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exultmenu.cc
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exultmenu.cc
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/*
* Copyright (C) 2000-2013 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "menulist.h"
#include "exultmenu.h"
#include "exult.h"
#include "mouse.h"
#include "gamewin.h"
#include "ibuf8.h"
#include "game.h"
#include "bggame.h"
#include "sigame.h"
#include "Audio.h"
#include "font.h"
#include "cheat.h"
#include "Configuration.h"
#include "txtscroll.h"
#include "data/exult_flx.h"
#include "palette.h"
#include "shapeid.h"
#include "XMidiFile.h"
#include "databuf.h"
#include "fnames.h"
#include "gamemgr/modmgr.h"
#include "gumps/Gamemenu_gump.h"
#include "shapeid.h"
#include "ignore_unused_variable_warning.h"
#include "array_size.h"
#if 0
static bool get_play_intro(void);
static void set_play_intro(bool);
static bool get_play_1st_scene(void);
static void set_play_1st_scene(bool);
#endif
#define MAX_GAMES 100
static inline bool handle_menu_click(
int id,
int &first,
int last_page,
int pagesize
) {
switch (id) {
case -8:
first = 0;
return true;
case -7:
first -= pagesize;
return true;
case -6:
first += pagesize;
return true;
case -5:
first = last_page;
return true;
default:
return false;
}
}
int maximum_size(Font *font, const char *options[], int num_choices, int centerx) {
ignore_unused_variable_warning(centerx);
int max_width = 0, width;
for (int i = 0; i < num_choices; i++) {
width = font->get_text_width(options[i]);
if (width > max_width)
max_width = width;
}
max_width += 16;
return max_width;
}
void create_scroller_menu(MenuList *menu, Font *fonton, Font *font, int first, int pagesize, int num_choices, int xpos, int ypos) {
const char *menuscroller[] = {
"FIRST",
"PREVIOUS",
"NEXT",
"LAST"
};
int ncount = array_size(menuscroller);
assert(ncount == 4);
int max_width = maximum_size(font, menuscroller, ncount, xpos);
xpos = xpos - max_width * 3 / 2;
num_choices--;
int lastpage = num_choices - num_choices % pagesize;
for (int i = 0; i < ncount; i++) {
//Check to see if this entry is needed at all:
if (!((i < 2 && first == 0) ||
(i == 0 && first == pagesize) ||
(i >= 2 && lastpage == first) ||
(i == 3 && lastpage == first + pagesize))) {
MenuTextEntry *entry = new MenuTextEntry(fonton, font, menuscroller[i],
xpos, ypos);
//These commands have negative ids:
entry->set_id(i - 8);
menu->add_entry(entry);
}
xpos += max_width;
}
}
ExultMenu::ExultMenu(Game_window *gw)
: font(0), fonton(0), navfont(0), navfonton(0) {
gwin = gw;
ibuf = gwin->get_win()->get_ib8();
const char *fname = BUNDLE_CHECK(BUNDLE_EXULT_FLX, EXULT_FLX);
fontManager.add_font("CREDITS_FONT", fname, EXULT_FLX_FONT_SHP, 1);
fontManager.add_font("HOT_FONT", fname, EXULT_FLX_FONTON_SHP, 1);
fontManager.add_font("NAV_FONT", fname, EXULT_FLX_NAVFONT_SHP, 1);
fontManager.add_font("HOT_NAV_FONT", fname, EXULT_FLX_NAVFONTON_SHP, 1);
calc_win();
exult_flx.load(fname);
}
ExultMenu::~ExultMenu() {
}
void ExultMenu::calc_win() {
centerx = gwin->get_width() / 2;
centery = gwin->get_height() / 2;
Font *fnt = font ? font : fontManager.get_font("CREDITS_FONT");
pagesize = 2 * ((gwin->get_win()->get_full_height() - 5 * fnt->get_text_height() - 15) / 45);
