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delobjs.h
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delobjs.h
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/*
* delobjs.h - Game objects that have been removed, but need deleting.
*
* Copyright (C) 2000-2013 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef DELOBJS_H
#define DELOBJS_H 1
#include <map>
/*
* "Less than" relation for objects
*/
class Less_objs {
public:
bool operator()(const Game_object *a, const Game_object *b) const {
return a < b;
}
};
#define DELOBJ_DELAY (1000*60*3) /* 3 minutes. */
/*
* A pool of removed game objects, waiting to be deleted, each with a
* timestamp.
*/
class Deleted_objects : public std::map<Game_object *, unsigned int, Less_objs> {
public:
Deleted_objects() : std::map<Game_object *, unsigned int, Less_objs> ()
{ }
void insert(Game_object *obj) {
(*this)[obj] = SDL_GetTicks() + DELOBJ_DELAY;
}
void flush(); // Delete them now.
~Deleted_objects()
// Problems { flush(); }
{ }
};
#endif /* DELOBJS_H */