Fields are entity parameters supported by et.gentity_get() and et.gentity_set() functions.
Name | Type | Flag | Description |
---|---|---|---|
noclip | int | ro | |
lastKillTime | int | ro | |
saved_persistant | int_array | ro | |
lastConstructibleBlockingWarnTime | int | ro | |
landmineSpottedTime | int | ro | |
lasthurt_client | int | ro | |
lasthurt_mod | int | ro | |
lasthurt_time | int | ro | |
respawnTime | int | ro | |
inactivityTime | int | rw | |
inactivityWarning | int | rw | |
combatState | int | ro | |
deathAnimTime | int | ro | |
deathTime | int | ro | |
disguiseClientNum | int | ro | |
medals | int | ro | |
acc | float | ro | |
hspct | float | ro | |
freezed | int | rw | |
constructSoundTime | int | ro | |
pers.connected | int | ro | |
pers.netname | string | noptr | |
pers.localClient | int | rw | |
pers.initialSpawn | int | rw | |
pers.enterTime | int | rw | |
pers.connectTime | int | ro | |
pers.teamState.state | int | rw | |
pers.voteCount | int | rw | |
pers.complaints | int | rw | |
pers.complaintClient | int | rw | |
pers.complaintEndTime | int | rw | |
pers.lastReinforceTime | int | rw | |
pers.applicationClient | int | rw | |
pers.applicationEndTime | int | rw | |
pers.invitationClient | int | rw | |
pers.invitationEndTime | int | rw | |
pers.propositionClient | int | rw | |
pers.propositionClient2 | int | rw | |
pers.propositionEndTime | int | rw | |
pers.autofireteamEndTime | int | rw | |
pers.autofireteamCreateEndTime | int | rw | |
pers.autofireteamJoinEndTime | int | rw | |
pers.lastSpawnTime | int | ro | |
pers.ready | int | rw | |
pers.lastkilled_client | int | ro | |
pers.lastrevive_client | int | ro | |
pers.lastkiller_client | int | ro | |
pers.lastammo_client | int | ro | |
pers.lasthealth_client | int | rw | |
pers.lastteambleed_client | int | ro | |
pers.lastteambleed_dmg | int | ro | |
pers.playerStats.hitRegions | int_array | ro | |
pers.lastBattleSenseBonusTime | int | ro | |
pers.lastHQMineReportTime | int | ro | |
pers.maxHealth | int | ro | |
pers.playerStats.selfkills | int | ro | |
ps.pm_flags | int | ro | |
ps.pm_time | int | ro | |
ps.pm_type | int | ro | |
ps.eFlags | int | ro | |
ps.weapon | int | ro | |
ps.weaponstate | int | ro | |
ps.stats | int_array | rw | |
ps.persistant | int_array | rw | |
ps.ping | int | ro | |
ps.powerups | int_array | rw | |
ps.origin | vec3 | rw | |
ps.viewangles | vec3 | rw | |
ps.velocity | vec3 | rw | |
ps.ammo | int_array | rw | |
ps.ammoclip | int_array | rw | |
ps.classWeaponTime | int | rw | |
ps.viewheight | int | ro | |
ps.leanf | float | ro | |
sess.sessionTeam | int | rw | |
sess.spectatorTime | int | rw | |
sess.spectatorState | int | rw | |
sess.spectatorClient | int | rw | |
sess.playerType | int | rw | |
sess.playerWeapon | int | rw | |
sess.playerWeapon2 | int | rw | |
sess.spawnObjectiveIndex | int | rw | |
sess.latchPlayerType | int | rw | |
sess.latchPlayerWeapon | int | rw | |
sess.latchPlayerWeapon2 | int | rw | |
sess.ignoreClients | int_array | rw | |
sess.muted | int | rw | |
sess.skillpoints | float_array | ro | |
sess.startskillpoints | float_array | ro | |
sess.startxptotal | float | ro | |
sess.skill | int_array | rw | |
sess.rank | int | rw | |
sess.medals | int_array | rw | |
sess.referee | int | rw | |
sess.rounds | int | rw | |
sess.spec_invite | int | rw | |
sess.spec_team | int | rw | |
sess.kills | int | rw | |
sess.deaths | int | rw | |
sess.gibs | int | rw | |
sess.self_kills | int | rw | |
sess.team_kills | int | rw | |
sess.team_gibs | int | rw | |
sess.damage_given | int | rw | |
sess.damage_received | int | rw | |
sess.team_damage_given | int | rw | |
sess.team_damage_received | int | rw | |
sess.time_axis | int | ro | |
sess.time_allies | int | ro | |
sess.time_played | int | ro | |
sess.mu | float | ro | |
sess.sigma | float | ro | |
sess.oldmu | float | ro | |
sess.oldsigma | float | ro | |
sess.uci | int | rw | |
sess.aWeaponStats | weaponstat | ro |
Note
All the session sess.* fields will return nil unless the entity is associated with a client slot.
Note
All array variables need to be get or set with an additional parameter.