}
void ExultMenu::setup() {
ModManager *mm = gamemanager->get_bg();
if (!mm) mm = gamemanager->get_si();
if (!mm) mm = gamemanager->get_game(0);
if (!mm) {
std::cerr << "No games found. Unable to show gumps in Exult menu." << std::endl;
return;
}
//ModManager mm_exult_menu_game (*mm);
//mm_exult_menu_game.set_game_type(EXULT_MENU_GAME);
Game *exult_menu_game = Game::create_game(mm);
if (!Shape_manager::get_instance()->load_gumps_minimal()) {
std::cerr << "Unable to show gumps in Exult menu." << std::endl;
return;
}
Mouse::mouse = menu_mouse;
gwin->clear_screen(true);
Palette *gpal = gwin->get_pal();
gpal->fade(0, 1, 0);
gwin->set_in_exult_menu(true);
Gamemenu_gump::do_exult_menu();
gwin->set_in_exult_menu(false);
Mouse::mouse = 0;
delete exult_menu_game;
game = exult_menu_game = 0;
gwin->clear_screen(true);
gpal->load(BUNDLE_CHECK(BUNDLE_EXULT_FLX, EXULT_FLX), EXULT_FLX_EXULT0_PAL);
gpal->apply();
#if 0
Palette *gpal = gwin->get_pal();
Font *font = fontManager.get_font("CREDITS_FONT");
Font *fonton = fontManager.get_font("HOT_FONT");
MenuList menu;
#ifdef HAVE_OPENGL
Shape_frame *setupbg = 0;
if (GL_manager::get_instance()) {
int w = gwin->get_win()->get_full_width(), h = gwin->get_win()->get_full_height();
Image_buffer8 *buf = dynamic_cast<Image_buffer8 *>
(gwin->get_win()->get_ib8()->create_another(w, h));
assert(buf);
buf->fill8(0);
setupbg = new Shape_frame(buf->get_bits(), w, h, 0, 0, true);
delete buf;
}
menu.set_background(setupbg);
#endif
int menuypos = centery - 44;
MenuTextChoice *palfades = new MenuTextChoice(fonton, font, "PALETTE FADES",
centerx, menuypos);
palfades->add_choice("Off");
palfades->add_choice("On");
palfades->set_choice(gwin->get_pal()->get_fades_enabled() ? 1 : 0);
menu.add_entry(palfades);
menuypos += 11;
MenuTextChoice *playintro = new MenuTextChoice(fonton, font, "PLAY INTRODUCTION",
centerx, menuypos);
playintro->add_choice("Off");
playintro->add_choice("On");
playintro->set_choice(get_play_intro() ? 1 : 0);
menu.add_entry(playintro);
menuypos += 11;
MenuTextChoice *playscene = new MenuTextChoice(fonton, font, "PLAY FIRST SCENE",
centerx, menuypos);
playscene->add_choice("Off");
playscene->add_choice("On");
playscene->set_choice(get_play_1st_scene() ? 1 : 0);
menu.add_entry(playscene);
menuypos += 11;
MenuTextChoice *cheating = new MenuTextChoice(fonton, font, "CHEATING",
centerx, menuypos);
cheating->add_choice("Off");
cheating->add_choice("On");
cheating->set_choice(cheat() ? 1 : 0);
menu.add_entry(cheating);
menuypos += 11;
MenuTextEntry *ok = new MenuTextEntry(fonton, font, "OK",
centerx - 64, centery + 55);
int ok_button = menu.add_entry(ok);
MenuTextEntry *cancel = new MenuTextEntry(fonton, font, "CANCEL",
centerx + 64, centery + 55);
int cancel_button = menu.add_entry(cancel);
menu.set_selection(0);
gwin->clear_screen(true);
while (1) {
gpal->apply();
int entry = menu.handle_events(gwin, menu_mouse);
if (entry == ok_button) {
gpal->fade_out(c_fade_out_time);
gwin->clear_screen(true);
// Scaling Method
// Palette fades
gpal->set_fades_enabled(palfades->get_choice() == 1);
config->set("config/video/disable_fades",
gpal->get_fades_enabled() ? "no" : "yes", true);
// Play Intro
