "global" and k ~= (UnitName("player").."-"..GetRealmName()) and type(v) == "table" then
tbl[k]=k
end
end
return tbl
end,
set = function(info, v)
SexyMap2DB[v] = nil
end,
disabled = function()
local char = (UnitName("player").."-"..GetRealmName())
if type(SexyMap2DB[char]) == "string" then
return true
end
for k,v in pairs(SexyMap2DB) do
if k ~= "presets" and k ~= "global" and k ~= char and type(v) == "table" then
return false
end
end
return true
end,
},
reset = {
type = "execute",
name = L["Reset Current Profile"],
confirm = true,
confirmText = L["Resetting this profile will reload your UI, are you sure?"],
order = 20,
func = function()
local char = UnitName("player").."-"..GetRealmName()
SexyMap2DB[char] = nil
ReloadUI()
end,
disabled = function()
local char = (UnitName("player").."-"..GetRealmName())
if type(SexyMap2DB[char]) == "string" then
return true
end
end,
},
}
}
function mod:ADDON_LOADED(addon)
if addon == "SexyMap" then
mod.frame:UnregisterEvent("ADDON_LOADED")
if type(SexyMap2DB) ~= "table" then
SexyMap2DB = {}
end
-- XXX 9.0.1
for character, tbl in next, SexyMap2DB do
if tbl.borders and tbl.borders.backdrop and tbl.borders.backdrop.settings then
local tex = tbl.borders.backdrop.settings.bgFile
if type(tex) == "string" then
if tex == "Interface\\Addons\\SexyMap\\media\\rusticbg" then
tbl.borders.backdrop.settings.bgFile = 249644
elseif tex == "Interface\\Addons\\SexyMap\\media\\ruinsbg" then
tbl.borders.backdrop.settings.bgFile = 191258
end
end
end
end
if SexyMap2DB.presets then
for name, tbl in next, SexyMap2DB.presets do
if tbl.backdrop and tbl.backdrop.settings then
local tex = tbl.backdrop.settings.bgFile
if type(tex) == "string" then
if tex == "Interface\\Addons\\SexyMap\\media\\rusticbg" then
tbl.backdrop.settings.bgFile = 249644
elseif tex == "Interface\\Addons\\SexyMap\\media\\ruinsbg" then
tbl.backdrop.settings.bgFile = 191258
end
end
end
end
end
-- XXX end
local char = UnitName("player").."-"..GetRealmName()
if not SexyMap2DB[char] then
SexyMap2DB[char] = {}
end
local dbToDispatch
if type(SexyMap2DB[char]) == "string" then
if not SexyMap2DB.global then
SexyMap2DB.global = {}
end
dbToDispatch = SexyMap2DB.global
else
dbToDispatch = SexyMap2DB[char]
end
if not dbToDispatch.core then
dbToDispatch.core = {
lock = false,
clamp = true,
rightClickToConfig = true,
autoZoom = 5,
northTag = true,
shape = "Interface\\AddOns\\SexyMap\\shapes\\circle.tga",
}
end
mod.db = dbToDispatch.core
mod.loadModules = {}
for k,v in pairs(sm) do
if v.OnInitialize then
v:OnInitialize(dbToDispatch)
v.OnInitialize = nil
tinsert(mod.loadModules, k)
end
end
mod.ADDON_LOADED = nil
end
end
mod.frame:RegisterEvent("ADDON_LOADED")
function mod:PLAYER_LOGIN()
mod.frame:UnregisterEvent("PLAYER_LOGIN")
-- Setup config
LibStub("AceConfigRegistry-3.0"):RegisterOptionsTable(name, mod.options, true)
local _, categoryID = LibStub("AceConfigDialog-3.0"):AddToBlizOptions(name)
-- Configure slash handler
SlashCmdList.SexyMap = function()
Settings.OpenToCategory(categoryID)
end
SLASH_SexyMap1 = "/minimap"
SLASH_SexyMap2 = "/sexymap"
Minimap:SetScript("OnMouseUp", function(frame, button)
if button == "RightButton" and mod.db.rightClickToConfig then
SlashCmdList.SexyMap()
else
Minimap_OnClick(frame, button)
end
end)
mod:SetupMap()
-- Load the modules in alphabetical order
table.sort(mod.loadModules)
for i=1, #mod.loadModules do
sm[mod.loadModules[i]]:OnEnable()
sm[mod.loadModules[i]].OnEnable = nil
end
mod.PLAYER_LOGIN = nil
end
mod.frame:RegisterEvent("PLAYER_LOGIN")
-- Hopefully temporary workaround for string size functions returning 0 for foreign fonts at PLAYER_LOGIN on a cold boot
function mod:LOADING_SCREEN_DISABLED()
mod.frame:UnregisterEvent("LOADING_SCREEN_DISABLED")
if not mod.PLAYER_LOGIN then -- Only if PLAYER_LOGIN has fired before LOADING_SCREEN_DISABLED
for i=1, #mod.loadModules do
local module = sm[mod.loadModules[i]]
if module and module.OnLoadingScreenOver then
sm[mod.loadModules[i]]:OnLoadingScreenOver()
sm[mod.loadModules[i]].OnLoadingScreenOver = nil
end
end
mod.loadModules = nil
end
mod.LOADING_SCREEN_DISABLED = nil
end
mod.frame:RegisterEvent("LOADING_SCREEN_DISABLED")
