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Sounds are dropped #39

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coroner-gss opened this issue Feb 13, 2019 · 5 comments
Open

Sounds are dropped #39

coroner-gss opened this issue Feb 13, 2019 · 5 comments

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@coroner-gss
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This might again become most obvious in TC/CQB. For weapons with high fire rate sounds are dropped. There is some stutter and particularly a lot of reverb sounds which are played shortly after the fire sounds are dropped.

There must be some change regarding the handling of sounds compared to stock ET were everything is fine. Maybe new sounds now cut already playing sounds and dont add to the output buffer?

Thanks a lot.

@ensiform
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I noticed no difference

@ensiform
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ensiform commented Feb 15, 2019

Is doppler enabled? (If so, could be related to #38)
Can you get videos to show the difference?
I am using a modified etlegacy sound backend, which does not support all the sound flags anymore so if you use some of the SND_* defines force cutting and such, only some of these are functional.

@ensiform
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ensiform commented Mar 23, 2019

I have raised this to high because it applies in ETF as well.

Easy to test with having quad and using: (Super) Nailgun, Sniper Autorifle, or Minigun.

Does not happen without quad though, so cannot confirm if it is actually ETe bug in this case or if it happened in original at the moment.

@ensiform
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ensiform commented Apr 9, 2019

Probably related to #38

@ensiform
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ensiform commented Apr 23, 2019

@coroner-gss still happens in latest master for you? Windows builds are temporarily disabled until I can figure out why they have disabled access on appveyor.

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