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nginx.conf
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nginx.conf
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worker_processes 1;
events { worker_connections 1024; }
http {
sendfile on;
map $http_upgrade $connection_upgrade {
default upgrade;
'' close;
}
upstream auth {
server battleship_auth:3333;
}
upstream game {
server battleship_game:4444;
}
upstream updater {
server battleship_updater:5555;
}
# HTTP — redirect all traffic to HTTPS
server {
listen 80;
listen [::]:80 default_server ipv6only=on;
return 301 https://$host$request_uri;
}
server {
listen 9999;
location /api/auth/ {
proxy_pass http://auth/;
proxy_redirect off;
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Host $server_name;
}
location /api/game/ {
proxy_pass http://game/;
proxy_redirect off;
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Host $server_name;
}
location /api/updater/ws {
proxy_pass http://updater/ws/;
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection $connection_upgrade;
proxy_set_header Host $host;
}
location /api/updater/update {
proxy_pass http://updater/update/;
proxy_redirect off;
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Host $server_name;
}
}
}