if mod.frame.GetFrameStrata(Minimap) ~= "LOW" then
mod.frame.SetFrameStrata(Minimap, "LOW") -- Blizz Defaults patch 9.0.1 Minimap.xml
end
if mod.frame.GetFrameLevel(Minimap) ~= 2 then
mod.frame.SetFrameLevel(Minimap, 2) -- Blizz Defaults patch 9.0.1 Minimap.xml
end
-- Prevent the damage caused by automagic fuckery when a frame changes parent by locking the strata/level in place
mod.frame.SetFixedFrameStrata(Minimap, true)
mod.frame.SetFixedFrameLevel(Minimap, true)
mod.frame.SetParent(Minimap, UIParent)
-- Prevent some addons doing dumb things that breaks SexyMap. #175
hooksecurefunc(Minimap, "SetParent", function()
mod.frame.SetParent(Minimap, UIParent)
end)
-- Make sure the various minimap buttons follow the minimap
-- We do this before login to prevent button placement issues
MinimapBackdrop:ClearAllPoints()
MinimapBackdrop:SetPoint("CENTER", Minimap, "CENTER", -8, -23)
function mod:SetupMap()
local Minimap = Minimap
-- Hide the Minimap during a pet battle
mod.frame:RegisterEvent("PET_BATTLE_OPENING_START")
mod.PET_BATTLE_OPENING_START = function()
Minimap:Hide()
end
mod.frame:RegisterEvent("PET_BATTLE_CLOSE")
mod.PET_BATTLE_CLOSE = function()
Minimap:Show()
end
-- Hide the Minimap during combat. Remove the comments (--) to enable.
--mod.frame:RegisterEvent("PLAYER_REGEN_DISABLED")
--mod.PLAYER_REGEN_DISABLED = function()
-- Minimap:Hide()
--end
--mod.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
--mod.PLAYER_REGEN_ENABLED = function()
-- Minimap:Show()
--end
-- This is our method of cancelling timers, we only let the very last scheduled timer actually run the code.
-- We do this by using a simple counter, which saves us using the more expensive C_Timer.NewTimer API.
local started, current = 0, 0
--[[ Auto Zoom Out ]]--
local zoomOut = function()
current = current + 1
if started == current then
for i = 1, Minimap:GetZoom() or 0 do
Minimap_ZoomOutClick() -- Call it directly so we don't run our own hook
end
started, current = 0, 0
end
end
local zoomBtnFunc = function()
if mod.db.autoZoom > 0 then
started = started + 1
C_Timer.After(mod.db.autoZoom, zoomOut)
end
end
zoomBtnFunc()
MinimapZoomIn:HookScript("OnClick", zoomBtnFunc)
MinimapZoomOut:HookScript("OnClick", zoomBtnFunc)
--[[ MouseWheel Zoom ]]--
Minimap:EnableMouseWheel(true)
Minimap:SetScript("OnMouseWheel", function(frame, d)
if d > 0 then
MinimapZoomIn:Click()
elseif d < 0 then
MinimapZoomOut:Click()
end
end)
MinimapCluster:EnableMouse(false) -- Don't leave an invisible dead zone
-- Removes the circular "waffle-like" texture that shows when using a non-circular minimap in the blue quest objective area.
--Minimap:SetArchBlobRingScalar(0)
--Minimap:SetArchBlobRingAlpha(0)
--Minimap:SetQuestBlobRingScalar(0)
--Minimap:SetQuestBlobRingAlpha(0)
if not mod.db.northTag then
MinimapNorthTag:Hide()
MinimapNorthTag.oldShow = MinimapNorthTag.Show
MinimapNorthTag.Show = MinimapNorthTag.Hide
MinimapCompassTexture:Hide()
MinimapCompassTexture.oldShow = MinimapCompassTexture.Show
MinimapCompassTexture.Show = MinimapCompassTexture.Hide
end
MinimapBorderTop:Hide()
Minimap:RegisterForDrag("LeftButton")
Minimap:SetClampedToScreen(mod.db.clamp)
Minimap:SetScale(mod.db.scale or 1)
Minimap:SetMovable(not mod.db.lock)
if mod.db.rotate then
C_CVar.SetCVar("rotateMinimap", 1)
end
--hooksecurefunc(MinimapCluster, "SetRotateMinimap", function()
-- if mod.db.rotate then
-- C_CVar.SetCVar("rotateMinimap", 1)
-- end
--end)
Minimap:SetScript("OnDragStart", function(self) if self:IsMovable() then self:StartMoving() end end)
Minimap:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing()
local p, _, rp, x, y = Minimap:GetPoint()
mod.db.point, mod.db.relpoint, mod.db.x, mod.db.y = p, rp, x, y
end)
if mod.db.point then
Minimap:ClearAllPoints()
Minimap:SetPoint(mod.db.point, UIParent, mod.db.relpoint, mod.db.x, mod.db.y)
end
self.SetupMap = nil
end
function mod:RegisterModuleOptions(modName, optionTbl, displayName)
LibStub("AceConfigRegistry-3.0"):RegisterOptionsTable(name..modName, optionTbl, true)
LibStub("AceConfigDialog-3.0"):AddToBlizOptions(name..modName, displayName, name)
end