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does adreno 500 support native framebuffer fetch? or using some trick to implement it?
In my experience, Adreno need to do vkCmdNextSubpass when I use current framebuffer to be a input attactment in Vulkan.
In other brand that can be use it directly without vkCmdNextSubpass.
So I guest Adreno need to do blit framebuffer to system memory or GMEM / 3 or somewhere, then use image load/fetch it, like a texture barrier operation.
By the way, does it possible to implement glBlitFramebufferByRegion, like glMemoryBarrierByRegion instead of glMemoryBarrier, to be tile friendly?
Thank you
The text was updated successfully, but these errors were encountered:
Hi
does adreno 500 support native framebuffer fetch? or using some trick to implement it?
In my experience, Adreno need to do vkCmdNextSubpass when I use current framebuffer to be a input attactment in Vulkan.
In other brand that can be use it directly without vkCmdNextSubpass.
So I guest Adreno need to do blit framebuffer to system memory or GMEM / 3 or somewhere, then use image load/fetch it, like a texture barrier operation.
By the way, does it possible to implement glBlitFramebufferByRegion, like glMemoryBarrierByRegion instead of glMemoryBarrier, to be tile friendly?
Thank you
The text was updated successfully, but these errors were encountered: