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Thank you for asking this question, you found a bug! Feel free to try this fix: https://github.com/coppolaemilio/dialogic/pull/1872 |
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I've been meaning to write about this one for a while, but I keep forgetting about it, and since I'm not certain whether it is a bug or something I'm overlooking (and I'm not certain it carries over into the latest Alpha, though I haven't seen any notes on it), I thought I'd post it here rather than the 'issues' section...
I've noticed that, in Alpha 9, whenever I try to activate the "Timer processing" check-box within the Settings menu, Godot generates the following error, and when the Settings menu is refreshed, the check-box is deselected:
core/object/object.cpp:1082 - Error calling from signal 'pressed' to callable: 'VBoxContainer(settings_general.gd)::_on_physics_timer_button_toggled': Method expected 0 arguments, but called with 0.
Any thoughts?
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