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So by default (as the code currently is) for HI-DPI display modes on OSX the code renders properly, but at the resolution targeted by the hi-dpi mode. So a 200x200 window on 1280x800 high dpi would show as 200x200, but each pixel would be rendered on 4 pixels, with no extra data so it looks pixelated.
So by default (as the code currently is) for HI-DPI display modes on OSX the code renders properly, but at the resolution targeted by the hi-dpi mode. So a 200x200 window on 1280x800 high dpi would show as 200x200, but each pixel would be rendered on 4 pixels, with no extra data so it looks pixelated.
When the high dpi flag is added to the sdl2 window code the following happens
https://dl.dropboxusercontent.com/u/37405488/hidpimode.png
The item attached to the cursor is no longer following properly(need to scale the mouse coords i think). And the rendering is way off.
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