Name | Type | Flag | Description |
---|---|---|---|
activator | entity | ro | |
chain | entity | rw | |
classname | string | rw | |
clipmask | int | rw | |
closespeed | float | rw | |
count | int | rw | |
count2 | int | rw | |
damage | int | rw | |
deathType | int | rw | |
delay | float | rw | |
dl_atten | int | rw | |
dl_color | vec3 | rw | |
dl_shader | string | ro | |
dl_stylestring | string | ro | |
duration | float | rw | |
end_size | int | rw | |
enemy | entity | rw | |
entstate | int | ro | |
flags | int | ro | |
harc | float | rw | |
health | int | rw | |
inuse | int | rw | |
isProp | int | ro | |
item | string | ro | |
key | int | rw | |
message | string | rw | |
methodOfDeath | int | rw | |
mg42BaseEnt | int | rw | |
missionLevel | int | rw | |
model | string | ro | |
model2 | string | ro | |
nextTrain | entity | rw | |
noise_index | int | rw | |
prevTrain | entity | rw | |
props_frame_state | int | ro | |
r.absmax | vec3 | ro | |
r.absmin | vec3 | ro | |
r.bmodel | int | ro | |
r.contents | int | rw | |
r.currentAngles | vec3 | rw | |
r.currentOrigin | vec3 | rw | |
r.eventTime | int | rw | |
r.linked | int | ro | |
r.maxs | vec3 | rw | |
r.mins | vec3 | rw | |
r.ownerNum | int | rw | |
r.singleClient | int | rw | |
r.svFlags | int | rw | |
r.worldflags | int | ro | |
radius | int | rw | |
random | float | rw | |
rotate | vec3 | rw | |
s.angles | vec3 | rw | |
s.angles2 | vec3 | rw | |
s.apos | trajectory | rw | |
s.clientNum | int | rw | |
s.constantLight | int | rw | |
s.density | int | rw | |
s.dl_intensity | int | rw | |
s.dmgFlags | int | rw | |
s.eFlags | int | rw | |
s.eType | int | rw | |
s.effect1Time | int | rw | |
s.effect2Time | int | rw | |
s.effect3Time | int | rw | |
s.frame | int | rw | |
s.groundEntityNum | int | ro | |
s.loopSound | int | rw | |
s.modelindex | int | rw | |
s.modelindex2 | int | rw | |
s.number | int | ro | |
s.onFireEnd | int | rw | |
s.onFireStart | int | rw | |
s.origin | vec3 | rw | |
s.origin2 | vec3 | rw | |
s.pos | trajectory | rw | |
s.powerups | int | ro | |
s.solid | int | rw | |
s.teamNum | int | rw | |
s.time | int | rw | |
s.time2 | int | rw | |
s.weapon | int | ro | |
s.eventParm | int | rw | |
scriptName | string | ro | |
spawnflags | int | ro | |
spawnitem | string | ro | |
speed | int | rw | |
splashDamage | int | rw | |
splashMethodOfDeath | int | rw | |
splashRadius | int | rw | |
start_size | int | rw | |
tagName | string | noptr+ro | |
tagParent | entity | rw | |
takedamage | int | rw | |
tankLink | entity | rw | |
target | string | rw | |
TargetAngles | vec3 | rw | |
TargetFlag | int | ro | |
targetname | string | ro | |
teamchain | entity | rw | |
teammaster | entity | rw | |
track | string | ro | |
varc | float | rw | |
wait | float | rw | |
waterlevel | int | ro | |
watertype | int | ro |
An integer value.
A float value.
A string.
An array is a list of integer or float values. Individual elements of the array are accessed by passing the desired index in the arrayindex argument. Valid array indexes are integers from 0 up to some field specific maximum.
Note
The arrayindex argument is required when accessing array type fields, so only one element of an array can be accessed in a given call to the et.gentity_get() and et.gentity_set() functions.
A vec3_t is a 3-element array of numbers, usually used to store and process coordinates in 3D space. Similarly, a vector is an array (table indexed by integers) containing 3 numbers. It can be accessed by:
origin = et.gentity_get(entNum, "r.currentOrigin") --a vec3 value x, y, z = origin[1], origin[2], origin[3]
A trajectory is returned as a lua table as described below:
{ trDuration = <number>, --- int trTime = <number>, -- int trType = <number>, -- see below for allowed values trBase = <vec3_t>, -- vec3, as described above trDelta = <vec3_t> -- also a vec3 }
The allowed values for trType are as follows:
Name | Description |
---|---|
TR_STATIONARY | |
TR_INTERPOLATE | non-parametric, but interpolate between snapshots |
TR_LINEAR | |
TR_LINEAR_STOP | |
TR_LINEAR_STOP_BACK | so reverse movement can be different than forward |
TR_SINE | value = base + sin( time / duration ) * delta |
TR_GRAVITY | |
TR_GRAVITY_LOW | |
TR_GRAVITY_FLOAT | super low grav with no gravity acceleration (floating feathers/fabric/leaves/...) |
TR_GRAVITY_PAUSED | has stopped, but will still do a short trace to see if it should be switched back to TR_GRAVITY |
TR_ACCELERATE | |
TR_DECCELERATE | |
TR_SPLINE | |
TR_LINEAR_PATH |
Note
Not all values make sense for all entity types.
Entity numbers are integers from 0 through 1023. Some of the entity numbers have special meanings:
Value | Description |
---|---|
0 - (sv_privateclients - 1) | Reserved for clients who connect with the private slot password |
0 - 63 | Reserved for clients and also the client number |
1022 | Worldspawn entity |
1023 | ENTITYNUM_NONE which is used to indicate no entity when an entity number will be passed over the network |
Note
Some other fields not listed as type entity may take an entity number value. Examples are mg42BaseEnt and s.number.