set_play_intro(playintro->get_choice() == 1);
// Play 1st scene
set_play_1st_scene(playscene->get_choice() == 1);
// Cheating
cheat.set_enabled(cheating->get_choice() == 1);
calc_win();
break;
} else if (entry == cancel_button) {
gpal->fade_out(c_fade_out_time);
gwin->clear_screen(true);
break;
}
}
#ifdef HAVE_OPENGL
delete setupbg;
#endif
#endif
}
MenuList *ExultMenu::create_main_menu(Shape_frame *bg, int first) {
MenuList *menu = new MenuList();
int ypos = 15 + gwin->get_win()->get_start_y();
int xpos = (gwin->get_win()->get_full_width() / 2 + exult_flx.get_shape(EXULT_FLX_SFX_ICON_SHP, 0)->get_width()) / 2;
std::vector<ModManager> &game_list = gamemanager->get_game_list();
int num_choices = game_list.size();
int last = num_choices > first + pagesize ? first + pagesize : num_choices;
for (int i = first; i < last; i++) {
int menux = xpos + (i % 2) * gwin->get_win()->get_full_width() / 2 + gwin->get_win()->get_start_x();
ModManager &exultgame = game_list[i];
bool have_sfx = Audio::have_config_sfx(exultgame.get_cfgname()) ||
Audio::have_roland_sfx(exultgame.get_game_type()) ||
Audio::have_sblaster_sfx(exultgame.get_game_type()) ||
Audio::have_midi_sfx();
Shape_frame *sfxicon = exult_flx.get_shape(EXULT_FLX_SFX_ICON_SHP,
have_sfx ? 1 : 0);
MenuGameEntry *entry = new MenuGameEntry(fonton, font,
exultgame.get_menu_string().c_str(),
sfxicon, menux, ypos);
entry->set_id(i);
menu->add_entry(entry);
if (exultgame.has_mods()) {
MenuTextEntry *mod_entry = new MenuTextEntry(navfonton, navfont, "SHOW MODS",
menux, ypos + entry->get_height() + 4);
mod_entry->set_id(i + MAX_GAMES);
menu->add_entry(mod_entry);
}
if (i % 2)
ypos += 45;
}
create_scroller_menu(menu, navfonton, navfont, first, pagesize, num_choices,
centerx, ypos = gwin->get_win()->get_end_y() - 5 * font->get_text_height());
const char *menuchoices[] = {
"SETUP",
"CREDITS",
"QUOTES",
#ifdef __IPHONEOS__
"HELP"
#else
"EXIT"
#endif
};
int num_entries = array_size(menuchoices);
int max_width = maximum_size(font, menuchoices, num_entries, centerx);
xpos = centerx - max_width * (num_entries - 1) / 2;
ypos = gwin->get_win()->get_end_y() - 3 * font->get_text_height();
for (int i = 0; i < 4; i++) {
MenuTextEntry *entry = new MenuTextEntry(fonton, font, menuchoices[i],
xpos, ypos);
//These commands have negative ids:
entry->set_id(i - 4);
menu->add_entry(entry);
xpos += max_width;
}
menu->set_background(bg);
return menu;
}
MenuList *ExultMenu::create_mods_menu(ModManager *selgame, Shape_frame *bg, int first) {
MenuList *menu = new MenuList();
int ypos = 15 + gwin->get_win()->get_start_y();
int xpos = gwin->get_win()->get_full_width() / 4;
std::vector<ModInfo> &mod_list = selgame->get_mod_list();
int num_choices = mod_list.size();
int last = num_choices > first + pagesize ? first + pagesize : num_choices;
for (int i = first; i < last; i++) {
int menux = xpos + (i % 2) * gwin->get_win()->get_full_width() / 2 + gwin->get_win()->get_start_x();
ModInfo &exultmod = mod_list[i];
MenuGameEntry *entry = new MenuGameEntry(fonton, font,
exultmod.get_menu_string().c_str(),
0, menux, ypos);
entry->set_id(i);
entry->set_enabled(exultmod.is_mod_compatible());
menu->add_entry(entry);
if (!exultmod.is_mod_compatible()) {
