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Some weird micro frame skips on some heavy maps #160
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These kind of issues are hard to fix, especially if you don't provide any more information. |
Here you go sorry for the lack of info |
Could you give me the cvars you used to monitor the performance in-game? |
The ping-o-meter isn't part of Q3e, I just use it to find nasty flaws. Maybe, you can find it in some of the Urt forks of Q3e, idk. |
Where can I find the one you're using? |
I don't know, I use my own, based on a very old Urban Terror version when one of the old Urban Terror members firstly switched from ioq3 to Q3e, or at least wanted to. I made a modified patch that I can apply on a unmodified Q3e fork, just for debuging. |
I'll take a look it also says it increases performance, crossing fingers |
On mobile GPU, really? |
Nope, I have 1920x1080. I swear it's buttery smooth except on those rare maps. I don't get any drops with supersample compared to multisample 8x |
Ok when I get time I'll use your same tool and look if I get similar results. I'll try with r_hdr enabled and disabled |
Excuse me, is that "Graphics Frame Analyzer" tool this stuff from Intel? https://www.intel.com/content/www/us/en/developer/tools/graphics-performance-analyzers/graphics-frame-analyzer.html |
Yes, IIRC nvidia/AMD has similar tools too, you may use universal tools like RenderDoc but reported metrics will be not very handy |
Are you using a multimonitor setup? I got microshutter when second screen is attached but disabled in Nvidia control pannel. I see bad frametimes in capframex. If second screen is enabled or complete power off (no standby) the microshutter is gone. It seems there is a problem with Nvidia drivers as they are polling the second screen when it is in standby. Every time the driver is polling the screen microshutter apears. |
Something interesting: apparently what makes the map stutter is the audio itself, and why it happens only in specific areas of the map. Still not sure if it's related on how many audio files get played at the same time, or the frequency, or both |
One example is ct3tourney3, on some parts of the map where there are many things to render I get some micro frame skips, is not stutter, no noticeable audio interruption nor unregistered inputs (the mouse movement is fluent and precise but the frame (pacing?) is not)
I tried to see on MSI afterburner if there are framerate or frame timing inconsistencies but the graphs show an almost perfect horizontal line, stable 144 no frame drops. I also tried with pure vanilla but no luck
I honestly could use some help, I don't have any idea of what's happening
Is it an engine limitation or are there some cvars that I'm not aware of?
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