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Sounds are dropped #39
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I noticed no difference |
Is doppler enabled? (If so, could be related to #38) |
I have raised this to high because it applies in ETF as well. Easy to test with having quad and using: (Super) Nailgun, Sniper Autorifle, or Minigun. Does not happen without quad though, so cannot confirm if it is actually ETe bug in this case or if it happened in original at the moment. |
Probably related to #38 |
@coroner-gss still happens in latest master for you? Windows builds are temporarily disabled until I can figure out why they have disabled access on appveyor. |
This might again become most obvious in TC/CQB. For weapons with high fire rate sounds are dropped. There is some stutter and particularly a lot of reverb sounds which are played shortly after the fire sounds are dropped.
There must be some change regarding the handling of sounds compared to stock ET were everything is fine. Maybe new sounds now cut already playing sounds and dont add to the output buffer?
Thanks a lot.
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