MenuGameEntry *incentry = new MenuGameEntry(navfonton, navfont, "WRONG EXULT VERSION",
0, menux, ypos + entry->get_height() + 4);
// Accept no clicks:
incentry->set_enabled(false);
menu->add_entry(incentry);
}
if (i % 2)
ypos += 45;
}
create_scroller_menu(menu, navfonton, navfont, first, pagesize, num_choices,
centerx, ypos = gwin->get_win()->get_end_y() - 5 * font->get_text_height());
const char *menuchoices[] = {
"RETURN TO MAIN MENU"
};
int num_entries = array_size(menuchoices);
int max_width = maximum_size(font, menuchoices, num_entries, centerx);
xpos = centerx - max_width * (num_entries - 1) / 2;
ypos = gwin->get_win()->get_end_y() - 3 * font->get_text_height();
for (int i = 0; i < num_entries; i++) {
MenuTextEntry *entry = new MenuTextEntry(fonton, font, menuchoices[i],
xpos, ypos);
//These commands have negative ids:
entry->set_id(i - 4);
menu->add_entry(entry);
xpos += max_width;
}
menu->set_background(bg);
return menu;
}
BaseGameInfo *ExultMenu::show_mods_menu(ModManager *selgame, Shape_frame *logobg) {
Palette *gpal = gwin->get_pal();
Shape_manager *sman = Shape_manager::get_instance();
gwin->clear_screen(true);
gpal->load(BUNDLE_CHECK(BUNDLE_EXULT_FLX, EXULT_FLX), EXULT_FLX_EXULT0_PAL);
gpal->apply();
int first_mod = 0, num_choices = selgame->get_mod_list().size() - 1,
last_page = num_choices - num_choices % pagesize;
MenuList *menu = create_mods_menu(selgame, logobg, first_mod);
menu->set_selection(0);
BaseGameInfo *sel_mod = 0;
Shape_frame *exultlogo = 0;
exultlogo = exult_flx.get_shape(EXULT_FLX_EXULT_LOGO_SHP, 1);
int logox, logoy;
logox = centerx - exultlogo->get_width() / 2;
logoy = centery - exultlogo->get_height() / 2;
do {
// Interferes with the menu.
#ifdef HAVE_OPENGL
if (!GL_manager::get_instance())
#endif
sman->paint_shape(logox, logoy, exultlogo);
#ifdef HAVE_OPENGL
if (!GL_manager::get_instance())
#endif
font->draw_text(gwin->get_win()->get_ib8(),
gwin->get_win()->get_end_x() - font->get_text_width(VERSION),
gwin->get_win()->get_end_y() - font->get_text_height() - 5, VERSION);
int choice = menu->handle_events(gwin, menu_mouse);
switch (choice) {
case -10: // The incompatibility notice; do nothing
break;
case -4: // Return to main menu
gpal->fade_out(c_fade_out_time / 2);
wait_delay(c_fade_out_time / 2);
gwin->clear_screen(true);
delete menu;
return 0;
default:
if (choice >= 0) {
// Load the game:
gpal->fade_out(c_fade_out_time);
sel_mod = selgame->get_mod(choice);
break;
} else if (handle_menu_click(choice, first_mod, last_page, pagesize)) {
delete menu;
menu = create_mods_menu(selgame, logobg, first_mod);
gwin->clear_screen(true);
}
}
} while (sel_mod == 0);
delete menu;
gwin->clear_screen(true);
return sel_mod;
}
static Shape_frame *create_exultlogo(int logox, int logoy, Vga_file &exult_flx, Font *font) {
#ifdef HAVE_OPENGL
if (GL_manager::get_instance()) {
Game_window *gwin = Game_window::get_instance();
int w = gwin->get_win()->get_full_width(), h = gwin->get_win()->get_full_height();
Shape_frame *logo = exult_flx.get_shape(EXULT_FLX_EXULT_LOGO_SHP, 1);
Image_buffer8 *buf = dynamic_cast<Image_buffer8 *>
(gwin->get_win()->get_ib8()->create_another(w, h));
assert(buf);
buf->fill8(0);
logo->paint(buf, logox, logoy);
// Disable OpenGL rendering for a bit.
