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I decided to use the default scene to make my project using this shader, because its the only way ive ever seen lighting of any kind on these shaders since i cant seem to figure how to use them, none of the shaders react to lighting except in this example scene. However when you get far enough away from an object i've located that the fog seems to be causing the psx textures to warp and band around the screen in absolutely extreme ways, except i and any other playstation style projects would need fog and darkness for the project, the default scene the shaders came with had this problem.
The text was updated successfully, but these errors were encountered:
Provided screenshot with issue
(https://user-images.githubusercontent.com/28881407/90869385-27ac6400-e366-11ea-8a5e-179294810ec4.png)
I decided to use the default scene to make my project using this shader, because its the only way ive ever seen lighting of any kind on these shaders since i cant seem to figure how to use them, none of the shaders react to lighting except in this example scene. However when you get far enough away from an object i've located that the fog seems to be causing the psx textures to warp and band around the screen in absolutely extreme ways, except i and any other playstation style projects would need fog and darkness for the project, the default scene the shaders came with had this problem.
The text was updated successfully, but these errors were encountered: