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Position Project

Camera projection using the render of "World Position" and camera.

The most important advantage of this one is that it's a very light tool (you don't need to import in nuke a heavy mesh). So it's fast and easy to use, but still has to have the position pass and the 3D camera 😉

Tool details:

P Channel: To select the Position Pass channel.

Project Frame: Select the reference frame (hold the camera who do the projection).

Hold Image: To frame hold the input image as the same frame as the camera.

Crop: To project or not outside of the format area.

Antialiasing: To reduce the edges aliasing problems.

(Un)Premult: To keep nice shapes on edges.