From 36f6803e386c3a0a3c72fc4f29bd535c02237ab8 Mon Sep 17 00:00:00 2001 From: Phillip Thelen Date: Thu, 20 Jul 2023 22:45:02 +0200 Subject: [PATCH] New generator: WallRack A wall mounted (spice) rack --- boxes/generators/wallrack.py | 91 ++++++++++++++++++++++++++++++++++++ 1 file changed, 91 insertions(+) create mode 100644 boxes/generators/wallrack.py diff --git a/boxes/generators/wallrack.py b/boxes/generators/wallrack.py new file mode 100644 index 00000000..b0c7939f --- /dev/null +++ b/boxes/generators/wallrack.py @@ -0,0 +1,91 @@ +# Copyright (C) 2013-2023 Florian Festi +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see . + +from boxes import * +from functools import partial + + +class WallRack(Boxes): + """Rack spices or other things to be mounted on a wall""" + + ui_group = "WallMounted" + + def __init__(self): + Boxes.__init__(self) + + self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=1.0) + self.addSettingsArgs(edges.MountingSettings) + self.addSettingsArgs(edges.HandleEdgeSettings) + + self.buildArgParser(x=200, y=50, sh="100*3", outside=False) + self.argparser.add_argument( + "--top_edge", action="store", + type=ArgparseEdgeType("eEGy"), choices=list("eEGy"), + default="G", help="edge type for top edge") + self.argparser.add_argument("--full_height_top", type=boolarg, default=True, help="Add full height of topmost rack to the back panel") + self.argparser.add_argument( + "--wall_height", action="store", type=float, default=20.0, + help="height of walls") + self.argparser.add_argument( + "--back_height", action="store", type=float, default=1.5, + help="height of the back as fraction of the front height") + self.argparser.add_argument( + "--side_edges", action="store", + type=ArgparseEdgeType("Fh"), choices=list("Fh"), + default="h", help="edge type holding the shelfs together") + self.argparser.add_argument( + "--flat_bottom", type=boolarg, default=False, help="Make bottom Flat, so that the rack can also stand") + + def generate_shelves(self, x, y, front_height, back_height): + se = self.side_edges + for i in range(len(self.sh)): + self.rectangularWall(x, y, "ffff", move="up", label=f"shelf {i+1}") + self.rectangularWall(x, front_height, se + "fef", move="up", label=f"front lip {i+1}") + self.trapezoidWall(y, front_height, back_height, se + "fe" + se, move="right", label=f"right lip {i+1}") + self.trapezoidWall(y, front_height, back_height, se + "fe" + se, move="up", label=f"left lip {i+1}") + self.move(y + self.thickness*2, back_height, "left", before=True) + + #Generate finger holes for back part + def generate_finger_holes(self, x, back_height): + t = self.thickness + pos_y = 0 + for h in self.sh: + self.fingerHolesAt(t*0.5, pos_y + 0.5*t, x, 0) + self.fingerHolesAt(0, pos_y + t, back_height, 90) + self.fingerHolesAt(x+t, pos_y + t, back_height, 90) + pos_y += h + + def render(self): + x, y, front_height = self.x, self.y, self.wall_height + back_height = front_height * self.back_height + t = self.thickness + if self.outside: + x = self.adjustSize(x, "h", "f") + y = self.adjustSize(y) + front_height = self.adjustSize(front_height) + back_height = self.adjustSize(back_height) + + if self.full_height_top: + total_height = sum(self.sh) + else: + total_height = sum(self.sh[:-1]) + back_height + + be = "e" if self.flat_bottom and self.side_edges == "F" else "E" + if be == "E" and self.full_height_top: + total_height -= t + + self.rectangularWall(x+self.thickness, total_height, be + "E" + self.top_edge + "E", + callback=[partial(self.generate_finger_holes, x, back_height)], label="back wall", move="right") + self.generate_shelves(x, y, front_height, back_height)