Shape_frame::set_to_render(buf, 0);
font->draw_text(buf, w - font->get_text_width(VERSION),
h - font->get_text_height() - 5, VERSION);
Shape_frame::set_to_render(gwin->get_win()->get_ib8(),
GL_manager::get_instance());
Shape_frame *exultlogo = new Shape_frame(buf->get_bits(), w, h, 0, 0, true);
delete buf;
return exultlogo;
}
#else
ignore_unused_variable_warning(logox, logoy, exult_flx, font);
#endif
return 0;
}
BaseGameInfo *ExultMenu::run() {
Palette *gpal = gwin->get_pal();
Shape_manager *sman = Shape_manager::get_instance();
gwin->clear_screen(true);
gpal->load(BUNDLE_CHECK(BUNDLE_EXULT_FLX, EXULT_FLX), EXULT_FLX_EXULT0_PAL);
font = fontManager.get_font("CREDITS_FONT");
fonton = fontManager.get_font("HOT_FONT");
navfont = fontManager.get_font("NAV_FONT");
navfonton = fontManager.get_font("HOT_NAV_FONT");
if (!gamemanager->get_game_count()) {
int topy = centery - 25;
font->center_text(gwin->get_win()->get_ib8(),
centerx, topy + 20, "WARNING");
font->center_text(gwin->get_win()->get_ib8(),
centerx, topy + 40, "Could not find the static data for either");
font->center_text(gwin->get_win()->get_ib8(),
centerx, topy + 50, "\"The Black Gate\" or \"Serpent Isle\".");
font->center_text(gwin->get_win()->get_ib8(),
#ifndef __IPHONEOS__
centerx, topy + 60, "Please edit the configuration file");
#else
centerx, topy + 60, "Please add the games in iTunes File Sharing");
#endif
font->center_text(gwin->get_win()->get_ib8(),
centerx, topy + 70, "and restart Exult.");
#ifdef __IPHONEOS__
font->center_text(gwin->get_win()->get_ib8(),
centerx, topy + 100, "Touch screen for help!");
#endif
gpal->apply();
#ifndef __IPHONEOS__
while (!wait_delay(200))
;
throw quit_exception(1);
#else
// Never quits because Apple doesn't allow you
while (!wait_delay(200))
;
ios_open_url("http://exult.sourceforge.net/docs.php#ios_games");
while (1) wait_delay(1000);
#endif
}
IExultDataSource mouse_data(BUNDLE_CHECK(BUNDLE_EXULT_FLX, EXULT_FLX),
EXULT_FLX_POINTERS_SHP);
menu_mouse = new Mouse(gwin, mouse_data);
//Must check this or it will crash as midi
//may not be initialised
if (Audio::get_ptr()->audio_enabled) {
// Make sure timbre library is correct!
//Audio::get_ptr()->get_midi()->set_timbre_lib(MyMidiPlayer::TIMBRE_LIB_GM);
Audio::get_ptr()->start_music(EXULT_FLX_MEDITOWN_MID, true, EXULT_FLX);
}
#ifdef HAVE_OPENGL
if (GL_manager::get_instance())
gwin->get_win()->fill8(0);
#endif
Shape_frame *exultlogo = exult_flx.get_shape(EXULT_FLX_EXULT_LOGO_SHP, 0);
int logox = centerx - exultlogo->get_width() / 2,
logoy = centery - exultlogo->get_height() / 2;
sman->paint_shape(logox, logoy, exultlogo);
gpal->fade_in(c_fade_in_time);
wait_delay(2000);
exultlogo = exult_flx.get_shape(EXULT_FLX_EXULT_LOGO_SHP, 1);
int first_game = 0, num_choices = gamemanager->get_game_count() - 1,
last_page = num_choices - num_choices % pagesize;
// Erase the old logo.
gwin->clear_screen(true);
Shape_frame *logobg = create_exultlogo(logox, logoy, exult_flx, font);
MenuList *menu = create_main_menu(logobg, first_game);;
BaseGameInfo *sel_game = 0;
menu->set_selection(0);
do {
// Interferes with the menu.
