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OSCTransmitter.cs
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OSCTransmitter.cs
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#region licence/info
// OSC.NET - Open Sound Control for .NET
// http://luvtechno.net/
//
// Copyright (c) 2006, Yoshinori Kawasaki
// All rights reserved.
//
// Changes and improvements:
// Copyright (c) 2005-2008 Martin Kaltenbrunner <[email protected]>
// As included with
// http://reactivision.sourceforge.net/
//
// Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
// * Neither the name of "luvtechno.net" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
// WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// adapted by François Zajéga - 2014nov11 - <[email protected]>
// http://frankiezafe.org
#endregion licence/info
using System;
using System.Net;
using System.Net.Sockets;
using System.Diagnostics;
namespace VVVV_OSC
{
/// <summary>
/// OSCTransmitter
/// </summary>
public class OSCTransmitter
{
protected UdpClient udpClient;
protected string remoteHost;
protected int remotePort;
public OSCTransmitter(string remoteHost, int remotePort)
{
this.remoteHost = remoteHost;
this.remotePort = remotePort;
Connect();
}
public void Connect()
{
if(this.udpClient != null) Close();
this.udpClient = new UdpClient(this.remoteHost, this.remotePort);
}
public void Close()
{
this.udpClient.Close();
this.udpClient = null;
}
public int Send(OSCPacket packet)
{
int byteNum = 0;
byte[] data = packet.BinaryData;
try
{
byteNum = this.udpClient.Send(data, data.Length);
}
catch (Exception e)
{
Debug.WriteLine(e.Message);
Debug.WriteLine(e.StackTrace);
}
return byteNum;
}
}
}