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framebuffer fetch ? #13

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metora opened this issue Jul 31, 2018 · 0 comments
Open

framebuffer fetch ? #13

metora opened this issue Jul 31, 2018 · 0 comments

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@metora
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metora commented Jul 31, 2018

Hi

does adreno 500 support native framebuffer fetch? or using some trick to implement it?

In my experience, Adreno need to do vkCmdNextSubpass when I use current framebuffer to be a input attactment in Vulkan.
In other brand that can be use it directly without vkCmdNextSubpass.

So I guest Adreno need to do blit framebuffer to system memory or GMEM / 3 or somewhere, then use image load/fetch it, like a texture barrier operation.

By the way, does it possible to implement glBlitFramebufferByRegion, like glMemoryBarrierByRegion instead of glMemoryBarrier, to be tile friendly?

Thank you

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