#ifdef HAVE_OPENGL
if (GL_manager::get_instance() && !logobg) {
logobg = create_exultlogo(logox, logoy, exult_flx, font);
menu->set_background(logobg);
} else if (!GL_manager::get_instance())
#endif
sman->paint_shape(logox, logoy, exultlogo);
#ifdef HAVE_OPENGL
if (!GL_manager::get_instance())
#endif
font->draw_text(gwin->get_win()->get_ib8(),
gwin->get_win()->get_end_x() - font->get_text_width(VERSION),
gwin->get_win()->get_end_y() - font->get_text_height() - 5, VERSION);
int choice = menu->handle_events(gwin, menu_mouse);
switch (choice) {
case -4: // Setup
gpal->fade_out(c_fade_out_time);
setup();
delete menu;
delete logobg;
if (Audio::get_ptr()->audio_enabled) {
// Make sure timbre library is correct!
//Audio::get_ptr()->get_midi()->set_timbre_lib(MyMidiPlayer::TIMBRE_LIB_GM);
Audio::get_ptr()->start_music(EXULT_FLX_MEDITOWN_MID, true, EXULT_FLX);
}
calc_win();
logox = centerx - exultlogo->get_width() / 2;
logoy = centery - exultlogo->get_height() / 2;
logobg = create_exultlogo(logox, logoy, exult_flx, font);
first_game = 0;
menu = create_main_menu(logobg, first_game);
menu->set_selection(0);
break;
case -3: { // Exult Credits
gpal->fade_out(c_fade_out_time);
TextScroller credits(
BUNDLE_CHECK(BUNDLE_EXULT_FLX, EXULT_FLX),
EXULT_FLX_CREDITS_TXT,
fontManager.get_font("CREDITS_FONT"),
exult_flx.extract_shape(EXULT_FLX_EXTRAS_SHP));
credits.run(gwin);
gwin->clear_screen(true);
gpal->apply();
}
break;
case -2: { // Exult Quotes
gpal->fade_out(c_fade_out_time);
TextScroller quotes(BUNDLE_CHECK(
BUNDLE_EXULT_FLX, EXULT_FLX),
EXULT_FLX_QUOTES_TXT,
fontManager.get_font("CREDITS_FONT"),
exult_flx.extract_shape(EXULT_FLX_EXTRAS_SHP));
quotes.run(gwin);
gwin->clear_screen(true);
gpal->apply();
}
break;
case -1: // Exit
#ifdef __IPHONEOS__
ios_open_url("http://exult.sourceforge.net/docs.php#iOS%20Guide");
break;
#else
gpal->fade_out(c_fade_out_time);
Audio::get_ptr()->stop_music();
delete menu;
delete logobg;
delete menu_mouse;
throw quit_exception();
#endif
default:
if (choice >= 0 && choice < MAX_GAMES) {
// Load the game:
gpal->fade_out(c_fade_out_time);
sel_game = gamemanager->get_game(choice);
} else if (choice >= MAX_GAMES && choice < 2 * MAX_GAMES) {
// Show the mods for the game:
gpal->fade_out(c_fade_out_time / 2);
sel_game = show_mods_menu(
gamemanager->get_game(choice - MAX_GAMES), logobg);
gwin->clear_screen(true);
gpal->apply();
} else if (handle_menu_click(choice, first_game, last_page, pagesize)) {
delete menu;
menu = create_main_menu(logobg, first_game);
gwin->clear_screen(true);
}
break;
}
} while (sel_game == 0);
delete menu;
delete logobg;
gwin->clear_screen(true);
Audio::get_ptr()->stop_music();
delete menu_mouse;
return sel_game;
}
#if 0
bool get_play_intro() {
std::string yn;
config->value("config/gameplay/skip_splash", yn, "no");
return(yn == "no");
}
void set_play_intro(bool play) {
ignore_unused_variable_warning(play);
config->set("config/gameplay/skip_splash", play ? "no" : "yes", true);
}
bool get_play_1st_scene() {
std::string yn;
config->value("config/gameplay/skip_intro", yn, "no");
return(yn == "no");
}
void set_play_1st_scene(bool play) {
ignore_unused_variable_warning(play);
config->set("config/gameplay/skip_intro", play ? "no" : "yes", true);
}
#endif