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Currently the "full body corpse" code utilizes a short array of extra 8 entities to store the class/team of the player when they died to retain the class/team color even if they changed during the process of body moving to body queue which is pretty unnecessary.
Remove reliance on extra agentdata queue, freeing up 8 entities.
The text was updated successfully, but these errors were encountered:
Currently the "full body corpse" code utilizes a short array of extra 8 entities to store the class/team of the player when they died to retain the class/team color even if they changed during the process of body moving to body queue which is pretty unnecessary.
The text was updated successfully, but these errors were encountered: